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Returning 35 results for 'charge wearer response'.
Other Suggestions:
change were response
charm were response
Monsters
Monster Manual
the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.Poison
Bound. The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to
Monsters
Monster Manual
until the end of the target’s next turn.Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a
miss, the warrior can make one Greatsword or Longbow attack against the attacker.Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking opportunity attack;Opportunity Attacks.
Monsters
Mythic Odysseys of Theros
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4);{"diceNotation":"2d4","rollType":"damage
","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance. The ram has
Monsters
Tomb of Annihilation
. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the
except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d10+6", "rollType":"damage", "rollAction":"Fang Fling", "rollDamageType":"piercing"} piercing damage.
Gorging Charge (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Gorging Charge"}. The maw moves up to its speed without provoking opportunity attack;opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters
Magic Items
The Book of Many Things
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind.
The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check.
Monsters
Candlekeep Mysteries
":"Staff of Striking","rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff’s charges. For each expended charge, the target takes
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects
Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
Magic Items
Baldur’s Gate: Descent into Avernus
. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soul’s essence and gain 1d10
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Armor of Magical Strength Item: A suit of armor (requires attunement) This armor has 6 charges. The wearer can expend the armor’s charges in the following ways: When the wearer makes a Strength check
or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier. If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone. The armor regains 1d6 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Armor of Magical Strength Item: A suit of armor (requires attunement) This armor has 6 charges. The wearer can expend the armor’s charges in the following ways: When the wearer makes a Strength check
or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier. If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone. The armor regains 1d6 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without damaging the creature, the fleece can be made into a magic garment. A wearer who is attuned to the garment, as to a magic item, receives the favor of the gods in the form of a magical benefit. Use
the Powers of the Fleece table to determine the property of a newly created garment. Powers of the Fleece d6 Property
1 Protection. The wearer gains a +1 bonus to AC and saving throws
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without damaging the creature, the fleece can be made into a magic garment. A wearer who is attuned to the garment, as to a magic item, receives the favor of the gods in the form of a magical benefit. Use
the Powers of the Fleece table to determine the property of a newly created garment. Powers of the Fleece d6 Property
1 Protection. The wearer gains a +1 bonus to AC and saving throws
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but
Dungeon Master’s Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but
Dungeon Master’s Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severin’s “inner circle,” but Severin doesn’t trust her and
recently appointed a dwarf named Varram as his wyrmspeaker in charge of recovering the White Dragon Mask. The adventurers meet Talis and her servants, and they could end up fighting Talis and her crew in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severin’s “inner circle,” but Severin doesn’t trust her and
recently appointed a dwarf named Varram as his wyrmspeaker in charge of recovering the White Dragon Mask. The adventurers meet Talis and her servants, and they could end up fighting Talis and her crew in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severin’s “inner circle,” but Severin doesn’t trust her and
recently appointed a dwarf named Varram as his wyrmspeaker in charge of recovering the White Dragon Mask. The adventurers meet Talis and her servants, and they could end up fighting Talis and her crew in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Silver Sliver on multiple occasions that I’m available for consulting on things like this. No response, though. The organization is said to be headed up by someone named Glimmr Violente: a woman
devoted to not just the cause of justice in the abstract, but the literal application of justice via a scimitar. Her band of true believers do the whole shiny mask thing and don’t charge for their services … which is another thing I wouldn’t do.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severin’s “inner circle,” but Severin doesn’t trust her and
recently appointed a dwarf named Varram as his wyrmspeaker in charge of recovering the White Dragon Mask. The adventurers meet Talis and her servants, and they could end up fighting Talis and her crew in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
human woman, but the clothing can be adjusted to fit a man) can be outfitted as a Wearer of Purple. It’s worth noting that each Wearer of Purple’s regalia is similar but unique, so high-ranking cult
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wearer of Purple. It’s worth noting that each Wearer of Purple’s regalia is similar but unique, so high-ranking cult members are likely to recognize this regalia as Mondath’s. When they see that the
to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she might decide to confront them here. If the attackers plow through her forward guards
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
human woman, but the clothing can be adjusted to fit a man) can be outfitted as a Wearer of Purple. It’s worth noting that each Wearer of Purple’s regalia is similar but unique, so high-ranking cult
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Wearer of Purple. It’s worth noting that each Wearer of Purple’s regalia is similar but unique, so high-ranking cult members are likely to recognize this regalia as Mondath’s. When they see that the
to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she might decide to confront them here. If the attackers plow through her forward guards
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Silver Sliver on multiple occasions that I’m available for consulting on things like this. No response, though. The organization is said to be headed up by someone named Glimmr Violente: a woman
devoted to not just the cause of justice in the abstract, but the literal application of justice via a scimitar. Her band of true believers do the whole shiny mask thing and don’t charge for their services … which is another thing I wouldn’t do.
— Omin Dran
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
plus 7 (2d6) Force damage.
Reactions
Protection. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5
.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Salamander Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
plus 7 (2d6) Force damage.
Reactions
Protection. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5
.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Salamander Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Hit: 18 (3d8 + 5) Piercing damage, and the target’s Speed decreases by 10 feet until the end of the target’s next turn.
Bonus Actions
Tactical Charge. The warrior moves up to half its Speed
straight toward an enemy it can see without provoking Opportunity Attacks.
Reactions
Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
transmutation magic around the helm, which is cursed. Once the helm is donned, it can’t be removed until its wearer dies or until a remove curse spell or similar magic is cast on the helm. Any humanoid
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Hit: 18 (3d8 + 5) Piercing damage, and the target’s Speed decreases by 10 feet until the end of the target’s next turn.
Bonus Actions
Tactical Charge. The warrior moves up to half its Speed
straight toward an enemy it can see without provoking Opportunity Attacks.
Reactions
Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soul’s
essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew