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Returning 24 results for 'charges winged redemption'.
Other Suggestions:
charges wind redemption
charges wicked redemption
charges wings redemption
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Winged Boots Wondrous Item, Uncommon (Requires Attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Winged Boots Wondrous Item, Uncommon (Requires Attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Winged Boots Wondrous Item, Uncommon (Requires Attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Winged Boots Wondrous Item, Uncommon (Requires Attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
expended charges daily at dawn. Winged Ammunition Weapon (Any Ammunition), Uncommon Ranged weapon attack rolls made with this ammunition ignore half and three-quarters cover. In addition, attacking at
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
expended charges daily at dawn. Winged Ammunition Weapon (Any Ammunition), Uncommon Ranged weapon attack rolls made with this ammunition ignore half and three-quarters cover. In addition, attacking at
Armor of Weightlessness Armor (Light, Medium, or Heavy), Uncommon (Requires Attunement) This armor has 5 charges. While you wear it, you can use a bonus action to expend 1 or more charges to cast one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Death is a fitting end for one who feared death so much that he inflicted great pain on others, but Bak Mei was once a kind man devoted to justice, so perhaps he could find a path to redemption. Treasure
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Death is a fitting end for one who feared death so much that he inflicted great pain on others, but Bak Mei was once a kind man devoted to justice, so perhaps he could find a path to redemption. Treasure
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather
from the Deva Messages table to inspire a deva’s charge.
Deva Messages 1d6 The Deva Tasks a Mortal with Delivering...
1 The corpse of a hero in need of redemption.
2 The cure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
instantly, expending all the coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, giving the vehicle 24 hours of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
instantly, expending all the coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, giving the vehicle 24 hours of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
observant and empathetic. Above all, Varnoth believes in second chances and redemption. Varnoth has a set of mason’s tools that she uses to maintain the temple and other areas of the cloister. While
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
observant and empathetic. Above all, Varnoth believes in second chances and redemption. Varnoth has a set of mason’s tools that she uses to maintain the temple and other areas of the cloister. While
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a three-headed flail charges out of the haze from the west. Gore drips from his red maw, open in a violent laugh.
Yeenoghu attacks any creature not allied with him that he notices. If Yeenoghu
winged mammoth is Lulu the hollyphant in shapechanged form. After ridding Idyllglen of Yeenoghu, Lulu and Zariel introduce themselves to the characters, healing them as best they can. While these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a three-headed flail charges out of the haze from the west. Gore drips from his red maw, open in a violent laugh.
Yeenoghu attacks any creature not allied with him that he notices. If Yeenoghu
winged mammoth is Lulu the hollyphant in shapechanged form. After ridding Idyllglen of Yeenoghu, Lulu and Zariel introduce themselves to the characters, healing them as best they can. While these
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
believes herself complicit in her fellow knight’s disgrace. She asks the characters to take the weapon entombed with Sarlamir in the next chamber. Perhaps in their hands, it can find redemption and the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
believes herself complicit in her fellow knight’s disgrace. She asks the characters to take the weapon entombed with Sarlamir in the next chamber. Perhaps in their hands, it can find redemption and the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
second mate and is a chaotic good, orc assassin. A former pirate, Kycera saw the error of her ways and joined the Lambent Zenith’s crew to find redemption. Now she spends her time in the wreck’s galley
stands a deva. Her right leg below her knee is a wood-and-metal prosthetic, and from her back extends a massive, white-feathered wing.
The one-winged woman is the captain of the Lambent Zenith, Inda
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
second mate and is a chaotic good, orc assassin. A former pirate, Kycera saw the error of her ways and joined the Lambent Zenith’s crew to find redemption. Now she spends her time in the wreck’s galley
stands a deva. Her right leg below her knee is a wood-and-metal prosthetic, and from her back extends a massive, white-feathered wing.
The one-winged woman is the captain of the Lambent Zenith, Inda
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey courts and is attended by four similarly winged goblins (neutral bodyguards) Seven pixies named Bix, Henny, Honeybright, Nightglitter, Starpetal, Trick, and Winterflake Two quicklings (see
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fey courts and is attended by four similarly winged goblins (neutral bodyguards) Seven pixies named Bix, Henny, Honeybright, Nightglitter, Starpetal, Trick, and Winterflake Two quicklings (see
is still alive, it comes running if it hears this sound. Treasure. Ringlerun carries a staff of power with 15 charges remaining. (The staff has 20 charges when fully charged. Five charges were expended
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
has the Charmed condition until the start of Dardew’s next turn.
Artist: Ralph Horsley
Demobat Strangling, Otherworldly Pest
Demobats are slimy, winged pests endemic to demonic realms. A
things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
chiseled ice with carvings that resemble winged snakes. The walls of these ledges are riddled with caves in which the Great Worm tribe members live. Natural steam vents in the rock keep the caves warm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
chiseled ice with carvings that resemble winged snakes. The walls of these ledges are riddled with caves in which the Great Worm tribe members live. Natural steam vents in the rock keep the caves warm






