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Returning 35 results for 'checking real grinding to her rage'.
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Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
hear an incessant scraping sound in their minds.
Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they have disadvantage on Dexterity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
summoning. If the characters helped Dzaan’s simulacrum become a real person in chapter 2 (see “Lost Spire of Netheril”), he might be present as well. Without a full complement of spells, Dzaan isn’t nearly as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
summoning. If the characters helped Dzaan’s simulacrum become a real person in chapter 2 (see “Lost Spire of Netheril”), he might be present as well. Without a full complement of spells, Dzaan isn’t nearly as
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
wilderness trek without checking for encounters along the way. Just as movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
wilderness trek without checking for encounters along the way. Just as movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
the real Jander, though an improbable number of them have already achieved semi-tragic ends. At least one Jander remains trapped in Ravenloft, forever seeking a peace he’ll never deserve. Jander
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a rage, Jander slew all those he blamed for keeping him and Anna apart. In the aftermath of the slaughter, the Mists gathered around Jander, transporting him to Barovia. There, Jander met Strahd von
the real Jander, though an improbable number of them have already achieved semi-tragic ends. At least one Jander remains trapped in Ravenloft, forever seeking a peace he’ll never deserve. Jander
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
again until it has used a different one. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within
THE FAR REALM: REAL YET UNREAL
Regional Effects The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: Underground surfaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to the Far Realm has made him sleep-deprived and irritable. His eyes are bloodshot, and he hears whispers of things that aren’t real. Only Melissara can control his inexplicable rage toward visitors
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
again until it has used a different one. Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within
THE FAR REALM: REAL YET UNREAL
Regional Effects The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects: Underground surfaces
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working together
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
checking out the drawbridge?
In the Dungeons & Dragons game, each player creates an adventurer (also called a character) and teams up with other adventurers (played by friends). Working together
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally). d8 Personality Trait
1 My previous employer didn’t respect
making money if you can’t enjoy the finer things in life? (Any)
6 Power. Money is fine, but real power means never having to say you’re sorry. (Evil)
d6 Bond
1 I have a family member
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
left you a blend of seething rage, practiced nonchalance, and keen knowledge of where the bodies are buried (perhaps literally). d8 Personality Trait
1 My previous employer didn’t respect
making money if you can’t enjoy the finer things in life? (Any)
6 Power. Money is fine, but real power means never having to say you’re sorry. (Evil)
d6 Bond
1 I have a family member
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
4–5. The giant makes one attack with its fist against every
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
4–5. The giant makes one attack with its fist against every
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
model of Hurricane Tower is a solid box because the spyder-fiends don’t have information about its layout. The webs holding the tower in place look significantly more durable in the model than in real
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
model of Hurricane Tower is a solid box because the spyder-fiends don’t have information about its layout. The webs holding the tower in place look significantly more durable in the model than in real
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
is revealed to be an abandoned, icy ruin. The chest and the table are real objects that remain after the illusion is dispelled. Treasure. The chest is an abracadabrus (see appendix D) that Iriolarthas
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
not here, Thullen is either in his quarters (area 20) or checking on his niece and nephew in area 23. Lurking among the flora are seven awakened shrubs that guard the greenhouse and protect the other
easily moved to violence. Only those who harm his plants or his sister’s children stir the deep-seated rage inside him. Unlike other cloud giant nobles, Thullen doesn’t wear a mask to illustrate his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
not here, Thullen is either in his quarters (area 20) or checking on his niece and nephew in area 23. Lurking among the flora are seven awakened shrubs that guard the greenhouse and protect the other
easily moved to violence. Only those who harm his plants or his sister’s children stir the deep-seated rage inside him. Unlike other cloud giant nobles, Thullen doesn’t wear a mask to illustrate his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
real nature sends him into a murderous rage. Eldeth Feldrun A female shield dwarf scout from Gauntlgrym, Eldeth is high spirited and proud of both her heritage and her people’s achievement in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
real nature sends him into a murderous rage. Eldeth Feldrun A female shield dwarf scout from Gauntlgrym, Eldeth is high spirited and proud of both her heritage and her people’s achievement in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant — better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
circumstances of his death and goes about his business as if he were still alive. He moves from one telescope to another, occasionally consulting the astronomical charts on the table or checking the ritual
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant — better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
circumstances of his death and goes about his business as if he were still alive. He moves from one telescope to another, occasionally consulting the astronomical charts on the table or checking the ritual
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this darkness. For example, a barbarian’s rage might be seen as a form of daelkyr-induced madness, or a sorcerer’s Sorcerous Origin could be the result of a daelkyr experiment.
When a character has
of being watched—or realizing that something else is using your eyes. Belashyrra can force its victims to question whether what they perceive is real, or can fill their world with such terrors that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this darkness. For example, a barbarian’s rage might be seen as a form of daelkyr-induced madness, or a sorcerer’s Sorcerous Origin could be the result of a daelkyr experiment.
When a character has
of being watched—or realizing that something else is using your eyes. Belashyrra can force its victims to question whether what they perceive is real, or can fill their world with such terrors that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lurks, because uttering its real name risks attracting its attention. Its actual form, if it even has one, is unknown; it’s most often represented as an ooze-like creature with many tentacles or a purple
, an eight-limbed maestro of slaughter. If allowed to operate unchecked, he could rend his way through an entire drow city in a berserk rage. Keeping him restrained is one of the few acts of Lolth that