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Returning 35 results for 'chasing work rusting'.
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Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
to some of the workers in the town. While the parents work, the children are looked after and taught by the acolytes of Lathander who inhabit the Shrine of Lathander, which is currently the only
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
(coincidentally echoing the dwarven “-bar” naming convention used for citadels throughout the North). It was only when dwarves returned to work the mines below that Mirabar began to see its fortunes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
(coincidentally echoing the dwarven “-bar” naming convention used for citadels throughout the North). It was only when dwarves returned to work the mines below that Mirabar began to see its fortunes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
consider their society a meritocracy, where anyone can work hard and rise above their current station—provided they live long enough. Therefore, citizens maintain healthy lifestyles, drink medicinal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
consider their society a meritocracy, where anyone can work hard and rise above their current station—provided they live long enough. Therefore, citizens maintain healthy lifestyles, drink medicinal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
Gwyn Oresong can help them track these goblins to their base of operations: an old duergar mining outpost called Zorzula’s Rest inside a mountain near Phandalin. There, the Sawplee goblins work at the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
Gwyn Oresong can help them track these goblins to their base of operations: an old duergar mining outpost called Zorzula’s Rest inside a mountain near Phandalin. There, the Sawplee goblins work at the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
wanted anything more than to stop Vecna’s ritual. Chasing Kas Before Kas fled the sanctum, he muttered a phrase both Alustriel and Tasha overheard: “Finally, it ends in Pandesmos.” The women repeat
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chooses a creature appropriate for the terrain. 11–20 No complication. Designing Your Own Chase Tables The tables presented here don’t work for all possible environments. A chase through the sewers of
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chooses a creature appropriate for the terrain. 11–20 No complication. Designing Your Own Chase Tables The tables presented here don’t work for all possible environments. A chase through the sewers of
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
. Atop the sign is a rusting, oversized adornment: a warrior’s bucket helm with two eye slits (actually an upside-down washtub). Inside is a large, dimly lit, wood-paneled taproom. An open-tread wooden
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
. Atop the sign is a rusting, oversized adornment: a warrior’s bucket helm with two eye slits (actually an upside-down washtub). Inside is a large, dimly lit, wood-paneled taproom. An open-tread wooden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, drink, laughter, family, friends, and the satisfaction of doing a good day’s work. When all their necessities have been taken care of, halflings take it easy — and many of them find a way to turn idleness
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
flawless work of art, and the professors of perfection produce sculptural and architectural marvels. Prismari Professor of Perfection
Medium or Small Humanoid (Sorcerer), Any Alignment
Armor Class 13 (16
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, drink, laughter, family, friends, and the satisfaction of doing a good day’s work. When all their necessities have been taken care of, halflings take it easy — and many of them find a way to turn idleness
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
flawless work of art, and the professors of perfection produce sculptural and architectural marvels. Prismari Professor of Perfection
Medium or Small Humanoid (Sorcerer), Any Alignment
Armor Class 13 (16
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
for contracts. While anyone can pay Garmult to study in the House of Mastery, only those who’ve earned membership in the Bannerless Legion are welcome to socialize and find work here. Those who come
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
Bannerless Legion are welcome to socialize and find work here. Those who come around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
Bannerless Legion are welcome to socialize and find work here. Those who come around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
for contracts. While anyone can pay Garmult to study in the House of Mastery, only those who’ve earned membership in the Bannerless Legion are welcome to socialize and find work here. Those who come
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 1 Map 9.1: Lyn Armaal, Level 1 View Player Version 1. Audience Chamber This opulent hall features lapis lazuli tile work and murals depicting castles in the clouds as well as cloud
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
steal whatever hard-earned plunder he believes they have. His ship, the Stirge, is filled with scoundrels and cutthroats eager to do his dirty work. Laskilar also stays in contact with a host of wealthy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
for 42 gold galifars. 49–51 A shifter with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars. 52–54 Four warforged work together
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you and quickly move apart. 45–46 Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building. 47–48 "Stop her! She stole my necklace
for 42 gold galifars. 49–51 A shifter with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars. 52–54 Four warforged work together
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning a great work. The best carvers are honored as the leaders and shamans of the tribe, and their hands are seen as holy — literally becoming the hands of Skoraeus Stonebones as they work. Of course
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Laskilar (NE male Tethyrian human bandit captain wearing a cape of the mountebank) is a flamboyant, rakish pirate who’s grown tired of chasing merchant ships and hearing their captains whine and plead
steal whatever hard-earned plunder he believes they have. His ship, the Stirge, is filled with scoundrels and cutthroats eager to do his dirty work. Laskilar also stays in contact with a host of wealthy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 1 Map 9.1: Lyn Armaal, Level 1 View Player Version 1. Audience Chamber This opulent hall features lapis lazuli tile work and murals depicting castles in the clouds as well as cloud
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Office This area appears to be the business office of the warehouse, containing filing cabinets, a work desk, and a large table, along with two sets of rickety bunk beds.
If the characters arrive
meeting can be scheduled, and it’s obvious she just wants to be rid of the party and get back to her work. A search of this room turns up nothing suspicious. All the paperwork suggests that the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Office This area appears to be the business office of the warehouse, containing filing cabinets, a work desk, and a large table, along with two sets of rickety bunk beds.
If the characters arrive
meeting can be scheduled, and it’s obvious she just wants to be rid of the party and get back to her work. A search of this room turns up nothing suspicious. All the paperwork suggests that the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks any creatures that enter the chamber. The golem fights to the death and pursues trespassers relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work