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Returning 35 results for 'charge works reunited'.
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Monsters
Mythic Odysseys of Theros
Charge. If the hart moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType
":"damage","rollAction":"Charge","rollDamageType":"fire"} fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Heated Body. A creature that touches
Monsters
The Wild Beyond the Witchlight
Malevolence, and now she works for Endelyn. Skylla is open to the idea of rejoining the league, but not while Kelek is in charge.
Alignment. Chaotic evil.
Personality Trait. “Only a fool would turn
charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge"}; on a 1, the staff is destroyed.Multiattack. Skylla makes two
Monsters
Mythic Odysseys of Theros
Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType
":"damage","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Spell Turning. The
Monsters
Tomb of Annihilation
. While attuned to and wearing the ring, Artus can expend the necessary number of charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the
except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
Magic Items
The Wild Beyond the Witchlight
works even if its caster and the target are on different planes of existence. When the spell ends, all the liquid in the cauldron vanishes.
Dipping the bristles of an ordinary broom into the water
with 3 charges. This wand can’t recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron can’t be used again for 8 days.
If you spend 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Midwinter Miracles If Zorhanna and Eliphas are reunited and the characters did their utmost to protect Paliset Hall and its guests, Eliphas sees that the characters receive their promised reward. If
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Midwinter Miracles If Zorhanna and Eliphas are reunited and the characters did their utmost to protect Paliset Hall and its guests, Eliphas sees that the characters receive their promised reward. If
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s ignorance about the technology, have the character make a series of Intelligence checks to figure it out. To determine how the technology works, a character must succeed on a number of
charge or use is wasted, if applicable; character has disadvantage on next check 10–14 One failure 15–19 One success 20 or higher One success; character has advantage on next check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s ignorance about the technology, have the character make a series of Intelligence checks to figure it out. To determine how the technology works, a character must succeed on a number of
charge or use is wasted, if applicable; character has disadvantage on next check 10–14 One failure 15–19 One success 20 or higher One success; character has advantage on next check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about being a good DM is that the rules are a tool to help you have a good time. The rules aren’t in charge. You’re the DM — you’re in charge of the game. Guide the play experience and the use of the
works a certain way in one session, make sure it works that way the next time it comes into play.
Make sure everyone is involved. Ensure every character has a chance to shine. If some players are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
about being a good DM is that the rules are a tool to help you have a good time. The rules aren’t in charge. You’re the DM — you’re in charge of the game. Guide the play experience and the use of the
works a certain way in one session, make sure it works that way the next time it comes into play.
Make sure everyone is involved. Ensure every character has a chance to shine. If some players are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
remains, the companion boggle having been disposed of in area 7. Both stewards are thus now the same creature, who works hard to make sure this is never discovered. The boggle intuits (correctly) that
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
remains, the companion boggle having been disposed of in area 7. Both stewards are thus now the same creature, who works hard to make sure this is never discovered. The boggle intuits (correctly) that
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
news by distancing herself from the League of Malevolence, and now she works for Endelyn. Skylla is open to the idea of rejoining the league, but not while Kelek is in charge. Alignment. Chaotic evil
XP) Proficiency Bonus +2
Special Equipment. Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
the mirrored ball to them. Unknown to anyone who works at the carnival, Star followed Sowpig (see “Thieves of the Coven” earlier in the chapter) through a mirrored portal in the Hall of Illusions. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
news by distancing herself from the League of Malevolence, and now she works for Endelyn. Skylla is open to the idea of rejoining the league, but not while Kelek is in charge. Alignment. Chaotic evil
XP) Proficiency Bonus +2
Special Equipment. Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
displacer beast that looks after stray children until they can be reunited with their parents. The keg fastened to its collar is filled with toffee apple juice and fitted with a spigot for easy
the mirrored ball to them. Unknown to anyone who works at the carnival, Star followed Sowpig (see “Thieves of the Coven” earlier in the chapter) through a mirrored portal in the Hall of Illusions. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by the priesthood of Sune (see area 9). It’s both egalitarian and elegant: wealthy merchants and dock laborers rub elbows in the tiled baths and marble-floored changing rooms. There is no charge, but
copper piece in the giant clamshell by the entrance. Many independent masseurs and masseuses are on hand to massage weary muscles; these services cost 2d10 sp. 23. Dye Works Along with cleanliness
