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Returning 35 results for 'checks was races'.
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Monsters
Curse of Strahd
has leathery wings and a flying speed of 40 feet.11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16–17: Spider
feet and its high jump is up to 10 feet, with or without a running start.20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
enemies. You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
recording on your character sheet: Attack rolls using weapons you’re proficient with Attack rolls with spells you cast Ability checks using skills you’re proficient in Ability checks using tools
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
recording on your character sheet: Attack rolls using weapons you’re proficient with Attack rolls with spells you cast Ability checks using skills you’re proficient in Ability checks using tools
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus can’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other races. Some find their purpose living among other subterranean races, and a few make their way to the surface. Those who study the arcane arts of illusion in particular often range far from home
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other races. Some find their purpose living among other subterranean races, and a few make their way to the surface. Those who study the arcane arts of illusion in particular often range far from home
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all the DCs for Charisma checks in the “Goodwill Tour” section are increased by 2. Afterward, the lizardfolk treat the characters with cold hostility. Even if the characters own up to their mistake
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all the DCs for Charisma checks in the “Goodwill Tour” section are increased by 2. Afterward, the lizardfolk treat the characters with cold hostility. Even if the characters own up to their mistake
view. There is no longer a chance of Saltmarsh becoming allied with the lizardfolk, and if the shamans succeed in their takeover they will withdraw the tribe from any discussions of alliance with other races as well.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, or shunned. They typically live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish
camouflage while hunting in the wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide. Horrific Offspring. It’s possible to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, or shunned. They typically live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish
camouflage while hunting in the wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide. Horrific Offspring. It’s possible to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloud Giant Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloud Giant Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
variety of situations. Chapter 8 presents advice for using attack rolls, ability checks, and saving throws. It also includes options appropriate for certain play styles and campaigns, including
guidelines for using miniatures, a system for handling chase scenes, and rules for madness. If you like to create your own stuff, such as new monsters, races, and character backgrounds, chapter 9 shows you
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
make Charisma checks to gauge their reaction. Characters can learn the following information through observation and questioning. They need to be careful, however, not to attract attention for asking
makes them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
make Charisma checks to gauge their reaction. Characters can learn the following information through observation and questioning. They need to be careful, however, not to attract attention for asking
makes them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
make Charisma checks to gauge their reaction. Characters can learn the following information through observation and questioning. They need to be careful, however, not to attract attention for asking
them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
make Charisma checks to gauge their reaction. Characters can learn the following information through observation and questioning. They need to be careful, however, not to attract attention for asking
them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
variety of situations. Chapter 8 presents advice for using attack rolls, ability checks, and saving throws. It also includes options appropriate for certain play styles and campaigns, including
guidelines for using miniatures, a system for handling chase scenes, and rules for madness. If you like to create your own stuff, such as new monsters, races, and character backgrounds, chapter 9 shows you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rolls with spells you cast Ability checks using skills you’re proficient in Ability checks using tools you’re proficient with Saving throws you’re proficient in Saving throw DCs for spells you cast
Ability Scores", tools in "Equipment.") Your background gives you additional skill and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days when the two races first met. “They invent their own gods… the very definition of insanity.”
— Sabal Mizzrym of Menzoberranzan
God Makers. Kuo-toa worship gods of their own creation, but if
Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rolls with spells you cast Ability checks using skills you’re proficient in Ability checks using tools you’re proficient with Saving throws you’re proficient in Saving throw DCs for spells you cast
Ability Scores", tools in "Equipment.") Your background gives you additional skill and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days when the two races first met. “They invent their own gods… the very definition of insanity.”
— Sabal Mizzrym of Menzoberranzan
God Makers. Kuo-toa worship gods of their own creation, but if
Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
).
Secret Door. The slime obscures a secret door. Ability checks made to search the walls for secret doors are made with disadvantage until the slime is scraped off the section of wall in which the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
).
Secret Door. The slime obscures a secret door. Ability checks made to search the walls for secret doors are made with disadvantage until the slime is scraped off the section of wall in which the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
. Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell. Languages. You can speak, read, and write
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, oblivious to their presence. Though it might step on characters who don’t get out of its way, it fights only in self-defense. Deinonychus. A wild boar races across the party’s path, followed closely by
Survival skill, all the characters’ checks are made with advantage. Velociraptor. A pack of 3d6 velociraptors (see appendix D) burst out from behind cover and attack. Make a single Dexterity (Stealth