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Returning 35 results for 'chasing replaces given to have requires'.
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Magic Items
Dungeon Master’s Guide
intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to the Positive Plane by the ancient hero whose
skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has imprisoned the hero’s soul and keeps it hidden and well
Monsters
Strixhaven: A Curriculum of Chaos
elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express what
Monsters
Strixhaven: A Curriculum of Chaos
the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express
Monsters
Mordenkainen Presents: Monsters of the Multiverse
achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training.
Confronting this
amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of spellcasting and psionic communion. Upon
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
;Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day
Backgrounds
Baldur’s Gate: Descent into Avernus
almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who
among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Variant Feature
Classes
Xanathar's Guide to Everything
The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any
;Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Monsters
Van Richten’s Guide to Ravenloft
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to
the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or more of the elements given below. Each section tells you whether it replaces or adds to your background.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ersatz Eye Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ersatz Eye Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
to the wearer and reattaches. The armor can’t be removed against the wearer’s will. If the wearer is missing any limbs, the armor replaces those limbs—hands, arms, feet, legs, or similar appendages. The replacements function identically to the body parts they replace.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
to the wearer and reattaches. The armor can’t be removed against the wearer’s will. If the wearer is missing any limbs, the armor replaces those limbs—hands, arms, feet, legs, or similar appendages. The replacements function identically to the body parts they replace.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
through it without alerting the troll requires a successful DC 12 Dexterity (Stealth) check. If a character fails this check, the troll hears the character’s footsteps or the creaking of the deck and realizes there’s an easier meal to be had. Map 2.6: dark duchess View Player Version
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
casting. This taint remains with the caster for as long as the target remains cursed. To cast a Shadowsteel curse requires three facets: The Shadowsteel Adept feat. A spell slot of a given level. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside the hold, followed by the guttural snarls of some creature. The ship is not as abandoned as it appeared!
An ice troll (see appendix C) was chasing a herd of seals when it spotted the abandoned
through it without alerting the troll requires a successful DC 12 Dexterity (Stealth) check. If a character fails this check, the troll hears the character’s footsteps or the creaking of the deck and realizes there’s an easier meal to be had. Map 2.6: dark duchess View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclusions, which he prefers to keep to himself but might share with other members of the Watchful Order: The gnome was running from armed pursuers, of which there were three. The third person who was chasing
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conclusions, which he prefers to keep to himself but might share with other members of the Watchful Order: The gnome was running from armed pursuers, of which there were three. The third person who was chasing
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Badge of the Watch Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Badge of the Watch Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Life in Waterdeep City-based adventures can be challenging to run, especially if your player characters are inclined to wander. Keeping the characters in Waterdeep, where the action is, requires that
hold adventurers in high regard, given that many of the city’s most esteemed citizens are former adventurers and that the city has been saved countless times by adventurers over the years. Adventurers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Life in Waterdeep City-based adventures can be challenging to run, especially if your player characters are inclined to wander. Keeping the characters in Waterdeep, where the action is, requires that
hold adventurers in high regard, given that many of the city’s most esteemed citizens are former adventurers and that the city has been saved countless times by adventurers over the years. Adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.