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Returning 35 results for 'chasing wardens return'.
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Monsters
Planescape: Adventures in the Multiverse
lesser kin. They are hulking creatures covered in fungal growths. Shators are the self-appointed wardens of Carceri, and they keep meticulous records of their subordinates and the prisoners they
there.
Demodands that manage to leave Carceri know they’re doomed to return; a demodand that dies outside Carceri re-forms there in a torturous process that takes 2d20;{"diceNotation":"2d20
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
” subsection of the “Three Moons Vault” section). The wardens have enough power to cast this ritual only once, so it’s imperative Riffel return to Bittergrass Fen with Valendar as soon as possible.
Wardens’ Aid Argentia gives the characters a Spell Scroll of Moonbeam. She also explains that if Valendar is stuck in his wolf or hybrid form, they must bring Valendar close to death before he’ll
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
” subsection of the “Three Moons Vault” section). The wardens have enough power to cast this ritual only once, so it’s imperative Riffel return to Bittergrass Fen with Valendar as soon as possible.
Wardens’ Aid Argentia gives the characters a Spell Scroll of Moonbeam. She also explains that if Valendar is stuck in his wolf or hybrid form, they must bring Valendar close to death before he’ll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
plans for achieving these goals. Rescue Valendar Valendar, the leader of the Blue Fire Wardens, is trapped in the vault and might be stuck in his wolf or hybrid form. The characters need to find him
Seven Parts as part of a ritual that would permanently shroud the vault and a 1-mile radius around it in magical crimson moonlight. The characters need to disrupt Teremini’s ritual before they can retrieve the rod piece. They can then return to Sigil.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
plans for achieving these goals. Rescue Valendar Valendar, the leader of the Blue Fire Wardens, is trapped in the vault and might be stuck in his wolf or hybrid form. The characters need to find him
Seven Parts as part of a ritual that would permanently shroud the vault and a 1-mile radius around it in magical crimson moonlight. The characters need to disrupt Teremini’s ritual before they can retrieve the rod piece. They can then return to Sigil.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can help depends on their actions in the previous chapter: If the characters delayed their return to Ten-Towns to confront Xardorok in his lair, the amount of time they spent in Xardorok’s fortress
chasing after the dragon, they have a good chance of catching up to it before too many Ten-Towns settlements are lost. The point of this chapter, beyond pitting the characters against a formidable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can help depends on their actions in the previous chapter: If the characters delayed their return to Ten-Towns to confront Xardorok in his lair, the amount of time they spent in Xardorok’s fortress
chasing after the dragon, they have a good chance of catching up to it before too many Ten-Towns settlements are lost. The point of this chapter, beyond pitting the characters against a formidable
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Riffel’s Quest. Riffel says he is searching this grotto for a fresh peylon fruit. He explains that he is a member of a group called the Blue Fire Wardens: naturalists who oppose the death knight Lord
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Riffel’s Quest. Riffel says he is searching this grotto for a fresh peylon fruit. He explains that he is a member of a group called the Blue Fire Wardens: naturalists who oppose the death knight Lord
Soth. The wardens recently attempted to besiege a group of Soth’s followers in a keep called the Three Moons Vault, but the attack failed. Riffel and his fellow survivors fled to the nearby wetlands
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
working with the rest of the Stoneheart Enclave. Burrow Wardens Most of the honored protectors of the svirfneblin died during the drow invasion, and the rest perished while protecting their people
expert in the Underdark and its many denizens, as well as how to fight them. He is grooming his brightest student, Trisk Adamantelpiece, to command the new burrow wardens, who are preparing to announce
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
working with the rest of the Stoneheart Enclave. Burrow Wardens Most of the honored protectors of the svirfneblin died during the drow invasion, and the rest perished while protecting their people
expert in the Underdark and its many denizens, as well as how to fight them. He is grooming his brightest student, Trisk Adamantelpiece, to command the new burrow wardens, who are preparing to announce
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
. Foiled by Sunlight. Yeth hounds can’t stand sunlight. A pack never willingly prolongs a hunt beyond the night hours and always seeks to return to its dark den before the first rays of dawn. No amount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
