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Returning 17 results for 'charge while retreats'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d6", "rollType":"recharge", "rollAction":"Explosive Bolt"}. The clockwork launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point
turn in combat, roll a d6. If you roll a 1, it retreats from combat if possible. It otherwise keeps fighting.
7
Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden troughs overflowing with slop. A pig has the statistics of a boar, with the following changes: A pig has AC 10 and 5 (1d8 + 1) hit points. Its speed is 30 feet. It lacks the Charge and Relentless
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden troughs overflowing with slop. A pig has the statistics of a boar, with the following changes: A pig has AC 10 and 5 (1d8 + 1) hit points. Its speed is 30 feet. It lacks the Charge and Relentless
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allies and even friends. And though our lives may eventually diverge from theirs, that doesn’t make the friendships any less meaningful.
Let Players Take Charge Consider letting your players control
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allies and even friends. And though our lives may eventually diverge from theirs, that doesn’t make the friendships any less meaningful.
Let Players Take Charge Consider letting your players control
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters don’t want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Mark one victory and advance to Event 2: “The Storm Breaks.” The party retreats. The undead spill into the town. Proceed to Event 5: “Streets of Rage.” Event 2. The Storm Breaks If the defenders hold
docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nearby forest for signs of trouble. Shortly after the characters arrive, Overseer Hwang Jung-Soon, the official in charge of the site, approaches them. What the Overseer Knows Hwang Jung-Soon (lawful good
into fog if defeated. They also vanish, along with the fog, 5 minutes after the fog appears. Before the last tiger vanishes, it retreats, heading toward the forest north of the construction site and a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nearby forest for signs of trouble. Shortly after the characters arrive, Overseer Hwang Jung-Soon, the official in charge of the site, approaches them. What the Overseer Knows Hwang Jung-Soon (lawful good
into fog if defeated. They also vanish, along with the fog, 5 minutes after the fog appears. Before the last tiger vanishes, it retreats, heading toward the forest north of the construction site and a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit
launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after a fight: Activation Rods. The two rods in area B7 carry an electric charge and, when touched simultaneously, open the door in area B14. (The githyanki know that the charge deals a painful jolt
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after a fight: Activation Rods. The two rods in area B7 carry an electric charge and, when touched simultaneously, open the door in area B14. (The githyanki know that the charge deals a painful jolt
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nowhere else to go, Mirran retreats to her quarters (area 30), refusing to abandon the stronghold she believes is rightfully hers, while Nym retreats to area 6 and wisely tries to flee Maelstrom on the
divination magic. The basin has 3 charges. As long as the water in the basin is unpolluted, a creature can touch the basin and expend 1 charge to cast a scrying spell from the basin. The subject of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nowhere else to go, Mirran retreats to her quarters (area 30), refusing to abandon the stronghold she believes is rightfully hers, while Nym retreats to area 6 and wisely tries to flee Maelstrom on the
divination magic. The basin has 3 charges. As long as the water in the basin is unpolluted, a creature can touch the basin and expend 1 charge to cast a scrying spell from the basin. The subject of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his