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Returning 35 results for 'checking revering gain to have roots'.
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Classes
Player’s Handbook
orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.
Revering nature above all
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles
Monsters
Bigby Presents: Glory of the Giants
and livestock to thrive in the surrounding region. An ancient tree towers from the crest of the hill.
When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two
massive arms. The cradle uses tree roots and waves of dirt to entangle and entomb foes.
If the cradle is destroyed, the scion of Grolantor inside it awakens. Standing 50 feet tall, the scion devours
Monsters
Bigby Presents: Glory of the Giants
tree towers from the crest of the hill.
When roused, a cradle of the hill scion rises as a mass of dirt, stone, and roots with two massive arms. The cradle uses tree roots and waves of dirt to
feet of the scion gain a +7 bonus to attack and damage rolls.
Farming Weather. The weather within 6 miles of the scion is always ideal for farming: sunny and warm with occasional showers.
If the scion
Monsters
Eberron: Rising from the Last War
. Illmarrow is a fiefdom on the isle of Farlnen — home to a community of elves exiled from Aerenal, who have practiced necromancy for centuries. But Lady Illmarrow’s roots extend far beyond her
for personal gain, but Illmarrow cares for nothing except increasing her necromantic knowledge and finding a way to restore her lost mark.
LADY ILLMARROW AND THE BLOOD OF VOL
The Blood of Vol and
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all
, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all, individual Druids gain their magic from nature, a nature
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druid’s level 1 features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction. Revering nature above all, individual Druids gain their magic from nature, a nature
arises, Druids take a more active role as adventurers who combat the threat. Becoming a Druid... As a Level 1 Druid Gain all the traits in the Core Druid Traits table. Gain the Druid’s level 1 features
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
: Revenant Blade Prerequisite: Elf You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits: Increase your Dexterity or
classes
Basic Rules (2014)
spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.
Checking and rechecking his work, a human scribes an intricate magic
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20th
+6
Signature Spells
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Class Features
As a wizard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
. Your job is to find capable comrades to help you with your quest and to gain the support of other powerful people.
4 While you are still recognized as a noble, your lands were lost in the war and your title is all but meaningless. Can you find a way to regain your birthright?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Noble Are you part of one of the noble families of Sharn, or you a scion of a distant line? If you have your roots in Sharn, you likely have a family estate in an upper ward. However, being so close
. Your job is to find capable comrades to help you with your quest and to gain the support of other powerful people.
4 While you are still recognized as a noble, your lands were lost in the war and your title is all but meaningless. Can you find a way to regain your birthright?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this Dark Gift. Additionally, you gain the traits that follow. Misty Travels d4 Origin
1 You learned a secret about the nature of the Mists. Ever since, you can manipulate them, but the lands
you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). If you have spell slots of 2nd level or higher
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this Dark Gift. Additionally, you gain the traits that follow. Misty Travels d4 Origin
1 You learned a secret about the nature of the Mists. Ever since, you can manipulate them, but the lands
you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this Dark Gift). If you have spell slots of 2nd level or higher
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
is 0. Characters who have renown greater than 0 in a faction can gain its support in times of need by reaching out to an influential NPC member of that faction. As a character’s renown improves, so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
is 0. Characters who have renown greater than 0 in a faction can gain its support in times of need by reaching out to an influential NPC member of that faction. As a character’s renown improves, so
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
It’s Just Business With its roots set firmly in heroic fantasy, D&D might feel out of sync with modern-day business dealings. But the game and its settings are actually a perfect fit for such tropes
gain money, power, and influence into D&D adds another layer of depth to the story your campaigns create.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
wards. Who knows what ancient artifacts and treasures it might contain? Blood Crescent House Tharashk established this tiny port at the end of the Last War. The house hopes to gain access to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
It’s Just Business With its roots set firmly in heroic fantasy, D&D might feel out of sync with modern-day business dealings. But the game and its settings are actually a perfect fit for such tropes
gain money, power, and influence into D&D adds another layer of depth to the story your campaigns create.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
wards. Who knows what ancient artifacts and treasures it might contain? Blood Crescent House Tharashk established this tiny port at the end of the Last War. The house hopes to gain access to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic
actions. Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you. Level 6: Aspect of the Wilds You gain one of the following options
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic
actions. Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you. Level 6: Aspect of the Wilds You gain one of the following options
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
, including divine benefits they can gain as rewards for their piety. Chapter 3 turns to the mortal world, the lands in which the epic adventures of Theros unfold. It covers the three city-states of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore. The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This
, including divine benefits they can gain as rewards for their piety. Chapter 3 turns to the mortal world, the lands in which the epic adventures of Theros unfold. It covers the three city-states of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creatures for personal gain. Valentin’s classes focus on dissection and decay. He and Dean Lisette often clash over his cavalier treatment of animals, but that hasn’t stopped her from using his discoveries
to be Willowdusk’s roots. She protected them from a pack of hungry groffs and shepherded them back to Widdershins Hall, offering a lecture on proper herb-gathering practices during the journey. Her
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
creatures for personal gain. Valentin’s classes focus on dissection and decay. He and Dean Lisette often clash over his cavalier treatment of animals, but that hasn’t stopped her from using his discoveries
to be Willowdusk’s roots. She protected them from a pack of hungry groffs and shepherded them back to Widdershins Hall, offering a lecture on proper herb-gathering practices during the journey. Her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Roaringhorn hails from a Waterdhavian noble family, with all the self-assurance and pride that entails. He pursued his talent for the arcane arts, but never forgot his roots or lost his fondness for spending
. Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it. A character can gain use of the shield
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
follows a muse generally does so to gain a deeper understanding of what that muse represents and how to best convey that understanding to others through performance. If your bard character has a muse, it
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Roaringhorn hails from a Waterdhavian noble family, with all the self-assurance and pride that entails. He pursued his talent for the arcane arts, but never forgot his roots or lost his fondness for spending
. Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it. A character can gain use of the shield
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
follows a muse generally does so to gain a deeper understanding of what that muse represents and how to best convey that understanding to others through performance. If your bard character has a muse, it
, its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of Dran Enterprises becomes a prime suspect, with its agents found on the scene for both attacks. And all the while, the shadowy members of the Six pull together a tangled plot to gain control
of the orrery to destroy Acquisitions Incorporated — and bring ruin to Faerûn. As the adventure unfolds, the characters travel hither and yon across the Sword Coast and the North, checking in on some






