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                        Returning 12 results for 'chasing winning realm'.
                    
                
                        
                            
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                                        casting willing realm
                                    
                                
                                    
                                        chasing willing reach
                                    
                                
                                    
                                        casting winning reach
                                    
                                
                                    
                                        chain willing realm
                                    
                                
                                    
                                        chasing willing realm
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Now, they return to the subterranean realm at the head of a group of allies that might outnumber the adventurers four-to-one, depending on how many NPCs were recruited from the factions in Gauntlgrym
                                                
                                            
                                                
                                                     out while the winning force suffers a few casualties â anywhere from 10 to 50 percent â based on how difficult you judge the combat was for them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
                                                
                                            
                                                
                                                     serve Ilvaash are behind this plot. These mind flayer fanatics are renegades who hope to reconstruct and harness the power of the obelisk. Using the obelisk to focus wicked Far Realm power, the mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Undersigil Chaos thrives beneath the streets of Sigil. Also known as the Realm Below, the snaking labyrinth of ancient tunnels binds long-standing city structures to subterranean criminal crossroads
                                                
                                            
                                                
                                                    , flooded cisterns, and seemingly endless catacombs. Seasoned touts usually know of a few entrances to the Realm Below and can, for a fee, point eager explorers toward them, but few guides agree to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     legendary silver swords with which they cut through their foes. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread
                                                
                                            
                                                
                                                    , but most at least donât consider the githyanki their enemies.
 
 Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane donât age, the githyanki establish creches in remote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     WINNING
 As always in an Acquisitions Incorporated campaign, keep an open mind to alternative ways to advance the story, and donât worry if the characters happen to lose an important fight. The face
                                                
                                            
                                                
                                                     means of reaching Dangerous Business. Once on that ship, one of the spies might mistakenly open the portal door leading to the Far Realm horror, with the strike team members alone dragged into that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     its own realm.â Bond. âWe serve Janya by defining the future instead of dwelling on the past.â Flaw. âCross me and youâll regret it more than you can imagine.â Caught in the Middle Both Zisatta and
                                                
                                            
                                                
                                                     that both court members agree to, winning the support of both. Ending the Debate Whichever High Council member the characters align with can get them directions to the Girscamenâs wreck with only a few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Far Realm Cysts The influence of the Far Realm has warped a portion of the Doomvault, where several star-shaped chambers have been turned into a weird mix of worked stone and glistening walls. Unless
                                                
                                            
                                                
                                                     otherwise noted, these caverns are dark. Locations in the Far Realm Cysts are identified on map 5.6.  Map 5.6: Far Realm Cysts Lake of Madness An aboleth dwells in a watery crevasse, seething at its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     merest edge of Iuzâs realm. Iuzâs evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered
                                                
                                            
                                                
                                                     demigod. Upon winning his freedom, Iuz had no trouble reclaiming his homeland. He forged tenuous alliances with the leaders of the Bandit Kingdoms and the Horned Society, whom he controls through terror
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     to the rear wall. B4: Wall of Hubris Craig J Spearing  Five wizards sought to siphon power from the realm of Ilvaash, 
whom they assumed was weak. The wizards were wrong  Five human corpses slump
                                                
                                            
                                                
                                                     without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they donât know why. The githyanki make short, careful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     mostly interested in bragging rights, but theyâre open to other possible rewards. For example, the characters might propose that the losing team carry the winning teamâs gear for a day. Athletic
                                                
                                            
                                                
                                                     their flesh to the elements as possible. They must also contend with monstrous threats unique to this realm. If this encounter takes place in the tundra, the characters come across a scouting party of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
                                                
                                            
                                                
                                                     would rather not do or that theyâre unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     realmâ at night and wonât do so unless their payment is exorbitant (100 gp or more). On rare occasions when he has something to say, Szoldar speaks brusquely, while Yevgeni usually parrots his friend
                                                
                                            
                                                
                                                     wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
                                                
                                            
                                        






