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Returning 29 results for 'chasing warriors relatives'.
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Monsters
Van Richten’s Guide to Ravenloft
"} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
toward warriors—particularly fighters, barbarians, and monks—but any character’s story can benefit from the ideas presented here. When using this table to shape your character’s story, you can either
from a family of sorcerers, you were the only one not to show magical aptitude. Skull You had a near-death experience, and you believe you saw yourself going to the Nine Hells. Star You’re chasing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
toward warriors—particularly fighters, barbarians, and monks—but any character’s story can benefit from the ideas presented here. When using this table to shape your character’s story, you can either
from a family of sorcerers, you were the only one not to show magical aptitude. Skull You had a near-death experience, and you believe you saw yourself going to the Nine Hells. Star You’re chasing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Factions of Gracklstugh The Deepkingdom is a feudal state with the Deepking as the absolute monarch, who passes the crown to descendants or relatives in his Steelshadow clan. Each clan is led by a
always live up to their bargains, paying survivors as promised. Gracklstugh Military In addition to the clans’ regular armies, Gracklstugh trains specialized warriors whose oaths of service always
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Factions of Gracklstugh The Deepkingdom is a feudal state with the Deepking as the absolute monarch, who passes the crown to descendants or relatives in his Steelshadow clan. Each clan is led by a
always live up to their bargains, paying survivors as promised. Gracklstugh Military In addition to the clans’ regular armies, Gracklstugh trains specialized warriors whose oaths of service always
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chieftain of Skytower Shelter. The figures atop the overlook (area S3) are five more goliath warriors. If the party includes one or more goliath characters who hail from Skytower Shelter, Arn welcomes
warriors from area S9 join the fray on the third round, and the six griffons circling above join the battle on the fifth round. Arn can also whistle to summon these reinforcements at any time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chieftain of Skytower Shelter. The figures atop the overlook (area S3) are five more goliath warriors. If the party includes one or more goliath characters who hail from Skytower Shelter, Arn welcomes
warriors from area S9 join the fray on the third round, and the six griffons circling above join the battle on the fifth round. Arn can also whistle to summon these reinforcements at any time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Other war gods take a more neutral stance, promoting war in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Other war gods take a more neutral stance, promoting war in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crew of the Emerald Eye consists of a first mate named Voltan (CE male Calishite human berserker), twelve Calishite bandits, two Calishite thugs, and five Chultan tribal warriors.
Stirge
Captain
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crew of the Emerald Eye consists of a first mate named Voltan (CE male Calishite human berserker), twelve Calishite bandits, two Calishite thugs, and five Chultan tribal warriors.
Stirge
Captain
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unit of cloud giant life is the family — a mated pair, their offspring (if any), and perhaps a couple of close relatives. Cloud giants prefer not to congregate in great numbers in any one place, to avoid
giants aren’t honing their crafting skills, they’re drilling with weapons or exercising to keep themselves fit for battle. The typical fire giant has a mastery of combat tactics that few other warriors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gang was then going to kill his family, but Mirna promised that wealthy relatives in Neverwinter would pay a substantial sum for her and her children’s safe return. The Redbrands have kept the Dendrars
draperies, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unit of cloud giant life is the family — a mated pair, their offspring (if any), and perhaps a couple of close relatives. Cloud giants prefer not to congregate in great numbers in any one place, to avoid
giants aren’t honing their crafting skills, they’re drilling with weapons or exercising to keep themselves fit for battle. The typical fire giant has a mastery of combat tactics that few other warriors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gang was then going to kill his family, but Mirna promised that wealthy relatives in Neverwinter would pay a substantial sum for her and her children’s safe return. The Redbrands have kept the Dendrars
draperies, and several ale kegs are propped up and tapped.
Four tough-looking human warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
). Alternatively, you can have them catch up to the party at a dramatic moment of your choice. Wherever the characters happen to be, an Uthgardt shaman (see appendix C) and six tribal warriors, each mounted on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
). Alternatively, you can have them catch up to the party at a dramatic moment of your choice. Wherever the characters happen to be, an Uthgardt shaman (see appendix C) and six tribal warriors, each mounted on