Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 17 results for 'charmed with riding'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        charmed with ring
                                    
                                
                                    
                                        charmed with rating
                                    
                                
                                    
                                        charges with reining
                                    
                                
                                    
                                        charges with roiling
                                    
                                
                                    
                                        charges with roving
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     Equipment. Verminaard wears plate, +2;+2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included
                                                
                                            
                                                
                                                     end of another creatureâs turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The archon makes two Hammer of Justice attacks.
Hammer of Justice. Melee Weapon Attack: +10
                                                
                                            
                                                
                                                     on a DC 18 Wisdom saving throw, or else the target drops any weapons it is holding, ends its concentration on any spells or other effects, and becomes charmed by the archon for 1 minute. The charmed
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
                                                
                                            
                                                
                                                     early on the mount immediately after it attacks.Kavalrachni are duergar cavalry trained to fight while riding female steeder;female steeders or other Underdark creatures as mounts.
Duergar
Duergar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Duergar Kavalrachni The kavalrachni are duergar cavalry, trained to fight while riding steeders. Duergar Kavalrachni
 Medium humanoid (dwarf), lawful evil
 Armor Class 16 (scale mail, shield)
 Hit
                                                
                                            
                                                
                                                     charmed or paralyzed.
 Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire, poison
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision
                                                
                                            
                                                
                                                     to life. Constructs and devils are immune to this effect.
 Infernal Command. Each ally of the narzugon within 60 feet of it canât be charmed or frightened until the end of the narzugonâs next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
 
  WIS
 0
 
  CHA
 0
Damage Immunities fire, poison, psychic
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
 Jump. If the
                                                
                                            
                                                
                                                     check fails by 5 or more, the Devilâs Ride and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.
 Action Stations
 Helm (Requires 1 Crew and Grants Half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, exhaustion, frightened
 Senses darkvision 120 ft., passive Perception 20
 Languages all
 Challenge 14 (11,500 XP)
 Eye of the Law. As a bonus action, the archon can
                                                
                                            
                                                
                                                     Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
 Actions
 Multiattack. The archon makes two Hammer of Justice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    ) 
 
  WIS
  18 (+4) 
 
  CHA
  17 (+3)
Saving Throws Wis +10, Cha +9
 Skills Perception +16, Religion +9
 Damage Immunities fire
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                                
                                                     can choose to succeed instead.
 Special Equipment. Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     against being charmed, and magic canât put her to sleep. She can cast the dancing lights cantrip at will. She owns a hat of disguise, which she uses to appear as a female drow while in the company of
                                                
                                            
                                                
                                                     expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     lead their legions in war. These narzugons, wielding lances of hellfire and riding nightmare steeds like horrific perversions of knights errant, roam across the infernal layers and other planes to
                                                
                                            
                                                
                                                     Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire, poison
 Condition Immunities charmed, frightened, poisoned
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , Con +8, Wis +9, Cha +8
 Skills Arcana +6, History +6, Insight +9, Perception +9
 Damage Immunities radiant
 Condition Immunities charmed, exhaustion, frightened
 Senses truesight 120 ft., passive
                                                
                                            
                                                
                                                     incapacitated, the archon canât be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     components:
 At will: friends, mage hand
 1/day each: disguise self, sleep
 Duergar Kavalrachni The vicious kavalrachni are the duergar cavalry of Gracklstugh, riding giant tarantulas known as
                                                
                                            
                                                
                                                     illusions, as well as to resist being charmed or paralyzed.
 Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Immunities poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses darkvision 120 ft., passive Perception 12
 Languages Dwarvish, Undercommon
 Challenge 12 (8,400
                                                
                                            
                                                
                                                     illusion
 1/day: stinking cloud
 Duergar Kavalrachni Kavalrachni are duergar cavalry trained to fight while riding female steeders (in this book) or other Underdark creatures as mounts. Duergar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     horse as big as a full-grown horse. Riding the rocking horse triggers a Magic Mouth spell that causes the horse to whinny and loudly exclaim, âHot dog!â several times. Treasure. Amid the toys is a Bag
                                                
                                            
                                                
                                                     Dragon Wyrmling that knows Common and Dwarvish. When she came upon the cottage, Uncle Nibblecheek tricked her into eating a magic pastry that makes her obedient; Briochebane has the Charmed condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     magic item (of the DMâs choice).  Arcane Matters  d10 Magical Event   1 You were charmed or frightened by a spell. 2 You were injured by the effect of a spell. 3 You witnessed a powerful spell being
                                                
                                            
                                                
                                                     riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god â armor for the soul. We have
                                                
                                            
                                                
                                                     to be a vampire. The extent of the vampireâs network of charmed servants, undead allies, and willing sycophants took the Hellriders by surprise. An undead plague swamped Elturel, and although its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , after which they know enough about griffon riding to control their mounts. Each griffon is able to carry one Medium rider or two Small riders (along with their armor and portable gear), and Dasharra has
                                                
                                            
                                                
                                                     it goes and canât be coaxed into veering off course unless they are magically charmed. Suggested Encounter Three days after the characters arrive in Fireshear, a frost giant greatship with white dragon
                                                
                                            
                                        






