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Returning 32 results for 'charging regards guard to her reflections'.
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clanging rewards guard to her reflection
changing rewards guard to her reflection
clanging regard guard to her reflection
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churning rewards guard to her reflection
Monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Atop each one are two statues of armored knights on horseback with lances, charging toward one another. The wind bites and howls like wolves as it passes through the gorge. The western arch contains
empty guard posts, one on each side of the bridge. These 10-foot-wide chambers provide some protection against the howling wind.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warriors Soldiers and Scrappers Habitat: Any; Treasure: Armaments Bram Sels An aasimar commander leads warriors charging into battle Warriors are professionals who make a living through their
cavalry officer with an unusual steed. 3 A crusader who fights for a divine cause. 4 A duelist who claims to be unbeatable. 5 A gate guard who asks nonsensical questions. 6 A grizzled veteran who trains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shard per person above the age of ten years, and is collected door-to-door by patrols of the City Guard on the last day of each month. Individuals who so desire can pay a single dragon in tax and
receive a writ exempting them for twelve months, but the writ must be produced every month when the Guard calls, or a new payment is required. If the Guard knocks at a door and receives no answer, a notice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
maintenance costs (by charging fees, collecting tithes or donations, or selling goods), that is taken into account in the table. Skilled and Untrained Hirelings. The Player’s Handbook explains the difference
in “Downtime Activities” in this chapter. Garrisons Castles and keeps employ soldiers (use the veteran and guard statistics in the Monster Manual) to defend them. Roadside inns, outposts and forts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They guard the prisoner in area 25b and attack anyone they don’t recognize. Hekella carries the key that unlocks the prisoner’s shackles in area 25b. 25b. Pantry Mold. Black mold clings to the walls
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
door is a jittery bullywug with a spear, and behind this guard is a wooden crate with hunting gear piled atop it. Huddled in the back of the hut are four more bullywugs. Tension hangs heavy in the
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
warriors and a lawful neutral astral elf honor guard named Corelleth (see Boo’s Astral Menagerie for their stat blocks), all of whom are loyal to Princess Xedalli: Stepping onto a landing, you are met by
emperor’s justice.” The commander then orders your captors to return your weapons to you. “Princess Xedalli sends her regards.”
Weapons confiscated from the characters and their allies are promptly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
other races that guard their territory by creating features that actively deter invaders, dwarves rarely use arrow traps, pit traps, and other such measures that could cause harm to clan members. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pursuing the remaining two elemental prophets into their places of power. The most powerful and dedicated followers of each of the four cults guard these sanctums, which are infused with elemental energy
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plan to use the kraken’s blood—or if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
slay and consume the kraken priests.
Rounds 3 and 4. The kraken priests are consumed by the swarms while Gar uses Umberlee’s Wake on the young kraken (who fails its saving throw) before charging to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a crew of twenty frost giants. Three frost giants remain aboard the ship — two stand guard while the third rests. Two more frost giants watch the sea from the beach. The other fifteen giants have
characters know about Artus Cimber and the artifact. Drufi’s attempts to be cagey about her interest have all the subtlety of a charging mammoth. Any character who succeeds on a DC 10 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
been enslaved by an aboleth and forced to guard the creature’s lair.
5 A clan of gnomes pays a young dragon turtle to serve as a mobile refueling platform for their fleet of steamboats.
6 A
back.
8 An ultroloth works with an adult dragon turtle living in the River Styx, using magic to protect the dragon turtle from the river’s effects and charging travelers for safe passage to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Guard, the Donjon is where those judged too dangerous to serve sentences working the fields on the underside are imprisoned. The Warden of the Donjon is a plasmoid boss (see Boo’s Astral Menagerie
an update at no charge. Gaspar’s Reclamations Gaspar’s Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
a pack of 3 guard drakes. The dragonsoul rides a warhorse, but the other cultists are on foot. See appendix D for the cultists and drakes. Devilish Demands Though the Cult of the Dragon and the Red
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
undead but they’re dangerous to Large and Huge beasts. The gatehouse is heavy enough to withstand a charging triceratops, and the gates are never opened without an express command from one of the
in these lower watchtower billets. Theoretically, each watchtower is staffed by two guards day and night, but personnel shortages sometimes reduce that to one guard or force the knights to take turns
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
carved relief shows a column of mounted knights charging through a portal into a fiery hellscape.
Zariel’s warlocks helped build the Crypt of the Hellriders to gain infernal power in their mortal world
. When they died, their cursed bodies were dragged into Avernus to guard the tomb for eternity. Eight mummies now lurk inside this chamber and guard the path to the memorial steles. If the undead hear
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flies away (using summoned wolves or swarms of bats or rats to guard his retreat). Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have
low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him against other members of the adventuring party. The Vampire’s Minions Whenever Strahd
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) on guard
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Fomorian Encounters The Fomorian Encounters table presents
simply seek to indulge their endless hunger. Hill Giant Encounters d12† Encounter
1 2 hill giants charging at each other until their heads collide, while 4 ogres (attitude for all: 1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the aarakocra of Kir Sabal, and she’s made numerous treks to Nangalore to retrieve rare flowers. Eku also knows about the evil gargoyles that guard Omu, though she’s never fought them, and the guardian
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Flamebeard’s Firebrandy. So, Baric has adopted the guise of an unemployed caravan guard, and his plan is to hang around Kelvin’s Comfort for a few days, on the chance that his quarry will walk right
profitable ventures. The proprietor, a retired sellsword who goes by the name Scramsax (N male Illuskan human veteran), takes advantage of the high hopes and good fortunes of his customers by charging
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in the south wall bears a carved pattern of stars arranged in a circle.
The door is a mimic trained to guard the staircase. It functions like an ordinary door until a creature it doesn’t recognize
intruders, particularly those scaling the walls. When a guard spots an intruder, three guards remain at their post to fight while three run to area T6 to warn Captain Mainwaring. T12: Lesser Library
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and fissures on all sides. The ceiling is about a hundred feet high.
Three harpies nest on the highest ledges. These wicked creatures guard the cave for the Cult of the Howling Hatred. The bodies are
fane. Two water weirds lurk in the pool and guard the area for the cult. They attack anyone approaching the water who fails to give the water cult’s hand sign. The pool is 20 feet deep. Swimming in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is marked by a pair of dashed lines.) This invisible bridge, which is safe to cross, is suppressed by the activation of the spindle in area Y19n. Y19j. Chamber of Sorcery Your reflections dance over
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
The Upper City’s guard force uses the Watch Citadel as training grounds, barracks, and organizational offices. A stable holds the Watch’s warhorses, while a few jail cells can host ordinary prisoners
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Upper City’s guard force uses the Watch Citadel as training grounds, barracks, and organizational offices. A stable holds the Watch’s warhorses, while a few jail cells can host ordinary prisoners
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, yellow-robed priest of Savras waiting for you.
As the characters move around in the room, the eyes in the walls turn to follow them. The guard is Alessia Baseer, a lawful good human priest of Savras
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
visor—guard this gray room. Alarms flash atop the robots’ heads as one of them addresses you in Common: “HALT, ENTRANT. STATE THE NATURE OF YOUR BUSINESS.”
Three combat robots guard this security