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Returning 11 results for 'charms force'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Supernatural Gifts A supernatural gift is a special reward granted by a being or force of great magical power. Such supernatural gifts come in two forms: blessings and charms. A blessing is usually
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust Charms At the DMâs discretion, characters who join the Heralds of Dust or otherwise prove themselves to the faction might receive one of the following supernatural charms from a god
were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature or object.
You remain in this form for 1 minute or until you end it as a bonus action. Once used, this charm goes away.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeepâs most disreputable folk, as well as monsters forced into
beholderâs challenge rating. It wears a ring of invisibility on its fear ray eyestalk, a ring of mind shielding on its sleep ray eyestalk, and a ring of resistance (force) on its slowing ray eyestalk
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. A giant hyena attacks a mastiff near the statue of Zariel (area I2). A hezrou pounds on the door to the temple of Lathander (area I3), trying to force its way inside. Have the players roll
tries to force open the temple doors, doing so with a successful DC 20 Strength (Athletics) check. If the hezrou forces open the doors to the temple, it begins attacking the people inside on its next
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, using stealth and illusion to gain their ends with a minimum of force. Tactics of deception and ambush provide the air cultists with opportunities to prove themselves smarter and more resourceful than
. Although she had become a skilled enchanter in Faerie, her people were resistant to such charms. In her dreams she began to envision herself as one of the winged elves from her storybooks. She wished to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the benefit of a special charm (see âSupernatural Giftsâ in the Dungeon Masterâs Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
vanish from a creature before it can gain any more charms by eating purple pears. A creature that eats three or more purple pears within 1 hour is poisoned for 24 hours thereafter and suffers painful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
top of the walls or flies beyond them is expelled from the maze, taking 22 (5d8) force damage and reappearing with a loud pop in an unoccupied space near the wall carving. Finding a Key. Any character
charms in âOther Rewards,â chapter 7 of the Dungeon Masterâs Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is the Spire of Iriolarthas (area Y19), which is sealed inside a magical force field. Dead Tomb Tapper. The statue at the end of the causeway is a 21-foot-tall tomb tapper (see appendix C) that was
, they learn three facts from the Ythryn Lore table, which Xerophon shares to build trust. The doppelganger also knows that to bypass the force field around the Spire of Iriolarthas, one must perform the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
) force damage.
Crystal Dart. Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Reactions
Spell Deflection. In response to a spell attack missing the golem
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
will be well when our empire is restored. (Neutral) 5 Tribute. The lesser races owe giants not just respect but payment of tribute, and what they donât pay willingly, we will take by force. (Chaotic) 6
particular interest in trickery, known as âsmiling ones,â wear two-faced masks as they practice their deceptions and prey on those who are susceptible to their charms. Statistics for cloud giant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within






