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Returning 35 results for 'chief realize guild to have realm'.
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Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Briny Maze Ilvaash’s domain in the Far Realm is a confusing tangle of disturbingly organic tunnels and chambers. Those trapped within it might never realize the overall shape is reminiscent of a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Briny Maze Ilvaash’s domain in the Far Realm is a confusing tangle of disturbingly organic tunnels and chambers. Those trapped within it might never realize the overall shape is reminiscent of a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wrapping Up If the characters defeat the refraction of Ilvaash, the entire Briny Maze shudders. Any denizens of the maze still within it realize that the godlet has been dealt a terrible blow, and
defeat the refraction: Far Realm Access. Access to the rest of the Far Realm is enabled. A second gateway opens beside the passage to Illithinoch in the Briny Maze (area B1). The second gateway
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chief. Keeping the Balance What most war chiefs don’t realize, or trust in, is the fact that orogs aren’t a direct threat to their rule. By nothing more than their presence, orogs serve as a balancing
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize. Bruce Brenneise The old mind flayer stronghold of Illithinoch has become even more
terrifying with the rise of a cult dedicated to an evil Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin’s townspeople into mind flayers—will be far more harrowing than the characters realize. Bruce Brenneise The old mind flayer stronghold of Illithinoch has become even more
terrifying with the rise of a cult dedicated to an evil Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wrapping Up If the characters defeat the refraction of Ilvaash, the entire Briny Maze shudders. Any denizens of the maze still within it realize that the godlet has been dealt a terrible blow, and
defeat the refraction: Far Realm Access. Access to the rest of the Far Realm is enabled. A second gateway opens beside the passage to Illithinoch in the Briny Maze (area B1). The second gateway
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chief. Keeping the Balance What most war chiefs don’t realize, or trust in, is the fact that orogs aren’t a direct threat to their rule. By nothing more than their presence, orogs serve as a balancing
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
includes Chief Dorbo and Quartermaster Senni, Nomi Pathshutter and Gurnik Tapfinger representing the Stoneheart Enclave, Kazook Pickshine representing the Miners’ Guild, and Burrow Warden Jadger’s ghost or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana Born nearly one thousand years ago in Atagua, Yarana (neutral good, human scout) was the most talented of the elite Cababa warriors of ancient times. Days before becoming her people’s chief
, Yarana and her faithful companion Nene were murdered by an envious rival. Their remains floated down the river Holroro and slipped into the realm of the Ghost Orchid Tepui. There, Chimagua found Yarana
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana Born nearly one thousand years ago in Atagua, Yarana (neutral good, human scout) was the most talented of the elite Cababa warriors of ancient times. Days before becoming her people’s chief
, Yarana and her faithful companion Nene were murdered by an envious rival. Their remains floated down the river Holroro and slipped into the realm of the Ghost Orchid Tepui. There, Chimagua found Yarana
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
includes Chief Dorbo and Quartermaster Senni, Nomi Pathshutter and Gurnik Tapfinger representing the Stoneheart Enclave, Kazook Pickshine representing the Miners’ Guild, and Burrow Warden Jadger’s ghost or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
traditions of the past. What caused you to leave your hold? Are you serving your clan and honing your skills, or have you been exiled from your homeland? The Realm Below. How has the Realm Below
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
traditions of the past. What caused you to leave your hold? Are you serving your clan and honing your skills, or have you been exiled from your homeland? The Realm Below. How has the Realm Below
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of an immortal overlord. This is the realm of the vampire Count Strahd von Zarovich, whose depravities have doomed him and countless generations to endlessly repeating cycles of obsession and despair
them the Devil Strahd watches and reaches to claim whatever he desires. Yet none realize their torments have played out over and over again, all part of Strahd’s plot to claim one victim who has eluded him for generations.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
has always been. Its strength lies in its numbers. The conclave clings to the ideal of a peaceful collective in which individual desires are subordinate to the good of the whole group. The guild wants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of an immortal overlord. This is the realm of the vampire Count Strahd von Zarovich, whose depravities have doomed him and countless generations to endlessly repeating cycles of obsession and despair
them the Devil Strahd watches and reaches to claim whatever he desires. Yet none realize their torments have played out over and over again, all part of Strahd’s plot to claim one victim who has eluded him for generations.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
has always been. Its strength lies in its numbers. The conclave clings to the ideal of a peaceful collective in which individual desires are subordinate to the good of the whole group. The guild wants
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers don’t realize she cheats. “Tarina” is not a real name, of course. Before retiring to Baldur’s Gate, Tarina was a pirate known as Rhonda Thunderbell (also
been spent in recent years, though Tarina has enough squirreled away to ensure she never goes hungry. She’s also in good standing with Nine-Fingers, guildmaster of the local thieves’ guild, who gives
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
rapidly along the silken spiderwebs, expanding to engulf architecture and hasten the Golgari annexation process. Zombies The guild encourages the use and exploration of necromancy. Fungus covers the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
rapidly along the silken spiderwebs, expanding to engulf architecture and hasten the Golgari annexation process. Zombies The guild encourages the use and exploration of necromancy. Fungus covers the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers don’t realize she cheats. “Tarina” is not a real name, of course. Before retiring to Baldur’s Gate, Tarina was a pirate known as Rhonda Thunderbell (also
been spent in recent years, though Tarina has enough squirreled away to ensure she never goes hungry. She’s also in good standing with Nine-Fingers, guildmaster of the local thieves’ guild, who gives