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Returning 35 results for 'charges warriors result'.
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Magic Items
Dungeon Master’s Guide
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Guildmasters’ Guide to Ravnica
infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
Monsters
Phandelver and Below: The Shattered Obelisk
other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic goblins
goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.PsychicNimble
Monsters
Bigby Presents: Glory of the Giants
result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.
A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Magic Items
The Book of Many Things
These tinker’s goggles have 3 charges. As an action, you can expend 1 charge to shoot a beam of fiery light from the goggles at a creature you can see within 120 feet of yourself. The target
must succeed on a DC 15 Dexterity saving throw or take 3d6 fire damage. The goggles regain 1d3 expended charges daily at dawn.
Cursed. The goggles are cursed, and becoming attuned to them extends the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
burning, tempestuous state that transforms them into aggressive warriors eager to vent their wrath. Their magic responds to their fury and amplifies their fighting ability, helping them move with
the Feywild, and most of them have become Fey creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin
Monsters
Phandelver and Below: The Shattered Obelisk
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
. Psionic goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is little hope of wriggling out of a pact. However, she expects the best from her servants, so she
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
Magic Items
Vecna: Eve of Ruin
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod can’t be attuned
rolls made with it.
Rod Spellcasting. The Rod of Seven Parts has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the rod, you can use an action to expend 1 charge and cast
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Magic Items
Tasha’s Cauldron of Everything
’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Spells. The crook has 6 charges. While holding it, you can use an action to expend 1 or more
of its charges to cast one of the following spells (save DC 18) from it: aura of life (2 charges), aura of purity (2 charges), banishment (1 charge), beacon of hope (1 charge), mass cure wounds (3
Magic Items
Baldur’s Gate: Descent into Avernus
a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might
-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
Magic Items
Tasha’s Cauldron of Everything
result is rolled after it’s been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
Orc
Legacy
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Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
world. Their warriors were legendary, their empires always expanding. Yuan-ti temples stood at the centers of ancient metropolises, reaching ever higher in prayer to the gods they longed to emulate. In
’t be bound for long by brute force, and that many creatures will refuse to serve. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted warriors. If any rank doesn
’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
Monk
Legacy
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Classes
Basic Rules (2014)
nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants. For a monk, becoming an
accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Kenku
Legacy
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Species
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
noises and phrases. Kenku names tend to break down into three categories that make no distinction between male and female names.
Kenku thugs, warriors, and toughs adopt noises made by weapons, such as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors. Warrior Roles 1d10 The Warrior Is... 1 A bodyguard who protects a noble. 2 A
Warriors Soldiers and Scrappers Habitat: Any; Treasure: Armaments Bram Sels An aasimar commander leads warriors charging into battle Warriors are professionals who make a living through their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors. Warrior Roles 1d10 The Warrior Is... 1 A bodyguard who protects a noble. 2 A
Warriors Soldiers and Scrappers Habitat: Any; Treasure: Armaments Bram Sels An aasimar commander leads warriors charging into battle Warriors are professionals who make a living through their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once on each table that follows it. In the tables, a name in bold refers to a stat block in the Monster Manual. Raiding Party Composition Members Number Present Githyanki warriors 2d6 Githyanki
knights 1d4 Young red dragons Roll a d6. On a result of 6, the group includes 1d3 dragons. Raiding Party Leader d6 Leader 1 Githyanki supreme commander 2–3 Githyanki knight 4–5 Githyanki kith’rak 6
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
infantry. WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged
kraul warriors serve the guild as scouts and shock troops.
Kraul Warrior
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once on each table that follows it. In the tables, a name in bold refers to a stat block in the Monster Manual. Raiding Party Composition Members Number Present Githyanki warriors 2d6 Githyanki
knights 1d4 Young red dragons Roll a d6. On a result of 6, the group includes 1d3 dragons. Raiding Party Leader d6 Leader 1 Githyanki supreme commander 2–3 Githyanki knight 4–5 Githyanki kith’rak 6
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
infantry. WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged
kraul warriors serve the guild as scouts and shock troops.
Kraul Warrior
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
atmosphere than challenge. Any random encounter should be foreshadowed with noise or other cues. If a result you roll makes no sense for a given area, select a different result that does. At least one
encounter 11+ Special encounter Minor Encounter d4 Encounter 1 1 Thayan apprentice (B), 4 Thayan warriors (B), and 2d4 prisoners (commoners) 2–3 1 wight 4 1 wight and 2d4 skeletons or zombies Dread
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charge in this area causes the guards to change shifts, leaving for the barracks (area 6). Spending 2 charges reverses time and causes them to instead head into the temple complex to search for
Moghadam’s thieves, believing the thieves have just arrived. You determine where the guards might be encountered as a result.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
atmosphere than challenge. Any random encounter should be foreshadowed with noise or other cues. If a result you roll makes no sense for a given area, select a different result that does. At least one
encounter 11+ Special encounter Minor Encounter d4 Encounter 1 1 Thayan apprentice (B), 4 Thayan warriors (B), and 2d4 prisoners (commoners) 2–3 1 wight 4 1 wight and 2d4 skeletons or zombies Dread
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
charge in this area causes the guards to change shifts, leaving for the barracks (area 6). Spending 2 charges reverses time and causes them to instead head into the temple complex to search for
Moghadam’s thieves, believing the thieves have just arrived. You determine where the guards might be encountered as a result.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
power or enter into agreements with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely
formidable forces in combat. Psionic goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
power or enter into agreements with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely
formidable forces in combat. Psionic goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See “Manipulating Time” below for more information. All damage dealt to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See “Manipulating Time” below for more information. All damage dealt to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature with his bare hands, and hauled it to Nishrek, Gruumsh’s realm. Bahgtru named the beast Kazaht, or “Bull” in Orc. On Kazaht’s bare back, Bahgtru charges into battle, ramming into an enemy host
age, aurochs are sacred symbols of Bahgtru. No orc will eat such creatures, which are treated as honored warriors when they perish. Aurochs
Large beast, unaligned
Armor Class 11 (natural armor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature with his bare hands, and hauled it to Nishrek, Gruumsh’s realm. Bahgtru named the beast Kazaht, or “Bull” in Orc. On Kazaht’s bare back, Bahgtru charges into battle, ramming into an enemy host
age, aurochs are sacred symbols of Bahgtru. No orc will eat such creatures, which are treated as honored warriors when they perish. Aurochs
Large beast, unaligned
Armor Class 11 (natural armor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving here for the barracks (area 6). Spending 2 charges causes them to instead head into the temple complex to search
for Moghadam’s thieves, believing the thieves have just arrived. You determine where the guards might be encountered as a result.