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                        Returning 35 results for 'chest when rolls'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10
                                                
                                            
                                                
                                                     Disadvantage on attack rolls and ability checks.
Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at least 30
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     throw or be infected with a diseaseâa minuscule slaad egg.
A Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a
                                                
                                            
                                                
                                                     slaad tadpole. In the 24-hour period before the tadpole is born, the host feels unwell; its speed is halved; and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the
                                                
                                            
                                                
                                                     attack rolls and ability checks.
Unusual Nature. The bodak doesnât require air, food, drink, or sleep.Fist. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
                                                
                                            
                                        
                                                    Red Slaad
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    , and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the hostâs chest in 1 round, killing the host in the
                                                
                                            
                                                
                                                     at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved
                                                
                                            
                                        
                                                    Red Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth
                                                
                                            
                                                
                                                    , the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of
                                                
                                            
                                        
                                                    Symbol
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
                                                
                                            
                                                
                                                     communication and has disadvantage on attack rolls and ability checks.
Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     domains or provide useful information in exchange for food.     
   âSometimes a chest is just a chest, but donât bet on it.â
 â X the Mysticâs 3rd rule of dungeon survival
  
 Mimic
 Medium
                                                
                                            
                                                
                                                    .
 Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
 Actions
 Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the hostâs chest in 1 round, killing
                                                
                                            
                                                
                                                     one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     severity, see chapter 5.  Trap Trigger   d6 Trigger   1 Stepped on (floor, stairs) 2 Moved through (doorway, hallway) 3 Touched (doorknob, statue) 4 Opened (door, treasure chest) 5 Looked at (mural, arcane
                                                
                                            
                                                
                                                    , or sleep-inducing 37â39 Floor tiles are electrified 40â43 Glyph of warding 44â46 Huge wheeled statue rolls down corridor 47â49 Lightning bolt shoots from wall or object 50â52 Locked room floods with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     found the trigger and no check is required. Foiling traps can be a little more complicated. Consider a trapped treasure chest. If the chest is opened without first pulling on the two handles set in its
                                                
                                            
                                                
                                                     sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if itâs trapped. Rather than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     found the trigger and no check is required. Foiling traps can be a little more complicated. Consider a trapped treasure chest. If the chest is opened without first pulling on the two handles set in its
                                                
                                            
                                                
                                                     sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it's trapped. Rather than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     olive oil. The shipâs food stores are relatively fresh, though nothing is particularly appetizing. 5. Shipâs Stores Two coiled lengths of rope and three rolls of sailcloth lie on the deck alongside a
                                                
                                            
                                                
                                                     next to the aft door to the central bulkhead. Each hammock is occupied by a scaled figure.
 A small chest or box of some sort lies under the most forward hammock. There appear to be weapons under each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     carving the demon lordâs symbol on their chest over the heart. Orcusâs power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
                                                
                                            
                                                
                                                     damage on a failed save.
  Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     on the degree of failure. For example, a character who fails to disarm a trapped chest might accidentally spring the trap if the check fails by 5 or more, whereas a lesser failure means the trap wasnât
                                                
                                            
                                                
                                                    . For example, rolling a 1 on a failed attempt to pick a lock might jam the lock, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue. For attack rolls, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Harpyâs Return The harpy that makes its lair in the crowâs nest (area C1) returns to the ship when one of these conditions is met: The characters find the captainâs chest in the hold (area C9) and
                                                
                                            
                                                
                                                     Rose, but if the players come up with a strong argument (possibly supported with high rolls on Charisma checks), the harpy cooperates. These tactics are the most likely to convince the harpy to leave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     demon lordâs symbol on its chest over the heart. Orcusâs power flays body, mind, and soul, leaving behind a sentient husk that sucks in all life energy near it. Most bodaks come into being in this way
                                                
                                            
                                                
                                                     a chest wound, an opening where a mortal humanoidâs heart would be. Orcus can recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls. You can change the armorâs model whenever you finish a short or long
                                                
                                            
                                                
                                                     counts as a simple melee weapon while you arenât holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the circle in this way again. In addition, non-evil creatures within the circle have disadvantage on attack rolls and saving throws. The statue within the ritual circle is 2 feet tall, weighs 100 pounds
                                                
                                            
                                                
                                                     similar but broken statue near a locked iron chest and a pile of books (see âTreasureâ for more information on the chest and books). The broken statue is similar to the statue in the circle, except it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
                                                
                                            
                                                
                                                     Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . B47: Treasure Room A subterranean breeze stirs in this room. A large, padlocked chest sits near the north wall. Behind it hangs a tapestry of a desert scene.
 The tapestry behind the chest is a hostile
                                                
                                            
                                                