. Foiled by Sunlight. Yeth hounds can’t stand sunlight. A pack never willingly prolongs a hunt beyond the night hours and always seeks to return to its dark den before the first rays of dawn. No amount
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cassalanter are often out of the house on business, especially as Founders’ Day draws near; they return home an hour before dinner. Lady Ammalia Cassalanter Lady Cassalanter reacts with surprise to the sight
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
if they hope to save Phandalin from certain doom! Summaries of the final four chapters follow. Chapter 5 Summary When the heroes return to Phandalin, they find that more goblins have been wreaking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cassalanter are often out of the house on business, especially as Founders’ Day draws near; they return home an hour before dinner. Lady Ammalia Cassalanter Lady Cassalanter reacts with surprise to the sight
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Yantha stole a valuable gemstone from a duergar merchant and refused to return it. Peebles. The svirfneblin holding the bag is Peebles. He came to Mantol-Derith to investigate rumors of a beholder living
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
Yantha stole a valuable gemstone from a duergar merchant and refused to return it. Peebles. The svirfneblin holding the bag is Peebles. He came to Mantol-Derith to investigate rumors of a beholder living
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
if they hope to save Phandalin from certain doom! Summaries of the final four chapters follow. Chapter 5 Summary When the heroes return to Phandalin, they find that more goblins have been wreaking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fell short. The White Sails company in which he invested grew to become Mintarn’s preminent supplier of mercenary ships and soldiers. Things only improved when Waterdeep wasted its navy chasing
have decided not to return. There’s talk of hiring adventurers to slay Hoondarrh, but Hoondarrh’s hoard must be massive. If that’s not enough of a draw to dragon slayers, then there’s no amount of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
innate power over them. He plays with them as if they were children, chasing them through the gloomy depths.
Something changes, and the oozes flow away. The deep gnome runs after them, fearful of
hunger has a name — Juiblex. And its power . . . oh, such great and terrible power! It grants the gnome the ability to command the little hungers — his children — so that they can return to the place
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
innate power over them. He plays with them as if they were children, chasing them through the gloomy depths.
Something changes, and the oozes flow away. The deep gnome runs after them, fearful of
hunger has a name — Juiblex. And its power . . . oh, such great and terrible power! It grants the gnome the ability to command the little hungers — his children — so that they can return to the place
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fell short. The White Sails company in which he invested grew to become Mintarn’s preminent supplier of mercenary ships and soldiers. Things only improved when Waterdeep wasted its navy chasing
have decided not to return. There’s talk of hiring adventurers to slay Hoondarrh, but Hoondarrh’s hoard must be massive. If that’s not enough of a draw to dragon slayers, then there’s no amount of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-red chambers, where prisoners are dragged to but sometimes never return. When an inmate proves especially resilient or dangerous, the Mercykillers banish them to the Hole, a cylindrical cell block of
blocks are in Morte’s Planar Parade) 12 A kraken that briefly drowned one of Sigil’s wards by using portals to aquatic planes Wardens. Sigil is a big city, and the wheels of justice turn slowly. Factol
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-red chambers, where prisoners are dragged to but sometimes never return. When an inmate proves especially resilient or dangerous, the Mercykillers banish them to the Hole, a cylindrical cell block of
blocks are in Morte’s Planar Parade) 12 A kraken that briefly drowned one of Sigil’s wards by using portals to aquatic planes Wardens. Sigil is a big city, and the wheels of justice turn slowly. Factol
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where new gnomish souls are sent out to experience the wider world, and to which they return to join the hallowed community of those who have come before them. Urdlen is the only gnome deity that
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where new gnomish souls are sent out to experience the wider world, and to which they return to join the hallowed community of those who have come before them. Urdlen is the only gnome deity that
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
scout the Three Moons Vault before the wardens’ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardens’ defeat was his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
scout the Three Moons Vault before the wardens’ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardens’ defeat was his