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Returning 35 results for 'charges wielding repair'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
waterThe grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into anyone
, increasing its speed by 30 feet until initiative count 20 on the next round.
Repair. The vessel regains 22 (4d10);{"diceNotation":"4d10","rollType":"heal","rollAction":"Repair"} hit points.
Regional
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollAction":"Longsword","rollDamageType":"necrotic"} necrotic damage. The sword has 5 charges. If Zalthar scores a critical hit against a creature that has fewer than 100 hit points, it must
. When the sword has no charges remaining, it loses this property.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each
Magic Items
Tasha’s Cauldron of Everything
you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature
Monsters
Candlekeep Mysteries
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
Magic Items
Bigby Presents: Glory of the Giants
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn.
Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to
Magic Items
Tomb of Annihilation
the creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While
holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While holding
it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While
holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While holding
it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While
holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Repulsion Shield Prerequisite: 6th-level artificer
Item: A shield (requires attunement) A creature gains a +1 bonus to Armor Class while wielding this shield. The shield has 4 charges. While
holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield’s charges and push the attacker up to 15 feet away. The shield regains 1d4 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the
shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See “Manipulating Time” below for more information. All damage dealt to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
its ability scores. Each guide has 6 charges, and regains 1d6 expended charges daily at dawn. Teleporting itself and the party to either adventure locale or back to its home manor costs a guide 1
charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See “Manipulating Time” below for more information. All damage dealt to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others. Nondetection. The
extreme cold (see chapter 5 of the Dungeon Master’s Guide). Magic. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While wearing the ring, you can expend the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others. Nondetection. The
extreme cold (see chapter 5 of the Dungeon Master’s Guide). Magic. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn. While wearing the ring, you can expend the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
. Weapons and Armor. All metal armor and weapons listed in chapter 5 of the Player’s Handbook are available for sale at this shop, at a 150 percent markup. Infernal War Machine Repair. The salamanders can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
. Weapons and Armor. All metal armor and weapons listed in chapter 5 of the Player’s Handbook are available for sale at this shop, at a 150 percent markup. Infernal War Machine Repair. The salamanders can
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges daily at dawn. Chris Casciano Hammer of Runic Focus Shield of the Tortoise Armor (Shield), Uncommon (Requires Attunement) While you are wielding this shield, you gain a +1 bonus to AC. This bonus
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
charges daily at dawn. Chris Casciano Hammer of Runic Focus Shield of the Tortoise Armor (Shield), Uncommon (Requires Attunement) While you are wielding this shield, you gain a +1 bonus to AC. This bonus
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Merrenoloth The grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into
, increasing its speed by 30 feet until initiative count 20 on the next round. Repair. The vessel regains 22 (4d10) hit points. Regional Effects A merrenoloth imbues its vessel with magic that creates one or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Merrenoloth The grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into
, increasing its speed by 30 feet until initiative count 20 on the next round. Repair. The vessel regains 22 (4d10) hit points. Regional Effects A merrenoloth imbues its vessel with magic that creates one or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacking tiger.
Jade Tigress charges into battle with the monks. All of them are willing to die for Bak Mei and are determined to stop the characters from reaching the Jagged Sanctum. Red Key. Jade
Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(use the bandit captain statistics) who normally charges 10 gp per day. One of the characters can serve as captain to avoid this expense, but that leaves no one with command experience aboard the ship
5,000 gp in its present condition. (For rules on ship repair, see the “Owning a Ship” section in chapter 5 of the Dungeon Master’s Guide.) The longship’s bow is carved and painted to look like the head
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(use the bandit captain statistics) who normally charges 10 gp per day. One of the characters can serve as captain to avoid this expense, but that leaves no one with command experience aboard the ship
5,000 gp in its present condition. (For rules on ship repair, see the “Owning a Ship” section in chapter 5 of the Dungeon Master’s Guide.) The longship’s bow is carved and painted to look like the head
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
patriars. Sitting atop their hill, the patriars look down on the rest of Baldur’s Gate in every real sense, wielding their wealth and influence to push the Council of Four to protect their lifestyle
in and out of the Gray Harbor. The hands that load and unload ships, that tally cargo and haul goods, that repair keels and mend sails, all live here. The damp clings heavily in this portion of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
patriars. Sitting atop their hill, the patriars look down on the rest of Baldur’s Gate in every real sense, wielding their wealth and influence to push the Council of Four to protect their lifestyle
in and out of the Gray Harbor. The hands that load and unload ships, that tally cargo and haul goods, that repair keels and mend sails, all live here. The damp clings heavily in this portion of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
a three-headed flail charges out of the haze from the west. Gore drips from his red maw, open in a violent laugh.
Yeenoghu attacks any creature not allied with him that he notices. If Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
a three-headed flail charges out of the haze from the west. Gore drips from his red maw, open in a violent laugh.
Yeenoghu attacks any creature not allied with him that he notices. If Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
key card requirement. Unless the characters also possess a violet key card, a closed aperture in the tube below level 2 prevents them from descending farther than that floor. S3: Battered Repair Bot A
wrecked repair robot lies on its side in this hallway. A casualty of the mutiny initiated by Aphelion, the robot was slain by a crew member armed with a laser pistol. A character who inspects the robot