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                        Returning 3 results for 'charm were rarity'.
                    
                
                        
                            
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                                        charge were rarity
                                    
                                
                                    
                                        chaos were rarely
                                    
                                
                                    
                                        claim were rarely
                                    
                                
                                    
                                        claim were reality
                                    
                                
                                    
                                        chant were rarely
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     ring’s signet determines its rarity as well as the additional spells it can cast. While wearing a Sage’s Signet, you can cast each of its additional spells once from the ring using your
                                                
                                            
                                                
                                                     Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it can’t cast the spell again until the next dawn.
Sage’s Signet
Signet
Rarity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     (Perception) score notices her eyes are silver pools. Trikante will accept any magic item of legendary rarity in trade, such as a talisman of the sphere. If she’s given such an item, she leaves Reenee alone
                                                
                                            
                                                
                                                     time dragon (see Morte’s Planar Parade). She departs before the characters can act. The scale Reenee left begins to glow as it transforms into the following charm (a type of supernatural gift detailed in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
 
 Precognitive Mage Precognitive mages, a rarity among Azorius spellcasters, are
                                                
                                            
                                                
                                                     spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
 At will: encode thoughts (see chapter 2), friends
 3/day each: charm person
                                                
                                            
                                        