                                                     chest with a successful DC 15 Dexterity (Sleight of Hand) check using thievesâ tools. Secret Door. The south wall holds a secret door to area B46. The outline of the door is visible here. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     long chest. An alcove in the far wall displays a small statue of a leaping stag.
 This is Derwythâs private resting chamber. Treasure. The stag statue in the alcove is made of fine wood and worth
                                                
                                            
                                                
                                                     160 gp. The chest is unlocked; it contains a bag of 50 gp; three Potions of Healing in ceramic flagons; gardening implements; and worn robes, cloaks, tunics, boots, and sandals. H5: Library and Workshop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Chest. A padlocked iron chest to the east has a lid embossed with tiny spiders.
 Rilna carries the key to the padlocked chest, or the lock can be picked with a successful DC 20 Dexterity check using
                                                
                                            
                                                
                                                     thievesâ tools. Treasure. The chest contains 800 gp, six zircons (50 gp each), four garnets (100 gp each), a topaz (500 gp), and two potions of healing. The cabinet contains twenty flasks, each one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Resolution and Consequences You determine the consequences of attack rolls, ability checks, and saving throws. In most cases, doing so is straightforward. When an attack hits, it deals damage. When a
                                                
                                            
                                                
                                                     consequences depending on the degree of failure. For example, a character who fails to disarm a trapped chest might accidentally spring the trap if the check fails by 5 or more, whereas a lesser failure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     dispelled or triggered
 You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area
                                                
                                            
                                                
                                                     has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an
                                                
                                            
                                                
                                                     time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks. Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     dispelled or triggered
 You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area
                                                
                                            
                                                
                                                     has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     first holds a cyclops; the second holds a dead elf; the third holds a bugbear slumped against a bench; and the fourth holds a hunched, gray-skinned figure in robes. A worn chest sits along the roomâs
                                                
                                            
                                                
                                                     northwest wall. Leaning next to it is a giant-size club.
 The chest contains confiscated weapons and equipment from prisoners kept in the nearby cells. Itâs locked and requires a DC 20 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     chest while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players donât need to take turns, but the DM listens to every player and decides how to
                                                
                                            
                                                
                                                     uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure.
 Every character and monster in the game has capabilities defined by six ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Crawlway. Hidden behind a bas-relief depicting a crocodile-headed humanoid holding up a trapezoidal chest, a crawlway leads to area 62D. Close inspection of the relief reveals that the chestâs
                                                
                                            
                                                
                                                     door at the west end of the hallway slides open, and the stone juggernaut in area 62D rolls down the corridor. Each creature in the gas cloud that is not immune to the poisoned condition must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     wall above a 10-foot-tall basalt table with some valuable items resting on it and a large iron chest tucked underneath it (see âTreasureâ). Two wardrobes of fire-scorched wood stand against the west wall
                                                
                                            
                                                
                                                     a gilded iron handle and frame (worth 250 gp and weighing 125 pounds), and a bronze jewelry chest (worth 250 gp and weighing 250 pounds) that contains six giant-sized gold rings with gemstones set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     need it. Sometimes the players might give you a group answer: âWe go through the door.â Other times, individual players might want to do specific thingsâone might search a chest while another examines a
                                                
                                            
                                                
                                                     situations. Combat. In combat, many situations involve attack rolls or saving throws. The rules of combat can help you determine the effectiveness of a characterâs actions. The âRunning Combatâ section in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the elfâs chest. The cat is part of the lidâs carving, not a separate sculpture. A character who inspects the sarcophagus closely and succeeds on a DC 17 Wisdom (Perception) check realizes that itâs a
                                                
                                            
                                                
                                                     activating. When the sphere is released, all creatures present roll initiative, and the sphere rolls initiative with a +8 bonus. On its turn, it moves in a straight line until it reaches a corner, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a minerâs pick close to his chest
                                                
                                            
                                                
                                                     bonus to attack rolls made with it and adds her Strength bonus (+3) to the weaponâs damage on a hit. If Noori is revived, she is startled and confused by her surroundings. Like most Uthgardt, she is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     might give you a group answer: âWe go through the door.â Other times, individual players might want to do specific thingsâone might search a chest while another examines a bookshelf. Outside combat, the
                                                
                                            
                                                
                                                     situations. Combat. In combat, many situations involve attack rolls or saving throws. The rules of combat can help you determine the effectiveness of a characterâs actions. The âRunning Combatâ section in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
                                                
                                            
                                                
                                                     storm, Leomundâs secret chest, Mordenkainenâs faithful hound, stoneskin
 5th level: Bigbyâs hand, cloudkill, geas, wall of force
 6th level: globe of invulnerability, guards and wards, true seeing
                                                
                                            
                                        






