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Returning 35 results for 'chasing recluse gain to her recorded'.
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Magic Items
Dungeon Master’s Guide
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
Moradin. While attuned to the axe, you gain the following benefits:
Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Fortitude of
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
beneficial properties
1 major beneficial property
2 minor detrimental properties
Blessings of Moradin
If you are a dwarf attuned to the axe, you gain the following benefits:
You have immunity
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
during the Last War. 5 Capture an officer from a rival nation’s army, or convince the officer to defect, to gain access to their specialized knowledge. 6 Sabotage the negotiations between a dragonmarked house and the local government on a plan that will undermine the Aurum’s status.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
during the Last War. 5 Capture an officer from a rival nation’s army, or convince the officer to defect, to gain access to their specialized knowledge. 6 Sabotage the negotiations between a dragonmarked house and the local government on a plan that will undermine the Aurum’s status.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
or order them to behave. Whichever adventurer does the best job of corralling the children might gain an admirer. This child can be totally smitten or intrigued by the character, following them around
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
or order them to behave. Whichever adventurer does the best job of corralling the children might gain an admirer. This child can be totally smitten or intrigued by the character, following them around
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medusa Snake-Haired Recluse with a Petrifying Gaze Habitat: Desert; Treasure: Any With their hair of living snakes and their infamous petrifying gazes, medusas are hubristic creatures that inhabit
faded.
4 An explorer transformed and compelled to defend a cursed ruin.
5 A vain noble whose magical attempt to gain eternal beauty backfired.
6 The victim of a bite from a magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisan’s tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
hitting or missing, the weapon flies back to your hand. Blessings of Moradin. While attuned to the axe, you gain the following benefits: Darkvision. You gain Darkvision with a range of 60 feet. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
hitting or missing, the weapon flies back to your hand. Blessings of Moradin. While attuned to the axe, you gain the following benefits: Darkvision. You gain Darkvision with a range of 60 feet. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
you are a dwarf attuned to the axe, you gain the following benefits: You have immunity to poison damage. The range of your darkvision increases by 60 feet. You gain proficiency with artisan’s tools
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying Bonus Cantrip When you choose this domain at 1st level, you gain the light cantrip if
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying Bonus Cantrip When you choose this domain at 1st level, you gain the light cantrip if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Whispered Encyclopedia
3 Construction Permits, Whispered Warnings
4 Efficient Upgrades, Whispered Arcana
Proficiencies and Starting Equipment As a rank 1 loremonger, you gain one of
words at the same pace they were recorded. Activating the playback of a particular recording is an action. Things Recorded in Your Whisper Jar d8 Recording
1 A live recording of the only
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Whispered Encyclopedia
3 Construction Permits, Whispered Warnings
4 Efficient Upgrades, Whispered Arcana
Proficiencies and Starting Equipment As a rank 1 loremonger, you gain one of
words at the same pace they were recorded. Activating the playback of a particular recording is an action. Things Recorded in Your Whisper Jar d8 Recording
1 A live recording of the only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of 1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of 1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots
spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its
facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of uninvited guests, but quickly conceals her feelings with a welcoming smile. She attempts to gain the intruders’ confidence by pretending to believe that they are guests of Victoro’s and saying
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
and Starting Equipment As a rank 1 decisionist, you gain proficiency with a musical instrument (horn). Head office also grants you the use of a musical instrument (your choice of horn), a voting kit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Wisdom saving throw or be blinded for 8 hours. 5 Creatures must succeed on a DC 10 Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Wisdom saving throw or be blinded for 8 hours. 5 Creatures must succeed on a DC 10 Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capital of Minauros, the Sinking City, and is recorded. The soul is then distributed to whoever should claim it, according to contracts in force and laws in effect. Mammon appropriates any extra lemures for
of a dozen kingdoms to close the deal if you don’t want to offer your soul.
Everything Has a Price Mammon measures everything in terms of its value in gold. He cares only for the material gain that a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its
facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (Persuasion) checks made to interact with evil creatures and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
capital of Minauros, the Sinking City, and is recorded. The soul is then distributed to whoever should claim it, according to contracts in force and laws in effect. Mammon appropriates any extra lemures for
of a dozen kingdoms to close the deal if you don’t want to offer your soul.
Everything Has a Price Mammon measures everything in terms of its value in gold. He cares only for the material gain that a