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                        Returning 16 results for 'charges wielding recite'.
                    
                
                        
                            
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                                        charges wielding receive
                                    
                                
                                    
                                        charges wielding rite
                                    
                                
                                    
                                        charges wielding reunite
                                    
                                
                                    
                                        charmed willing recite
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ","rollAction":"Longsword","rollDamageType":"necrotic"} necrotic damage. The sword has 5 charges. If Zalthar scores a critical hit against a creature that has fewer than 100 hit points, it must
                                                
                                            
                                                
                                                    . When the sword has no charges remaining, it loses this property.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     you can see within 30 feet of you suffers a critical hit while youâre wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
                                                
                                            
                                                
                                                    This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
                                                
                                            
                                                
                                                     Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
                                                
                                            
                                                
                                                     target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn.
Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     the creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others
                                                
                                            
                                                
                                                     immunity to cold damage and donât suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Masterâs Guide).
Magic. The Ring of Winter has 12 charges and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Repulsion Shield Prerequisite: 6th-level artificer 
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While
                                                
                                            
                                                
                                                     holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shieldâs charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Repulsion Shield Prerequisite: 6th-level artificer
 Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While
                                                
                                            
                                                
                                                     holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shieldâs charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While holding
                                                
                                            
                                                
                                                     it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shieldâs charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while youâre wearing the armor or wielding the
                                                
                                            
                                                
                                                     shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others. Nondetection. The
                                                
                                            
                                                
                                                     extreme cold (see chapter 5 of the Dungeon Masterâs Guide). Magic. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While wearing the ring, you can expend the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     charges daily at dawn. Chris Casciano  Hammer of Runic Focus Shield of the Tortoise Armor (Shield), Uncommon (Requires Attunement) While you are wielding this shield, you gain a +1 bonus to AC. This bonus
                                                
                                            
                                                
                                                     Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     attacking tiger.
 Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
                                                
                                            
                                                
                                                     Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
 Actions
 Multiattack. Jade Tigress makes three attacks.
 Force Strike. Melee Weapon Attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    /Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
 Special Equipment. Bak Mei carries a staff of striking with 10 charges.
 Unarmored Defense. While Bak Mei is wearing no armor
                                                
                                            
                                                
                                                     and wielding no shield, his AC includes his Wisdom modifier.
 Actions
 Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
 Thunder Strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
                                                
                                            
                                                
                                                     a three-headed flail charges out of the haze from the west. Gore drips from his red maw, open in a violent laugh.
 Yeenoghu attacks any creature not allied with him that he notices. If Yeenoghu
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     booms. âVak! Thrag! At them!â
 It drops the chains and, as the wolves spring forward, it charges at you with a roar of rage.
 Creatures. Great Ulfe is a fierce ogre who leads the orcs of the Mountain
                                                
                                            
                                                
                                                    . (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip
                                                
                                            
                                                
                                                     is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
                                                
                                            
                                        






