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                        Returning 11 results for 'charming with rolls'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer.The Rogue’s Lair
This villain resides in a place of power and safety, whether that&rsquo
                                                
                                            
                                                
                                                     two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    Origin Feat
You know how to spot a liar, and you can get people to see your way, whether through charm, reasonable arguments, or force of will. You gain the following benefits.
Charming Presence
                                                
                                            
                                                
                                                     to detect lies or evasive answers, you have Advantage on Initiative rolls involving combat against that creature for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    ? Brilliant and charming? Nimble and hardy? Ability scores define these qualities — a creature’s assets as well as weaknesses. The three main rolls of the game — the ability check, the saving throw
                                                
                                            
                                                
                                                    , and the attack roll — rely on the six ability scores. The Introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ? Brilliant and charming? Nimble and hardy? Ability scores define these qualities--a creature's assets as well as weaknesses. The three main rolls of the game -- the ability check, the saving throw
                                                
                                            
                                                
                                                    , and the attack roll -- rely on the six ability scores. The Introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Arrival at the Bakery When the characters enter the bakery, read or paraphrase the following text: A brass bell rings as you enter this charming bakery. Sunlight filters through small windows
                                                
                                            
                                                
                                                     clean shaven face emerges from the kitchen with a tray of cinnamon rolls. “Good day,” he says as he places the pastries on a shelf. “How can I help you?”
 Fill Flourforge (Medium Bandit) wears a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     bait. At the end of each 30-minute contest, participants are given charming but valueless trophies; bragging rights are the real prize at stake. Should characters choose to participate, they find one
                                                
                                            
                                                
                                                     contest. Repeat these rolls for every 10 minutes a character participates in the fish catch. After 30 minutes, the contest ends and a winner is determined.  Fish to Catch   d20 Catch DC Fish   1–3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (levels 1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer. Ambitious Assassin Small or Medium Humanoid, Typically Neutral Evil
 Armor Class 16 (studded
                                                
                                            
                                                
                                                    , the corrupter has advantage on attack rolls, attack rolls made against it have disadvantage, and it can move through spaces at least 1 inch wide without squeezing.
  Domenico Cava   Veiled Presence The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    , and roll for the dealer and participating NPCs. Everyone rolls and reveals their dice at once. The participant with the highest total wins, but anyone who rolls a 1 automatically loses. Olidammara’s
                                                
                                            
                                                
                                                     shaped like an icosahedron that rolls itself on the table once all bets have been placed to determine the outcome. The rules are as follows: Participant Bets. Participants bet on one or more numbers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage. Giant’s
                                                
                                            
                                                
                                                     the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     area must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls against the naga, while the naga has advantage on saving throws against the creature’s capabilities. The effect is a
                                                
                                            
                                                
                                                     built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
                                                
                                            
                                                
                                                     until the start of the master of souls’ next turn. If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration.
 Ray of Sickness (1st-Level Spell
                                                
                                            
                                        






