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Returning 35 results for 'cheat work reflections'.
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Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Classes
Tasha’s Cauldron of Everything
necromancers practice their craft, a Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat
Classes
Tasha’s Cauldron of Everything
necromancers practice their craft, a Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat
Backgrounds
Sword Coast Adventurer's Guide
those who can’t appreciate fine art.
3
I always want to know how things work and what makes people tick.
4
I’m full of witty aphorisms and have a proverb for every occasion
.
5
I’m rude to people who lack my commitment to hard work and fair play.
6
I like to talk at length about my profession.
7
I don’t part with my money easily and will haggle
Backgrounds
Sword Coast Adventurer's Guide
you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craftsmanship.
Guild Artisan
can’t appreciate fine art.
3
I always want to know how things work and what makes people tick.
4
I’m full of witty aphorisms and have a proverb for every occasion.
5
I
Backgrounds
Baldur’s Gate: Descent into Avernus
Favorite Schemes
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below.
d6
Scam
1
I cheat at games of
work to ensure that this individual never crosses paths with me or those I care about.
2
I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
or roll on the table below.
d6
Scam
1
I cheat at games of chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their
friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must work to ensure that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness. d8 Personality Trait 1 I believe that anything worth
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness. d8 Personality Trait 1 I believe that anything worth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the carnival, they haunt the dark spaces between wagons and attractions, scanning the crowds for ticketless interlopers. Characters who have tickets or who work at the carnival are not targets for
these thieves. Some characters might catch glimpses of these spooky figures as reflections in mirrors, shadows in doorways, or out-of-place figures standing motionless in the moving crowd. Use these
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the carnival, they haunt the dark spaces between wagons and attractions, scanning the crowds for ticketless interlopers. Characters who have tickets or who work at the carnival are not targets for
these thieves. Some characters might catch glimpses of these spooky figures as reflections in mirrors, shadows in doorways, or out-of-place figures standing motionless in the moving crowd. Use these
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work.
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious
sacrifices to Auril, holding lotteries to determine who gets sacrificed on nights of the new moon (see “Sacrifices to Auril”). If Hlin’s theory is true and Sephek Kaltro is killing Ten-Towners who cheat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work.
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious
sacrifices to Auril, holding lotteries to determine who gets sacrificed on nights of the new moon (see “Sacrifices to Auril”). If Hlin’s theory is true and Sephek Kaltro is killing Ten-Towners who cheat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character to add their proficiency bonus to their roll. If the check is successful, the character wins. On a failed check, the character can opt to cheat in the late stages of the game and make a DC 19
Charisma (Deception) check. A successful check overrides the earlier failure. If the character loses gracefully and didn’t cheat, the deva (a gracious winner) still allows the party to speak with the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character to add their proficiency bonus to their roll. If the check is successful, the character wins. On a failed check, the character can opt to cheat in the late stages of the game and make a DC 19
Charisma (Deception) check. A successful check overrides the earlier failure. If the character loses gracefully and didn’t cheat, the deva (a gracious winner) still allows the party to speak with the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat death and to recover knowledge that might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
pouch containing 15 gp Favorite Schemes Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below. d6 Scam 1 I cheat at games of
make something of myself. (Any) d6 Bond 1 I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. 2 I owe everything to my
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat death and to recover knowledge that might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
pouch containing 15 gp Favorite Schemes Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on the table below. d6 Scam 1 I cheat at games of
make something of myself. (Any) d6 Bond 1 I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. 2 I owe everything to my
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strength as they work to master elemental power. The characters come up against the elemental prophets and confront one of the four cult leaders, whose identity depends on which part of the temple the
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strength as they work to master elemental power. The characters come up against the elemental prophets and confront one of the four cult leaders, whose identity depends on which part of the temple the
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
completes the designs in 1 hour of work. When the creature finishes its work, it is no longer charmed, and a death slaad appears within 30 feet of it and attacks anyone in sight. 80–85 Natural features
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
completes the designs in 1 hour of work. When the creature finishes its work, it is no longer charmed, and a death slaad appears within 30 feet of it and attacks anyone in sight. 80–85 Natural features
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more important than all the gold in Zinda.” Bond. “I would cheat and kill to keep my daughter with me, but I fear I will lose her as a result.” Flaw. “I have taken the easy way out before, and I would
characters’ work and travels. She admits to considering the adventuring life herself but knows that Nargis would never allow it. If asked about the attack on her, Zenia shares what happened. Based on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more important than all the gold in Zinda.” Bond. “I would cheat and kill to keep my daughter with me, but I fear I will lose her as a result.” Flaw. “I have taken the easy way out before, and I would
characters’ work and travels. She admits to considering the adventuring life herself but knows that Nargis would never allow it. If asked about the attack on her, Zenia shares what happened. Based on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy. 2 In the middle of the
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy. 2 In the middle of the
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
celebrated events on the calendar, from the first of Hammer to the last of Nightal. Hammer 1: Wintershield Marking the start of the new year, this observance is a widely recognized day off work, when
deception, attempting to cheat her in a deal, and buried her under a mountain of molten gold as punishment. A commemoration of that event, Leiruin is the day for guild members to pay their annual dues and