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Returning 24 results for 'chasing willing reporting'.
Other Suggestions:
casting willing repeating
casting willing reverting
casting willing reporting
chain willing recording
casting willing recording
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for halflings, with a few big chairs for visitors of taller stock. Four halfling children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a
incentive, Speaker Huddle is willing to pay them 100 gp for the moose’s head, though she can be talked up to 125 gp with a successful DC 15 Charisma (Persuasion) check. She suggests that the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for halflings, with a few big chairs for visitors of taller stock. Four halfling children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a
incentive, Speaker Huddle is willing to pay them 100 gp for the moose’s head, though she can be talked up to 125 gp with a successful DC 15 Charisma (Persuasion) check. She suggests that the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
privately, if possible — asking for a full share of any treasure the characters claim during their next incursion into the Underdark, and a full reporting to her of all information given to Bruenor or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
privately, if possible — asking for a full share of any treasure the characters claim during their next incursion into the Underdark, and a full reporting to her of all information given to Bruenor or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters all the information in the beginning of this section. Alustriel and Tasha are willing to submit to magical means of determining the truth. They never deceived the characters, and they never
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters all the information in the beginning of this section. Alustriel and Tasha are willing to submit to magical means of determining the truth. They never deceived the characters, and they never
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other things. They have no known physical forms, instead preferring to roister along in commandeered vessels, such as willing party guests, animated statues, or meticulously trimmed topiary hedges
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
leaders. In the field, the army’s library is carried in a fortified and fire-protected wagon, surrounded by battle-hardened caretakers (often devastators or Iron Shadows) willing to give their lives to
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other things. They have no known physical forms, instead preferring to roister along in commandeered vessels, such as willing party guests, animated statues, or meticulously trimmed topiary hedges
Lorfiril, elven god of revelry and mirth—regularly accept. Clout-chasing empyreans routinely appear, eager to gain new followers or quench their foul moods. Party crashers are a common nuisance. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
leaders. In the field, the army’s library is carried in a fortified and fire-protected wagon, surrounded by battle-hardened caretakers (often devastators or Iron Shadows) willing to give their lives to
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
, without having to be told, that its orders include reporting back to Bel and whispering everything the sibriex said into its master’s ear. If characters refuse to let Balakros accompany them, the imp
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
, without having to be told, that its orders include reporting back to Bel and whispering everything the sibriex said into its master’s ear. If characters refuse to let Balakros accompany them, the imp
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
are friendly if the party includes one or more surface dwellers. They are willing to give the party a day or two’s worth of food and water rations. Society of Brilliance The characters stumble upon a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
are friendly if the party includes one or more surface dwellers. They are willing to give the party a day or two’s worth of food and water rations. Society of Brilliance The characters stumble upon a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Otherwise, the arrogant cadets are more than willing to use force to teach the upstart characters who’s boss. Give inspiration to any character who overcomes the situation without resorting to violence. Veena
orientation tasks (see “Reporting to Tarto” below). An officer’s mess on this level requires purple-level security or higher to enter. The mess is where instructors and other officers of the academy have
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
. Otherwise, the arrogant cadets are more than willing to use force to teach the upstart characters who’s boss. Give inspiration to any character who overcomes the situation without resorting to violence. Veena
orientation tasks (see “Reporting to Tarto” below). An officer’s mess on this level requires purple-level security or higher to enter. The mess is where instructors and other officers of the academy have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
willing creature within 30 feet of yourself to have Advantage on Dexterity (Stealth) checks. This blessing lasts until you finish a Long Rest or you use this feature again.
Level 3: Trickery Domain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
willing creature within 30 feet of yourself to have Advantage on Dexterity (Stealth) checks. This blessing lasts until you finish a Long Rest or you use this feature again.
Level 3: Trickery Domain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
woods and valley well. They’re willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think it’s foolish to travel “this cursed
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
woods and valley well. They’re willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think it’s foolish to travel “this cursed
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet