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Returning 26 results for 'charges constantly'.
Monsters
Bigby Presents: Glory of the Giants
its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within reach. Some maws desperately rip the teeth from their mouth for
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
all magical properties until the start of the gauth’s next turn. If the object is a charged item, it also loses 1d4;{"diceNotation":"1d4","rollType":"roll"} charges. Determine the affected item
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
Monsters
Mordenkainen Presents: Monsters of the Multiverse
civilization.
Baphomet wields a great glaive called Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a
frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If Baphomet dies, these effects fade over the course of
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
art.” Bond. “I cherish the stash of trinkets and treasures I’ve accumulated.” Flaw. “I rub my hands together constantly, as though washing them.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
objects. Crinkle is a kenku who has a ring of the ram that has all its charges. Personality Trait. “I’m a grump who prefers to be left alone.” Ideal. “I’m drawn to beautiful and interesting works of
art.” Bond. “I cherish the stash of trinkets and treasures I’ve accumulated.” Flaw. “I rub my hands together constantly, as though washing them.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
clusters of teeth at their foes. A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow. Daarken Maw of Yeenoghu Huge Fiend (Demon), Typically
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
clusters of teeth at their foes. A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow. Daarken Maw of Yeenoghu Huge Fiend (Demon), Typically
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items to drain. A
charged item, it also loses 1d4 charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls. Enervation Ray. The target must make a DC 14 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items to drain. A
charged item, it also loses 1d4 charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls. Enervation Ray. The target must make a DC 14 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
criminal charges are resolved here. The Diabolical Court is an independent institution, answering only to Asmodeus. That fact doesn’t discourage devils from constantly plotting to introduce new laws or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
criminal charges are resolved here. The Diabolical Court is an independent institution, answering only to Asmodeus. That fact doesn’t discourage devils from constantly plotting to introduce new laws or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. Most of these containment sites are surrounded by goblin hovels, and those that aren’t are nearby, so that the goblins can keep track of their charges. Rookery Hobgoblins keep flocks of ravens that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a beast. Baphomet
Huge Fiend (Demon), Chaotic Evil
of the lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. If Baphomet dies, these effects fade
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
. Most of these containment sites are surrounded by goblin hovels, and those that aren’t are nearby, so that the goblins can keep track of their charges. Rookery Hobgoblins keep flocks of ravens that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Heartcleaver. He also charges his enemies and gores them with his horns, trampling his foes into the earth and rending them with his teeth like a beast. Baphomet
Huge Fiend (Demon), Chaotic Evil
of the lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. If Baphomet dies, these effects fade
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for several weeks, it is forced back to its home plane, so it constantly seeks new items to drain. A gauth might employ creatures to serve it by bringing it items that provide it with sustenance
properties until the start of the gauth’s next turn. If the object is a charged item, it also loses 1d4 charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls.
2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for several weeks, it is forced back to its home plane, so it constantly seeks new items to drain. A gauth might employ creatures to serve it by bringing it items that provide it with sustenance
properties until the start of the gauth’s next turn. If the object is a charged item, it also loses 1d4 charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls.
2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
distilled spirit constantly shifts in color. Made from a plant harvested on Limbo, each bottle contains a dead slaad tadpole. Eight Squared. This small-batch, amber hooch comes in a rectangular bottle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
distilled spirit constantly shifts in color. Made from a plant harvested on Limbo, each bottle contains a dead slaad tadpole. Eight Squared. This small-batch, amber hooch comes in a rectangular bottle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
dank lower levels. Particularly problematic inmates end up in the Swimming Hole — a flooded and lightless shaft where prisoners must constantly tread water or risk drowning, while also fending off the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
shaft where prisoners must constantly tread water or risk drowning, while also fending off the blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
shaft where prisoners must constantly tread water or risk drowning, while also fending off the blind, biting shrimp that dwell there. Though long-term incarceration is rare in the city, there are