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Returning 35 results for 'charge willingly recently'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
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Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
spell. She can increase the spell slot level by one for each additional charge she expends. The wand regains 1d6 + 1;{"diceNotation":"1d6+1","rollType":"roll","rollAction":"Wand of Magic Missiles
Magic Items
Tales from the Yawning Portal
Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a
detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.
Sentience. Waythe is a sentient weapon of neutral good alignment, with an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d6", "rollType":"recharge", "rollAction":"Explosive Bolt"}. The clockwork launches an explosive charge at a point within 120 feet. Each creature in a 20-foot-radius sphere centered on that point
the start of the clockwork’s turn. If you roll a 1, the clockwork mistakes one creature it can see within 30 feet for its creator. The clockwork won’t willingly harm that creature for 1
Wand of Fear
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
destroyed.
Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).
Cone of Fear. While
Mace of Terror
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must
can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it
monsters
the strange monasteries and towers of his homeland.
Dorianna’s Hand. Ysondkhelir has most recently set his sights upon Dorianna Menhemes, and he preys upon the girl in her dreams in the guise
(area G18) on the seventh level of the Abomination Vaults.
Leng Rubies. Many denizens of Leng carry strange rubies mined from quarries on Leng. While a creature holds a Leng ruby it willingly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Quayside The recently rebuilt quayside has berths for town’s many barges and fishing vessels. Fishing nets, coils of rope, and crab pots are laid out over the jetties, which are busy at most hours
. Demelza Tackwind, a gruff old female Chondathan human scout, serves as the town’s harbormaster. Vessels unregistered to Leilon must pay a berthing charge of 1 gp per day (part of which pays for Demelza’s nightly tipple at the Umber Hulk’s Shell).
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Quayside The recently rebuilt quayside has berths for town’s many barges and fishing vessels. Fishing nets, coils of rope, and crab pots are laid out over the jetties, which are busy at most hours
. Demelza Tackwind, a gruff old female Chondathan human scout, serves as the town’s harbormaster. Vessels unregistered to Leilon must pay a berthing charge of 1 gp per day (part of which pays for Demelza’s nightly tipple at the Umber Hulk’s Shell).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mace of Terror Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of
turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mace of Terror Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of
turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powerful artifact buried in this hill—the rod piece—infused the peylon tree with its magic and enticed Gazaia to become the tree’s guardian. When Lord Soth’s soldiers recently stole the artifact, Gazaia
failed to defend her charge. The tree turned fetid without the artifact, and Gazaia became angry, vengeful, and grief-stricken. Gazaia’s Anger. If the characters refuse Gazaia’s offer and fail to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powerful artifact buried in this hill—the rod piece—infused the peylon tree with its magic and enticed Gazaia to become the tree’s guardian. When Lord Soth’s soldiers recently stole the artifact, Gazaia
failed to defend her charge. The tree turned fetid without the artifact, and Gazaia became angry, vengeful, and grief-stricken. Gazaia’s Anger. If the characters refuse Gazaia’s offer and fail to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it
is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See “Manipulating Time” below for more information. All damage dealt to
guide can restore any damage dealt to its counterpart during a short rest, by willingly sacrificing parts for the other.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it
is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recently appointed a dwarf named Varram as his wyrmspeaker in charge of recovering the White Dragon Mask. The adventurers meet Talis and her servants, and they could end up fighting Talis and her crew in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her occasional work. Tarina recently heard a rumor that her former shipmates had tracked her to Baldur’s Gate. She agrees to help the characters if they stay at Elfsong Tavern to see if the pirates
should be in charge with Ulder Ravengard gone.” “With Ravengard out of the way, who’ll be the next grand duke, I wonder? My money’s on Thalamra Vanthampur. Practically born in the sewers, she was, and more vicious than a swarm of rats.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
tortured prisoners and any information they’ve revealed (including the fact that the recently captured thieves were sent by Moghadam). If he is not at work in area 9, Andras will be found here. Treasure A
strongbox holds treasure collected from Andras’s recent victims—110 sp, 55 gp, 10 pp, five rubies (worth 100 gp each), and a vial of mummy rot antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return here from area 9 and prepare to rest.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
tortured prisoners and any information they’ve revealed (including the fact that the recently captured thieves were sent by Moghadam). If he is not at work in area 9, Andras will be found here. Treasure A
strongbox holds treasure collected from Andras’s recent victims—110 sp, 55 gp, 10 pp, five rubies (worth 100 gp each), and a vial of mummy rot antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return here from area 9 and prepare to rest.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See “Manipulating Time” below for more information. All damage dealt to
guide can restore any damage dealt to its counterpart during a short rest, by willingly sacrificing parts for the other.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recently appointed a dwarf named Varram as his wyrmspeaker in charge of recovering the White Dragon Mask. The adventurers meet Talis and her servants, and they could end up fighting Talis and her crew in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
her occasional work. Tarina recently heard a rumor that her former shipmates had tracked her to Baldur’s Gate. She agrees to help the characters if they stay at Elfsong Tavern to see if the pirates
should be in charge with Ulder Ravengard gone.” “With Ravengard out of the way, who’ll be the next grand duke, I wonder? My money’s on Thalamra Vanthampur. Practically born in the sewers, she was, and more vicious than a swarm of rats.”
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
flumph offers to accompany them indefinitely. It will not willingly leave the Underdark, however. Gray Ooze There’s a 50 percent chance that this ooze has psionic abilities (use the psychic variant of
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
flumph offers to accompany them indefinitely. It will not willingly leave the Underdark, however. Gray Ooze There’s a 50 percent chance that this ooze has psionic abilities (use the psychic variant of
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following flaws: A character possessed by Rose gains the following flaw: “I like being in charge and get angry when other people tell me what to do.” A character possessed by Thorn gains the following
flaw: “I’m scared of everything, including my own shadow, and weep with despair when things don’t go my way.” A character possessed by the ghost of Rose or Thorn won’t willingly leave Death House or the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following flaws: A character possessed by Rose gains the following flaw: “I like being in charge and get angry when other people tell me what to do.” A character possessed by Thorn gains the following
flaw: “I’m scared of everything, including my own shadow, and weep with despair when things don’t go my way.” A character possessed by the ghost of Rose or Thorn won’t willingly leave Death House or the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
“Backroom Thieves” encounter. Backroom Thieves Whether Emad shows the characters his shop’s secret room willingly or they find it themselves, there’s a surprise waiting inside. Even if the characters don’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their view, whereupon they all rush to attack. The prisoners, even if they’re left unattended, won’t leave their cells willingly while combat is going on. If the characters dispose of the guards and
free the prisoners, the benevolent yuan-ti explain what they know of the situation: they are allies of the grippli who have been victimized by the evil yuan-ti that invaded the village recently. They
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their view, whereupon they all rush to attack. The prisoners, even if they’re left unattended, won’t leave their cells willingly while combat is going on. If the characters dispose of the guards and
free the prisoners, the benevolent yuan-ti explain what they know of the situation: they are allies of the grippli who have been victimized by the evil yuan-ti that invaded the village recently. They