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Returning 7 results for 'charmed were repeating'.
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carved were revealing
charge were revealing
charges were repelling
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
site. Plague of Nightmares Many people suffer repeating, terrible dreams every night. A coven of night hags uses dozens of people at Dreamerâs Reach as channels to send the nightmares. The hags use
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrolâs trail leads to Dreamerâs Reach. The primordialâs dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. A character making contact with the angel must succeed on a DC 15 Charisma saving throw or become charmed for 1 minute. While the character is charmed, the angel has a telepathic link with the
face, concealing its visage. Upon making contact with this angel, the character hears a soft voice repeating two words over and over in the Celestial language: âKill me.â There is no obvious way for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Strength modifier + the wielderâs proficiency bonus. The derro also use a light repeating crossbow fitted with a cartridge that can hold up to six crossbow bolts. This weapon is similar to a light crossbow
saving throws against being charmed or frightened.
Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of distant flapping wings and a rush of warm air. If that creature is still in the area at the start of its next turn, it must succeed on a DC 16 Wisdom saving throw or be charmed and incapacitated for
1 minute. These conditions last until the creature is damaged or someone else uses an action to shake the creature. If the affected creature remains charmed for the full minute, they are then
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
repeating the ritual with new victims, effectively resetting the clocks for themselves. Destroying a periapt of mind trapping consigns those trapped within it to oblivion, and thus alhoons often work
poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 17
Languages Deep Speech, Undercommon, telepathy 120 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-year-old person. Alhoons can extend their existence by repeating the ritual with new victims, effectively resetting the clocks for themselves.
Destruction of a periapt of mind trapping consigns
, necrotic
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They use the pegasus stat block, with these changes: The glass pegasi are Constructs with immunity to exhaustion and the charmed, frightened, paralyzed, and petrified conditions. They have AC 15 while
chair!â in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its






