Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 12 results for 'charmed were regarding'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        charm were reading
                                    
                                
                                    
                                        charmed were reading
                                    
                                
                                    
                                        charmed were regaining
                                    
                                
                                    
                                        chained were reading
                                    
                                
                                    
                                        charges were reading
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
                                                
                                            
                                                
                                                     primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     regularly confers with a plane-hopping archmage regarding the dragonâs ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
                                                
                                            
                                                
                                                     succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    , but most obsess over secrets and obscene lore regarding the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, frightened, poisoned
 Senses truesight 120 ft., passive Perception 19
 Languages all, telepathy 120 ft.
 Challenge 17 (18,000 XP) Proficiency Bonus +6
 Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Plane, so that when it dies, it doesnât return to the Plane of Earth. It has an excellent memory and is more than happy to share information regarding its environment with creatures it doesnât regard as
                                                
                                            
                                                
                                                    . A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it canât be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     hooks can introduce Asteria into your campaign: Arcane Information. Asteria knows a wealth of information regarding magic items and other arcane artifacts. Characters searching for rare or highly
                                                
                                            
                                                
                                                    
 Skills Acrobatics +11, Arcana +14, Investigation +8, Perception +12, Persuasion +11, Survival +6
 Damage Immunities poison
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
                                                
                                            
                                                
                                                     from nonmagical attacks
 Damage Immunities poison
 Condition Immunities charmed, frightened, petrified, poisoned
 Senses darkvision 60 ft., passive Perception 21
 Languages Common, Druidic
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     first time is charmed by you until the end of your next turn.
50
When you touch a copper piece, it transmutes to become two copper pieces. You can duplicate a maximum of 1,000 coins this way
                                                
                                            
                                                
                                                     hearing is the truth or not.
58
You can cast speak with animals at will, but you can use it to communicate only with goats. Any goat you speak with becomes charmed by you for 1 hour.
You become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     vesselâs exploits, rumors abound regarding the wondrous vehicle. Is it powered by a bound efreeti, as some have said? Does the hold contain clones of every high-ranking member of Acquisitions
                                                
                                            
                                                
                                                    
 17 (+3)
 
  CON
 20 (+5)
 
  INT
 0
 
  WIS
 0
 
  CHA
 0
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     creature lunges toward you.
 Creature. The clockwork behir uses the behir stat block with these changes: It is a construct. It has immunity to poison and psychic damage. It has immunity to the charmed
                                                
                                            
                                                
                                                    , so the Six must be stopped. The Orrery. If the characters convince Lottie that their goals are to end the orreryâs threat and save the world, she shares any information regarding the artifact that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     fully charged spider staff (see appendix B).
 Fey Ancestry. Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic canât put him to sleep.
 Sunlight
                                                
                                            
                                                
                                                     regarding their identities, allegiances, interests, and goals, filing it all in his memory in the hope that someday he will find a use for what he learns. Nezznar admits to being the Spider, and to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     destroy some old magic relic. Regarding the relic, Gorkoh knows only that itâs âsome broken clock thing,â and that it was responsible for killing the other members of Caerhanâs party. He tells of how the
                                                
                                            
                                                
                                                     a DC 12 Charisma saving throw or be charmed by a spirit loyal to That-Which-Endures. While charmed in this way, the character must use its action each turn to attack any creature defiling the shrine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses darkvision 120 ft., passive Perception 10
 Languages â
 Challenge 13 (10,000 XP
                                                
                                            
                                                
                                                     Mayastanâs body reveals a sheaf of papers in an inside pocket. These are pages copied from a tome of lore regarding mummy lords, and they note the fact that a mummy lordâs heart must be destroyed to keep
                                                
                                            
                                        






