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Returning 35 results for 'chasing regards guide to her released'.
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Classes
Player’s Handbook
the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness.
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and
renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul’s improvement.
Magic Items
Tasha’s Cauldron of Everything
determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Magic Items
Vecna: Eve of Ruin
Dark Powers released Kas. From there, Kas set out to ruin his former master. Should Kas fail, the Dark Powers will reclaim him.
The crown is made of burnished and entwined metal rods. To attune to it
(see the Dungeon Master’s Guide for options):
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Perfect Disguise. While attuned to the crown, you can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
the Dungeon Master’s Guide for the mirror’s statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Once she’s released, she can cast the tongues spell to better communicate with her liberators. If the bottle is broken or unplugged, the dao emerges in a whirlwind of sand. She fulfills whatever
lickspittle. Roleplaying the Dao Decades of imprisonment have done little to dent Keshma’s imperious nature. As befits a dao, she regards the characters as lesser creatures and bargains with them only if they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and psychic damage. The fire elemental goes berserk if released, attacking all other creatures it sees. Inside or outside the furnace, it can be banished using a banishment spell or similar magic, or
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
cave with no light sources and no exits. If the cloakers haven’t been released, they attack any creature that appears in their prison. Characters can escape the prison with a plane shift spell or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Attack: +14 to hit, reach 10 ft., one target. Hit: 13 (2d4 + 8) bludgeoning damage plus 7 (2d6) fire damage. If released, Tarnhem upholds any agreement he made to not harm the characters. He instead
focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mary Greymalkin A potential guide in Lost Laboratory of Kwalish, Mary Greymalkin might appear in this adventure as a servant of Moghadam or Thessalar, a guide for the thieves who entered the Temple
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
decreases to ability scores) might then be usable by their original owners to reverse the decrease. If any of those owners are still alive, the stones might help guide the characters to them, allowing the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, punctuated with treks across the brutal deserts—landscapes fraught with hazards such as extreme heat, quicksand, and sandstorms whipped up by strong winds, all detailed in the Dungeon Master’s Guide. In the
River’s Shelter accidentally revealed a crypt and released mummies that resent being disturbed.
4 The pyramid of a former high priest has vanished. The priests of Neb seek help finding the monument
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide: 2 minor detrimental properties 2 minor
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
(see “Supernatural Gifts” in the Dungeon Master’s Guide) against the dragon. Astral Lift. The Astral lift, which connects the chamber to several below, is described in “Garden Features.” The lift
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
from within the coffin and help guide the expedition, the coffin obeys only the commands of the party members. Cold, calculating, and manipulative, the vampire aids the party as long as he believes he
makeshift apparatus of Kwalish at your determination, making it easier for characters to explore Daoine Gloine — though Ctenmiir will need to first be released. The coffin can also be used as protective
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
gratitude by granting each party member a blessing of health (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). If the characters have not yet dealt with the fallen planetar on level 21
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and don’t leave area 31. Destroying the monolith causes the limbs and the vestige within to vanish without a trace. Whether the vestige is destroyed or released is for you to decide. Mark of the Raven
sword of vengeance haunted by Mara Silvra (these magic items are detailed in the Dungeon Master’s Guide). All of these treasures become obvious if the liquid is drained, as do 220 sp, 30 gp, and twelve
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shadowfell lured Kas to a hidden forge, where he found the Crown of Lies. Once Kas vowed to deliver Vecna into the Dark Powers’ clutches and donned the crown, the Dark Powers released Kas. From there
speak a true desire of your heart. You know how to attune to the crown when you touch it. Random Properties. The Crown of Lies has the following random properties (see the Dungeon Master’s Guide for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dragon mount 8 192 Sailing ship 2 48 To create a more realistic journey, you can use the Weather table in chapter 5 of the Dungeon Master’s Guide to determine the prevailing weather on a given day
necessary, use the sample ship that appears in Appendix C of the Dungeon Master’s Guide. Where the characters must go to board each vessel depends on the faction that provides the help. The Harpers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
plunder its hoard: 4d6 × 1,000 gp, 5d6 × 100 pp, 3d6 500 gp gems, and 1d6 magic items (determine each one by rolling on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide). Demons One or
thin carpet of moss, and sinks into it. The effect is identical to that of quicksand (see chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Myconid Parade The characters stumble
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) 15–17 1d6 50 gp gems 18–19 A humanoid skeleton or corpse carrying a random magic item (roll once on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) 20 A monster hoard containing 2d6 50
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters delay his departure, he gets angry at them and claims to be an expert Underdark guide, promising to lead them wherever they wish to go. If they accept his offer, he leads them to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The lock can be picked but is rigged with a poison needle trap (see “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Inside the wagon is a saber-toothed tiger with
hatch without needing to make an ability check. If the tiger is released, it begins stalking through the streets until its keen sense of smell locates either Rictavio (area N2) or Piccolo (area N7). The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. (If necessary, use the mangonel statistics in chapter 8 of the Dungeon Master’s Guide.) Conscripted by the Stone Guard If the characters are arrested, they are taken to the hold’s dungeons, where
when confronted, and should keep them hidden otherwise. They are then released without fanfare. Errde knows about the stone giants’ invitation if the characters spared the two-headed giant’s life
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giant tree stump. The brigands camp atop the stump because it gives them the advantage of high ground. The best guide in Hither is a pincer-clawed scarecrow named Clapperclaw. It hangs around Downfall
Telemy Hill regards them. Helping Jingle Jangle. If the characters lift Jingle Jangle’s spirits, Telemy Hill is delighted. The awakened trees dance around the characters in appreciation, and one of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— l promise to serve and guide you as your seneschal until you grow comfortable with the position.” Then, before the stunned trio could react, the Lord of the Dead asked, “Who among you shall rule
, so you don’t have to share with the Beast?”
The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planetar dies by its own hand or at the hands of the characters, Torm bestows on each character a blessing of protection (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). This
creatures that aren’t demons, and they despise angels most of all. If a marilith is released in Fazrian’s presence, the demon and the angel fight until only one is left standing. If the planetar is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
) sprouts from a nearby corpse. 2 Putrice, a night hag, cackles as she fishes a wriggling larva (see the Dungeon Master’s Guide) from a vent underneath a fiend-owned restaurant. 3 Two cranium rat squeakers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Network’s payroll. Treasure. If the characters seem nice, Zira grants them a special favor (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide). When they call in the
shrub. These awakened plants speak Common and heed the party’s commands. Treasure. Tharra offers to guide the party to the Evermoor Way, north of the forest. If they accept, they have no hostile
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
the situation and clear up any “misunderstanding.” Treasure. One of the crates contains six laser rifles in weapon racks (see “Alien Technology” in the Dungeon Master’s Guide for more information about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging from ground
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast Adventurer’s Guide
Garl
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Guide). See the “Pirates of Jahaka Anchorage” sidebar for information on the captain and crew of each vessel. Only one pirate ship is docked at the anchorage at any given time. A second ship rides at
with each other and Liara Portyr of Fort Beluarian. Use the deck plans in appendix C of the Dungeon Master’s Guide to represent each pirate ship, as needed. Each ship’s crew is described below