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Returning 35 results for 'charm rusting grave to her renown'.
Monsters
Monster Manual
turn.
Deathless Strike. The vampire moves up to half its Speed, and it makes one Grave Strike attack.NecroticCharm (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Charm
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Magic Items
Guildmasters’ Guide to Ravnica
awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the
entangle
Gruul Guild Signet
compelled duel
Izzet Guild Signet
chaos bolt
Orzhov Guild Signet
command
Rakdos Guild Signet
hellish rebuke
Selesnya Guild Signet
charm person
Simic Guild Signet
expeditious retreat
Backgrounds
Baldur’s Gate: Descent into Avernus
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You’ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave
Monsters
Curse of Strahd
components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a
the master of Ravenloft, but she has all the power she desires and doesn’t seek to supplant him. She would rather help Strahd find someone else to succeed him, although she has grave doubts about
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone
more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad
Pirate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
character earns favor and reputation within a particular organization. You can tie benefits to a character’s renown, including ranks and titles within the organization and access to resources. A player tracks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
character earns favor and reputation within a particular organization. You can tie benefits to a character’s renown, including ranks and titles within the organization and access to resources. A player tracks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grell tries to flee if the other is killed. Reward: Each Emerald Enclave character gains 2 renown. Jeryth bestows a charm of heroism (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide) on each party member who helped slay the grells.
offers membership in the enclave and bestows on each new member a charm of restoration (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). Jeryth also offers Phaulkonmere as a safe
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grell tries to flee if the other is killed. Reward: Each Emerald Enclave character gains 2 renown. Jeryth bestows a charm of heroism (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide) on each party member who helped slay the grells.
offers membership in the enclave and bestows on each new member a charm of restoration (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). Jeryth also offers Phaulkonmere as a safe
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or
vampire’s control.
Bonus Actions
Charm (Recharge 5–6). The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
tries to charm one of them into staying and keeping her company. The dryad knows the following information: Netherese magic binds the dryad to the grove and keeps the trees alive. The pears hanging from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here, add: Crouching in the middle of the cavern is a gaunt gnoll with ravenous eyes and the foul stench of the grave coming from it. The creature does not cast a reflection.
Ranged attack rolls made
tries to charm one of them into staying and keeping her company. The dryad knows the following information: Netherese magic binds the dryad to the grove and keeps the trees alive. The pears hanging from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. If the target is a Large or
vampire’s control.
Bonus Actions
Charm (Recharge 5–6). The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E4. Burgomaster’s Mansion A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind
to his vampiric charm, but she can recall clearly the blazing hunger in his eyes. She tells the characters that wolves and other terrible creatures attacked the house night after night for weeks. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E4. Burgomaster’s Mansion A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind
to his vampiric charm, but she can recall clearly the blazing hunger in his eyes. She tells the characters that wolves and other terrible creatures attacked the house night after night for weeks. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
simple, frightened people. Some have old souls, but many do not. The soulless ones are easy to spot, for they know nothing but fear. They have no charm, hope, or spark, and they don’t cry. The Old
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
simple, frightened people. Some have old souls, but many do not. The soulless ones are easy to spot, for they know nothing but fear. They have no charm, hope, or spark, and they don’t cry. The Old
who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens don’t carry souls within.)
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
People While being the most impressive member of the party can be beneficial, it does come with some drawbacks. Attention and renown make others fear and respect you for sure, but that renown eventually
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire
equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire’s control.
Bonus Actions
Charm (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire
equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire’s control.
Bonus Actions
Charm (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Athletics, Perception Tool Proficiencies: Navigator’s tools, vehicles (water) Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole
briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town. If you decide that your sailing career involved piracy, you can choose
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual. None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over
friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Athletics, Perception Tool Proficiencies: Navigator’s tools, vehicles (water) Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole
briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town. If you decide that your sailing career involved piracy, you can choose
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd find someone else to succeed him, although she has grave doubts about her ability to locate such an individual. None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over
friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
18, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm
the grave. Asmodeus takes their soul and makes them a pit fiend, in his service for eternity. Mahadi can offer the following gifts in exchange for a soul contract: Magic Item. Asmodeus gifts the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
true friendship or grave need. 2 Covetous. The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
18, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm
the grave. Asmodeus takes their soul and makes them a pit fiend, in his service for eternity. Mahadi can offer the following gifts in exchange for a soul contract: Magic Item. Asmodeus gifts the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
true friendship or grave need. 2 Covetous. The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3