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
by the priesthood of Sune (see area 9). It’s both egalitarian and elegant: wealthy merchants and dock laborers rub elbows in the tiled baths and marble-floored changing rooms. There is no charge, but
copper piece in the giant clamshell by the entrance. Many independent masseurs and masseuses are on hand to massage weary muscles; these services cost 2d10 sp. 23. Dye Works Along with cleanliness
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point he can see within 300 feet of
storm (2 charges), Otiluke’s freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the spikes are made of ice), or wall of ice (2 charges). Artus can expend the necessary number
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
charges to activate one of the following properties:
Artus can expend 1 charge and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point he can see within 300 feet of
storm (2 charges), Otiluke’s freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the spikes are made of ice), or wall of ice (2 charges). Artus can expend the necessary number
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
helpful ones. The most important thing to remember about being a good DM is that the rules are a tool to help you and the players have fun. The rules aren’t in charge. You’re the DM — you’re in
charge of the game. Choosing a Dungeon Master Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
helpful ones. The most important thing to remember about being a good DM is that the rules are a tool to help you and the players have fun. The rules aren’t in charge. You’re the DM — you’re in
charge of the game. Choosing a Dungeon Master Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3
so she can use the sapphire to open the vault and steal the Nether Scroll. If the dracolich is defeated, the golem goes to be reunited with its master and complete its mission to deliver Hamukai’s body
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them to betray the characters if doing so works to their advantage. 10c. This cell is currently empty. 10d. This cell contains magically created duplicates of the thieves in 10b. They also claim to be
Impersonation trait to create copies of anyone approaching too closely. Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the cell doors (chosen at random
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Daehl denies the charge vehemently. He claims that any letter the characters present as evidence is “a clear forgery” until he sees a chance to escape. The cult spy is equivalent to a bandit captain
party; the Temple of the Crushing Wave is appropriate for a 7th-level party; the Temple of Black Earth is designed for an 8th-level group; and the Temple of Eternal Flame works best for a party of 9th
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
charge to cast dispel magic (as a 9th-level spell) from the sapphire using Constitution as its spellcasting ability. The sapphire ceases to glow if all its charges are expended, but it regains 1d3
so she can use the sapphire to open the vault and steal the Nether Scroll. If the dracolich is defeated, the golem goes to be reunited with its master and complete its mission to deliver Hamukai’s body
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the journal from Kwalish’s original expedition — and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them to betray the characters if doing so works to their advantage. 10c. This cell is currently empty. 10d. This cell contains magically created duplicates of the thieves in 10b. They also claim to be
Impersonation trait to create copies of anyone approaching too closely. Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the cell doors (chosen at random
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Daehl denies the charge vehemently. He claims that any letter the characters present as evidence is “a clear forgery” until he sees a chance to escape. The cult spy is equivalent to a bandit captain
party; the Temple of the Crushing Wave is appropriate for a 7th-level party; the Temple of Black Earth is designed for an 8th-level group; and the Temple of Eternal Flame works best for a party of 9th
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before the mouth snaps shut. Each of the following tricks works once: A character who yawns within 10 feet of the door causes the door to yawn as well, enabling one creature to slip through its mouth. A
a good, quiet houseguest. If Gleam is with the characters, she and Glister are reunited. The twins try not to get separated again; their goal is to reach the Fey Beacons (described earlier in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before the mouth snaps shut. Each of the following tricks works once: A character who yawns within 10 feet of the door causes the door to yawn as well, enabling one creature to slip through its mouth. A
a good, quiet houseguest. If Gleam is with the characters, she and Glister are reunited. The twins try not to get separated again; their goal is to reach the Fey Beacons (described earlier in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mimic his works and invent new forms at their own forges. Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty
ft., passive Perception 12
Languages understands one language of its creator but can’t speak
Challenge 2 (450 XP)
Charge. If the hart moves at least 20 feet straight toward a target and then hits
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mimic his works and invent new forms at their own forges. Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty
ft., passive Perception 12
Languages understands one language of its creator but can’t speak
Challenge 2 (450 XP)
Charge. If the hart moves at least 20 feet straight toward a target and then hits






