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Returning 21 results for 'charmed of disperses'.
Other Suggestions:
charmed of diseases
Monsters
Princes of the Apocalypse
Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.
Legendary Resistance (2/Day). If Aerisi fails a saving throw, she can choose to succeed instead
Monsters
Ghosts of Saltmarsh
","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of
creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Storm King's Thunder
);{"diceNotation":"3d10","rollType":"damage","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the
miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
Keresta is destroyed, the fog disperses, and the rats and bats gradually die off until only a scattered few remain.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Kraken
Legacy
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Monsters
Basic Rules (2014)
current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with
(−5).
Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Saving Throws Str +12, Dex +5, Con +10, Int +9, Wis +7
Damage Immunities acid; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed
Senses
Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Saving Throws Str +12, Dex +5, Con +10, Int +9, Wis +7
Damage Immunities acid; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed
Senses
Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 21
Languages Auran, Common
Challenge 23 (50,000 XP) Proficiency Bonus +7
Dimensionally Bound
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her
us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant
12(+1)
Saving Throws Dex +6, Con +9, Wis +3
Skills Athletics +14, Perception +3
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 13
Languages Common
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the visitors. It seemed as if the guards had been magically charmed.
Morwen doesn’t want an armed conflict, but she aims to send a stern message to the visitors and asks you to deliver it on her
us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant
12(+1)
Saving Throws Dex +6, Con +9, Wis +3
Skills Athletics +14, Perception +3
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 13
Languages Common
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 21
Languages Auran, Common
Challenge 23 (50,000 XP) Proficiency Bonus +7
Dimensionally Bound
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rake and bandit formerly known as Harald Grayspear, Windharrow was given his new name by Aerisi Kalinoth. When Aerisi was still with her family, Harald charmed and flattered his way into her favor. When
60 ft., passive Perception 10
Languages Auran, Common, Elvish
Challenge 3 (700 XP)
Fey Ancestry. Windharrow has advantage on saving throws against being charmed, and magic can’t put him to sleep
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rake and bandit formerly known as Harald Grayspear, Windharrow was given his new name by Aerisi Kalinoth. When Aerisi was still with her family, Harald charmed and flattered his way into her favor. When
60 ft., passive Perception 10
Languages Auran, Common, Elvish
Challenge 3 (700 XP)
Fey Ancestry. Windharrow has advantage on saving throws against being charmed, and magic can’t put him to sleep
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in
Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/8 (25 XP)
Actions
Claws. Melee Weapon Attack: +2 to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in
Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/8 (25 XP)
Actions
Claws. Melee Weapon Attack: +2 to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
triumvirate that handles trade negotiations with representatives of other settlements and disperses supplies among the townsfolk. Each member is a representative of one of the town’s founding companies
it goes and can’t be coaxed into veering off course unless they are magically charmed. Suggested Encounter Three days after the characters arrive in Fireshear, a frost giant greatship with white dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
triumvirate that handles trade negotiations with representatives of other settlements and disperses supplies among the townsfolk. Each member is a representative of one of the town’s founding companies
it goes and can’t be coaxed into veering off course unless they are magically charmed. Suggested Encounter Three days after the characters arrive in Fireshear, a frost giant greatship with white dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dragon dies. Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative
creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dragon dies. Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative
creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the