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                        Returning 11 results for 'charges with ride'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must
                                                
                                            
                                                
                                                     been used, it can’t be used again until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     service, lingering near civic buildings, municipal hubs, and marketplaces. A typical sedan chair ride costs 1 sp per passenger and can carry two Medium or smaller creatures to a destination in Sigil
                                                
                                            
                                                
                                                     independent local guides and translators who know the ins and outs of Sigil’s wards. The best touts know shortcuts through the city to hidden gems off the beaten paths. A typical tout charges 2 sp per hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Hell of a Ride Kent Davis  The erinyes roam the blasted landscape in a vehicle called the Venatrix The characters can descend the cliff without trouble. Once they do, they catch the attention of a
                                                
                                            
                                                
                                                     issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
 The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom
                                                
                                            
                                                
                                                     until 15 days have passed.
 Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     other becomes a  +2 Longsword. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile
                                                
                                            
                                                
                                                     with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     has been ferrying folks through the portal to Ysgard for years. Passage to the Maelstrom Bkol and the Courier have recently returned from Ysgard and are willing to sail to the portal. Bkol charges
                                                
                                            
                                                
                                                     100 gp for the ride, but he allows the characters free passage if one of them beats him in a sea-urchin-eating contest. This contest (see the “Contests” section) requires a participating character to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Getting to the Island The characters can reach Auril’s island in any of the following ways: Hitch a ride on Angajuk, the awakened sperm whale (see “Angajuk’s Bell”). Travel to Revel’s End (see
                                                
                                            
                                                
                                                     the longstanding feud between the goliaths of Skytower Shelter and the goliaths of Wyrmdoom Crag. Skytower Shelter’s griffons are safe to ride, but they are trained to return home after delivering the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     climb up and ride the moving buckets must succeed on a DC 15 Dexterity (Acrobatics) check or fall 20 feet to forge’s floor, taking 7 (2d6) bludgeoning damage. The forge has a tall stepladder used to
                                                
                                            
                                                
                                                     roaring alight with blazing red fire, charges toward you with a piercing screech.
 The iron drill is a fiendish auger (see appendix A), a remnant of the ancient duergar mining operation. It attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     a rotten body into the back of a wooden wagon. “If ye need a ride to the Mortuary, there’s room in the back!” he laughs. 7 A thieving musteval guardinal (see Morte’s Planar Parade) snatches a bag
                                                
                                            
                                                
                                                     Everything that are common, uncommon, or rare. He charges 60 gp for a common one, 600 gp for an uncommon one, and 6,000 gp for a rare one. Gatehouse The Bleak Cabal’s headquarters is the Gatehouse, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
                                                
                                            
                                                
                                                     fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ). She lives north of town, in a mostly underground hovel on a ridge that overlooks the sea. Locals know that Dasharra raises griffons, trains them as mounts, and teaches people how to ride them. The
                                                
                                            
                                                
                                                    , they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
                                                
                                            
                                        





