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Returning 21 results for 'chasing warrior regarding'.
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the warrior than any other folk. Grudgels are also talented artisans, wanderers, magic weavers, and star gazers. They alone hold the secrets of forging stryllum, a strange substance that occurs when
against the threats of the wilderness and folk looking for a fight.
Outside of the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
from a family of sorcerers, you were the only one not to show magical aptitude. Skull You had a near-death experience, and you believe you saw yourself going to the Nine Hells. Star You’re chasing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
path of the warrior. Fates A fortune teller foresaw that you would find your calling in a life of battle. Flames When the heat of battle takes over, you barely recognize yourself. This scares you. Fool
from a family of sorcerers, you were the only one not to show magical aptitude. Skull You had a near-death experience, and you believe you saw yourself going to the Nine Hells. Star You’re chasing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
hooks can introduce Asteria into your campaign: Arcane Information. Asteria knows a wealth of information regarding magic items and other arcane artifacts. Characters searching for rare or highly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
hooks can introduce Asteria into your campaign: Arcane Information. Asteria knows a wealth of information regarding magic items and other arcane artifacts. Characters searching for rare or highly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the information in this section regarding the NPC’s behavior takes precedence over whatever is said elsewhere in these pages; that NPC is extraordinary. Artifact (Joker 1) Look for an entertaining
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the information in this section regarding the NPC’s behavior takes precedence over whatever is said elsewhere in these pages; that NPC is extraordinary. Artifact (Joker 1) Look for an entertaining
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
male vampire Once a dwarven warrior, Ctenmiir was transformed into a vampire and hidden away within White Plume Mountain (see Tales from the Yawning Portal) until captured there by an Emerald Enclave
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
male vampire Once a dwarven warrior, Ctenmiir was transformed into a vampire and hidden away within White Plume Mountain (see Tales from the Yawning Portal) until captured there by an Emerald Enclave
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
regarding the group’s location (see “Drow Pursuit”). The myconid scouts are indifferent toward the party and unwilling to discuss their mission or their travels with the adventurers. Shield dwarf scouts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
regarding the group’s location (see “Drow Pursuit”). The myconid scouts are indifferent toward the party and unwilling to discuss their mission or their travels with the adventurers. Shield dwarf scouts
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
greataxe. Beyond this figure is a higher ledge with five equally towering figures standing atop it.
The figure beyond the gate is a goliath warrior (see appendix C) named Arn Rockfist Akannathi, the
with white fur crouches beside her.
This cave is where Arn spends time with his family, namely his husband, Harad Cloudstrider Akannathi (a goliath warrior), and Harad’s elderly mother, Kaniaka
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
greataxe. Beyond this figure is a higher ledge with five equally towering figures standing atop it.
The figure beyond the gate is a goliath warrior (see appendix C) named Arn Rockfist Akannathi, the
with white fur crouches beside her.
This cave is where Arn spends time with his family, namely his husband, Harad Cloudstrider Akannathi (a goliath warrior), and Harad’s elderly mother, Kaniaka
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
The leaning statue is 10 feet tall, including the base. It depicts an old hero of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
wooden statue of a warrior clutching a spear and shield.
The leaning statue is ten feet tall, including the base. It depicts an old hero of Neverwinter named Palien, who supposedly defeated several
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
middle of the square, leaning slightly, is a badly weathered wooden statue of a warrior clutching a spear and shield.
The leaning statue is 10 feet tall, including the base. It depicts an old hero of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
wooden statue of a warrior clutching a spear and shield.
The leaning statue is ten feet tall, including the base. It depicts an old hero of Neverwinter named Palien, who supposedly defeated several
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
warrior brandishing a club.
Blue and green drapes cover the east and west walls.
The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
character dressed as a Blue Bear warrior or shaman can fool a ghost with a successful DC 12 Charisma (Deception) check. Although they can speak Bothii (the Uthgardt language), the dead Uthgardt
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
character dressed as a Blue Bear warrior or shaman can fool a ghost with a successful DC 12 Charisma (Deception) check. Although they can speak Bothii (the Uthgardt language), the dead Uthgardt
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
warrior brandishing a club.
Blue and green drapes cover the east and west walls.
The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A






