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Returning 12 results for 'chasing warping recover'.
Other Suggestions:
casting wearing recover
chasing wearing removed
chasing wearing remove
causing wearing recover
chasing working recovery
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters journeying to the Outlands at Shemeshka’s request to recover a modron fugitive called R04M. As the characters explore the Outlands, they’ll visit surreal locations, lay claim to a walking
castle, learn how to find R04M using a damaged magic item called a mimir, and witness unnatural events plaguing the plane. Part 3: Unity of Rings reveals Shemeshka’s role in a planes-warping plot and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters journeying to the Outlands at Shemeshka’s request to recover a modron fugitive called R04M. As the characters explore the Outlands, they’ll visit surreal locations, lay claim to a walking
castle, learn how to find R04M using a damaged magic item called a mimir, and witness unnatural events plaguing the plane. Part 3: Unity of Rings reveals Shemeshka’s role in a planes-warping plot and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Or a teacher. Or a student. Or any other member of the university staff. Rosie speaks quickly and with so much energy that it often takes a moment to recover from a conversation with her. She moves
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
enclave to Sancrist Island, then hired Ispin to recover the critter—or, at least, to note its trajectory. Becklin tells several other charming stories about Ispin, then invites attendees to share other
three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
enclave to Sancrist Island, then hired Ispin to recover the critter—or, at least, to note its trajectory. Becklin tells several other charming stories about Ispin, then invites attendees to share other
three days, a trireme crewed by minotaur pirates had been chasing Ispin’s ship across the Blood Sea of Istar, when finally... 2 Ispin spent the night in a roc’s nest high in the Vingaard Mountains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
his voice was snatched by Kettlesteam. If questioned, Candlefoot tries to explain his sorry circumstances through mime and asks the characters to help him recover his voice from Kettlesteam so he can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the glass cabinet and fell victim to its spell. If one or more characters follow Rubin into the Hall of Illusions, see “Chasing Rubin” below. After recovering from the cabinet’s spell, Ween remains
his voice was snatched by Kettlesteam. If questioned, Candlefoot tries to explain his sorry circumstances through mime and asks the characters to help him recover his voice from Kettlesteam so he can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
svirfneblin thieves through the tunnels of its domain to recover stolen gemstones 3 A fierce battle against a wizened drow archmage, ending with the beholder suffering a grievous injury 4 Spying on a drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
svirfneblin thieves through the tunnels of its domain to recover stolen gemstones 3 A fierce battle against a wizened drow archmage, ending with the beholder suffering a grievous injury 4 Spying on a drow