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Returning 35 results for 'chasing words response'.
Other Suggestions:
chain world response
changing world response
craving world response
causing words response
charging words response
Monsters
Mordenkainen Presents: Monsters of the Multiverse
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
immune to Titivilus’s Twisting Words for 24 hours.Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
Monsters
Van Richten’s Guide to Ravenloft
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
annihilate it.” With those words, the psychically gifted priest Ulmed founded the Ulmist Inquisition, an order of psionic inquisitors that seeks to discover the wickedness hiding in people&rsquo
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
overcome their own assumptions. An easier version of this puzzle might involve counting the letters in any type of word the guard provides and responding with that number. Alternatively, the response
to the guard’s number might be any word with the same number of letters as that number—for example, “five” has four letters, making “duck” or “smog” suitable responses. The more your puzzle plays with numbers as words rather than digits, the more challenging it’s likely to be.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
overcome their own assumptions. An easier version of this puzzle might involve counting the letters in any type of word the guard provides and responding with that number. Alternatively, the response
to the guard’s number might be any word with the same number of letters as that number—for example, “five” has four letters, making “duck” or “smog” suitable responses. The more your puzzle plays with numbers as words rather than digits, the more challenging it’s likely to be.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the stones costs 1 gp for every five words in the message and takes one minute for every ten miles between the station and the destination. The gnomes at the receiving station will transcribe the
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the stones costs 1 gp for every five words in the message and takes one minute for every ten miles between the station and the destination. The gnomes at the receiving station will transcribe the
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don’t understand. Silver-tongued tricksters who test their talents on ogres typically end up eating
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
reader, divining wisdom from the past from the context of ruin sites Order 8 Ruin shaman, wielding magic that helps delve into ancient sites Chaos 9 Tomewielder, summoning fiery magic from the words in old writings Chaos 10 Warsinger, studying the magic used in ancient wars Chaos
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
reader, divining wisdom from the past from the context of ruin sites Order 8 Ruin shaman, wielding magic that helps delve into ancient sites Chaos 9 Tomewielder, summoning fiery magic from the words in old writings Chaos 10 Warsinger, studying the magic used in ancient wars Chaos
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don’t understand. Silver-tongued tricksters who test their talents on ogres typically end up eating
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
statues words in area 3) will hopefully declare that he or she looks away from the pool. Otherwise, a character must make a DC 20 Wisdom saving throw against a suggestion spell. On a failed save, the
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the pool’s magic has grown considerably hungrier over the long years of its isolation. In response to the cruelty of the yuan-ti, using the pool requires the sacrifice of a sentient creature.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
statues words in area 3) will hopefully declare that he or she looks away from the pool. Otherwise, a character must make a DC 20 Wisdom saving throw against a suggestion spell. On a failed save, the
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the pool’s magic has grown considerably hungrier over the long years of its isolation. In response to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
statues words in area 3) will hopefully declare that he or she looks away from the pool. Otherwise, a character must make a DC 20 Wisdom saving throw against a suggestion spell. On a failed save, the
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the pool’s magic has grown considerably hungrier over the long years of its isolation. In response to the cruelty of the yuan-ti, using the pool requires the sacrifice of a sentient creature.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
statues words in area 3) will hopefully declare that he or she looks away from the pool. Otherwise, a character must make a DC 20 Wisdom saving throw against a suggestion spell. On a failed save, the
divination pool has always required that a user make a personal sacrifice to gain its secrets. However, the pool’s magic has grown considerably hungrier over the long years of its isolation. In response to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
threat. Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
threat. Since gaining his position, Titivilus has convinced Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus
Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater has withdrawn to his palace and left day-to-day
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus
Dispater that countless plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater has withdrawn to his palace and left day-to-day
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
rest. Charisma is your spellcasting ability for this spell. Phenax’s Votary Piety 10+ Phenax trait Your words are inspired by Theros’s greatest liar. You have advantage on Charisma (Deception) checks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
rest. Charisma is your spellcasting ability for this spell. Phenax’s Votary Piety 10+ Phenax trait Your words are inspired by Theros’s greatest liar. You have advantage on Charisma (Deception) checks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any report of Yarana’s words. A worker mentions this to the Sugar Man if the characters don’t. In response to any description of the whistlers, the Sugar Man scoffs openly. He is taken aback if a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any report of Yarana’s words. A worker mentions this to the Sugar Man if the characters don’t. In response to any description of the whistlers, the Sugar Man scoffs openly. He is taken aback if a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Spells Sarya raised her hands and began to declaim the words of a very powerful spell, one of the most dangerous she knew, a spell designed to breach the barriers between the planes and create a
magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
indecipherable. The names for each pair of unicorns are key words from a well-known proverb. Before any of the unicorns share secrets with their riders, all of them must have their correct names painted on their
complete, but Nine’s name tag reads _ _ N _. If you are running this adventure for players who don’t have a good grasp of English proverbs, use different pairs of words that the players will have an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
indecipherable. The names for each pair of unicorns are key words from a well-known proverb. Before any of the unicorns share secrets with their riders, all of them must have their correct names painted on their
complete, but Nine’s name tag reads _ _ N _. If you are running this adventure for players who don’t have a good grasp of English proverbs, use different pairs of words that the players will have an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
white dragon has been starving out a fortified settlement by decimating the local caribou herds.
2 The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
white dragon has been starving out a fortified settlement by decimating the local caribou herds.
2 The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
before their personal name. Personal names are formed of two words; the first is usually determined by birth order, social status, or rank, and the second is an aspirational or lucky name
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
before their personal name. Personal names are formed of two words; the first is usually determined by birth order, social status, or rank, and the second is an aspirational or lucky name
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros