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Returning 35 results for 'check when replica'.
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Magic Items
Acquisitions Incorporated
transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity (Sleight of Hand) check.
Secret Satchel
As a rank 3 hoardsperson, your living loot satchel gets an
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) check can pull out a charged disk from the slot, causing the buzz saw to power down. This charged disk is identical to the disks that power the replica modrons. A character can topple the buzz saw over
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) check can pull out a charged disk from the slot, causing the buzz saw to power down. This charged disk is identical to the disks that power the replica modrons. A character can topple the buzz saw over
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals them, which can happen in one of two ways: The characters find Strahd’s letter in the secret room behind the library (area 9). The characters find the replica secret door in the attic of the
dollhouse (area 20). Once the house wills the secret door into existence, characters find it automatically if they search the wall (no ability check required). Characters who descend the spiral staircase
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sculpted rock. Anyone who has seen the castle recognizes this replica for what it is. The ceiling here is 15 feet high. A secret door in the south wall can be pulled open to a staircase landing (area X21
successful DC 10 Wisdom (Perception) check. Inside the hidden compartment is a tome of understanding. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s hidden in the miniature castle. The characters must smash their way into the castle to reach it.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
secret chest spell. By touching the replica, Sansuri can recall the larger chest (see “Treasure”), causing it to appear within 5 feet of her. No other creature can summon the full-sized chest in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
secret chest spell. By touching the replica, Sansuri can recall the larger chest (see “Treasure”), causing it to appear within 5 feet of her. No other creature can summon the full-sized chest in this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
DC 15 Wisdom (Perception) check find all of the house’s secret doors, including one in the attic that leads to a spiral staircase (a miniature replica of area 21). Rose and Thorn If either the
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sculpted rock. Anyone who has seen the castle recognizes this replica for what it is. The ceiling here is 15 feet high. A secret door in the south wall can be pulled open to a staircase landing (area X21
successful DC 10 Wisdom (Perception) check. Inside the hidden compartment is a tome of understanding. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s hidden in the miniature castle. The characters must smash their way into the castle to reach it.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reveals them, which can happen in one of two ways: The characters find Strahd’s letter in the secret room behind the library (area 9). The characters find the replica secret door in the attic of the
dollhouse (area 20). Once the house wills the secret door into existence, characters find it automatically if they search the wall (no ability check required). Characters who descend the spiral staircase
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
DC 15 Wisdom (Perception) check find all of the house’s secret doors, including one in the attic that leads to a spiral staircase (a miniature replica of area 21). Rose and Thorn If either the
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tool. Afterward, the character must succeed on a DC 22 Intelligence (Arcana) check to determine the sphere’s coordinates in the Astral Sea. On a failed check, the character fails to calculate the
sphere’s location but can try again the next day, reducing the DC of the check by 1 for each consecutive attempt. Other methods of finding the sphere are detailed in the “Adventure Hooks” section below. Once
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Ethereal Plane (with the help of a Leomund’s secret chest spell). While holding the replica chest, Mister Witch can use an action to summon the larger chest. He can send the larger chest back to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tool. Afterward, the character must succeed on a DC 22 Intelligence (Arcana) check to determine the sphere’s coordinates in the Astral Sea. On a failed check, the character fails to calculate the
sphere’s location but can try again the next day, reducing the DC of the check by 1 for each consecutive attempt. Other methods of finding the sphere are detailed in the “Adventure Hooks” section below. Once
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Ethereal Plane (with the help of a Leomund’s secret chest spell). While holding the replica chest, Mister Witch can use an action to summon the larger chest. He can send the larger chest back to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(Athletics) check. Statues 1d6
Statue’s Form
1d6
Statue’s Form
1 Cloaked vampire 4 Mummy lord 2 Death knight 5 Skeletal goat 3 Lich 6 Wraith Creatures 1d6
Guardian(s)
1 A Hostile Swarm of
1 Basket containing what appears to be the Wand of Orcus but is actually a powerless replica (worth 50 GP) that radiates a false magical aura when subjected to a Detect Magic spell 2 Malachite skull
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(Athletics) check. Statues 1d6
Statue’s Form
1d6
Statue’s Form
1 Cloaked vampire 4 Mummy lord 2 Death knight 5 Skeletal goat 3 Lich 6 Wraith Creatures 1d6
Guardian(s)
1 A Hostile Swarm of
1 Basket containing what appears to be the Wand of Orcus but is actually a powerless replica (worth 50 GP) that radiates a false magical aura when subjected to a Detect Magic spell 2 Malachite skull
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in its bow.
The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check Falling. A creature that falls from the boat or the portal plummets 10,000 feet to the ground; it takes 70 (20d6) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in its bow.
The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check Falling. A creature that falls from the boat or the portal plummets 10,000 feet to the ground; it takes 70 (20d6) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 15 Intelligence (Arcana) check. Spite alone can use the replica to recall the larger chest, which contains two spellbooks titled Spells of Spite, volumes I and II. These books contain all the
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 15 Intelligence (Arcana) check. Spite alone can use the replica to recall the larger chest, which contains two spellbooks titled Spells of Spite, volumes I and II. These books contain all the
Strength (Athletics) check.
Desk. A beautiful rolltop desk contains quill pens, jars of ink, blank scrolls, notes, notebooks, and 1d6 empty copper scroll canisters designed to fit inside the pneumatic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face
requires a successful DC 17 Dexterity check. Two successful tosses earn one roll on the Carnival Prizes table; three successes earn two rolls on the table. Catch the Dragon by the Tail “Prizes! Prizes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face
requires a successful DC 17 Dexterity check. Two successful tosses earn one roll on the Carnival Prizes table; three successes earn two rolls on the table. Catch the Dragon by the Tail “Prizes! Prizes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
items; track resources Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to negotiate a price for goods and services, assess the
delivered to your franchise headquarters within one day. With a successful DC 15 Charisma (Persuasion) check, you also negotiate a 50 percent discount on the item. If you fail the check, you cannot use this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
items; track resources Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to negotiate a price for goods and services, assess the
delivered to your franchise headquarters within one day. With a successful DC 15 Charisma (Persuasion) check, you also negotiate a 50 percent discount on the item. If you fail the check, you cannot use this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Intelligence check reveals the problem. Anyone proficient with jeweler’s tools or tinker’s tools has advantage on the roll. Inside the music box is a brass cylinder dotted with tiny pegs. When the
successful DC 15 Dexterity checks, each check requiring an action. These checks can be made by one character or multiple characters working together. Characters who try to fix the music box hear Shemshime’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Intelligence check reveals the problem. Anyone proficient with jeweler’s tools or tinker’s tools has advantage on the roll. Inside the music box is a brass cylinder dotted with tiny pegs. When the
successful DC 15 Dexterity checks, each check requiring an action. These checks can be made by one character or multiple characters working together. Characters who try to fix the music box hear Shemshime’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to the throne room—or by two such demons if a single character has both items. Throne Passage. A character who examines the throne and succeeds on a DC 15 Wisdom (Perception) check discovers a small
replica of the crown inlaid in silver on the lower front panel of the seat. If the silver end of the scepter is applied to this inlay, the throne sinks down and reveals a 5-foot-wide passageway that leads south.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to the throne room—or by two such demons if a single character has both items. Throne Passage. A character who examines the throne and succeeds on a DC 15 Wisdom (Perception) check discovers a small
replica of the crown inlaid in silver on the lower front panel of the seat. If the silver end of the scepter is applied to this inlay, the throne sinks down and reveals a 5-foot-wide passageway that leads south.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
southwest wall of this room contains a secret door to the exterior. Vidorant uses this door often. A character who examines the wall and succeeds on a DC 15 Wisdom (Perception) check spots the door
who searches the floor for traps and succeeds on a DC 15 Wisdom (Perception) check detects the trap, which can be disabled by placing a strong object such as a pole or crowbar between the floor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
southwest wall of this room contains a secret door to the exterior. Vidorant uses this door often. A character who examines the wall and succeeds on a DC 15 Wisdom (Perception) check spots the door
who searches the floor for traps and succeeds on a DC 15 Wisdom (Perception) check detects the trap, which can be disabled by placing a strong object such as a pole or crowbar between the floor