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Returning 16 results for 'chasing wilds resides'.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
-proclaimed Cult of Chaos—that reportedly operates in a cave network to the northeast. I believe the source of the cult’s power resides in one of those caves.
“These lands yearn for heroes. For the good of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
-proclaimed Cult of Chaos—that reportedly operates in a cave network to the northeast. I believe the source of the cult’s power resides in one of those caves.
“These lands yearn for heroes. For the good of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
nocturnal club nicknamed the Afterparty resides beneath the tree’s roots. It’s a who’s who of Undead—liches, vampire lords, and skeletal folk of all shapes and sizes. Jergal, the apathetic former Lord of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
nocturnal club nicknamed the Afterparty resides beneath the tree’s roots. It’s a who’s who of Undead—liches, vampire lords, and skeletal folk of all shapes and sizes. Jergal, the apathetic former Lord of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
a trough on the floor, across the room, and into to an opening below the sphinx’s platform.
A gynosphinx named Senenura resides in this room. Initially indifferent to the characters, she asks them
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesn’t want to rile the goblins without good
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
a trough on the floor, across the room, and into to an opening below the sphinx’s platform.
A gynosphinx named Senenura resides in this room. Initially indifferent to the characters, she asks them
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
the Emerald Enclave If the party helps Reidoth by chasing off Venomfang, the druid privately approaches certain members of the group and urges them to join the Emerald Enclave. He speaks with those who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesn’t want to rile the goblins without good
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner sanctum (area G21), where the archmage’s true prize resides. The poem reads as follows: In the center
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner sanctum (area G21), where the archmage’s true prize resides. The poem reads as follows: In the center
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses
barn for treasure, chasing chickens and swine in the field, or dancing around 1d4 tied-up prisoners (commoners). The goblins have covered their captives’ heads with old buckets, flowerpots, and