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Returning 35 results for 'chief warding robes'.
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Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doppelganger that usually takes the form of an aging male tiefling, and he greets all guests in the entrance hall (area C1). As the Cassalanters’ chief butler and Lord Victoro’s personal attendant
family’s chief housemaid. Madame Khyret dresses in a long black gown and wears a headdress with black tassels. She is an aging tiefling cult fanatic, and she spends most of her time in the master sitting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doppelganger that usually takes the form of an aging male tiefling, and he greets all guests in the entrance hall (area C1). As the Cassalanters’ chief butler and Lord Victoro’s personal attendant
family’s chief housemaid. Madame Khyret dresses in a long black gown and wears a headdress with black tassels. She is an aging tiefling cult fanatic, and she spends most of her time in the master sitting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
case in one of their tents. Hc2. Cult Camp Two human men in robes stand before the bonfire. On the other side of it, leashed to a peg pounded into the ground, is a brown bear.
The humans are two
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
with spells such as glyph of warding, which enforces the tendency of ordinary people to shy away from items marked by such sigils. There are folktales, in fact, about the gods themselves punishing a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Garbed in their distinctive red robes, the Red Wizards have sought to expand their power and to extend Thay’s influence across the Realms, particularly in lands in the East. They shave their heads and
with spells such as glyph of warding, which enforces the tendency of ordinary people to shy away from items marked by such sigils. There are folktales, in fact, about the gods themselves punishing a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
1 lizardfolk 25m 1 mind flayer 25n 1 nothic 25o 1 orc war chief 25p 1 giant badger 25q 1 quaggoth 25r 1 wererat (human form)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
1 lizardfolk 25m 1 mind flayer 25n 1 nothic 25o 1 orc war chief 25p 1 giant badger 25q 1 quaggoth 25r 1 wererat (human form)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of their regular goods, as well as common and uncommon magic items. House Baenre controls the flow of merchandise here, placing and removing chief negotiators as their efficiency wanes. Sirak Mazelor
warehouse until Sirak Mazelor returns. The drow chief negotiator and her entourage have gone to the Zhentarim enclave (area 7) to meet with representatives of the Black Network, in the hopes of forging an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of their regular goods, as well as common and uncommon magic items. House Baenre controls the flow of merchandise here, placing and removing chief negotiators as their efficiency wanes. Sirak Mazelor
warehouse until Sirak Mazelor returns. The drow chief negotiator and her entourage have gone to the Zhentarim enclave (area 7) to meet with representatives of the Black Network, in the hopes of forging an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however (see “Baba Lysaga’s Creeping Hut” in appendix D). If the gem is destroyed or removed from the cavity, the hut becomes incapacitated. Baba Lysaga keeps soiled robes in the wardrobe and assorted
the hut at an appropriate time without being noticed, they can see Baba Lysaga bathing. Treasure The wooden chest in the hut is protected by a glyph of warding that requires a successful DC 17
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however (see “Baba Lysaga’s Creeping Hut” in appendix D). If the gem is destroyed or removed from the cavity, the hut becomes incapacitated. Baba Lysaga keeps soiled robes in the wardrobe and assorted
the hut at an appropriate time without being noticed, they can see Baba Lysaga bathing. Treasure The wooden chest in the hut is protected by a glyph of warding that requires a successful DC 17
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
missing its cover and has lost a few pages due to adventuring mishaps. The spellbook contains all the spells Zox has prepared plus animate objects, fabricate, glyph of warding, jump, and rope trick. 7c
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
missing its cover and has lost a few pages due to adventuring mishaps. The spellbook contains all the spells Zox has prepared plus animate objects, fabricate, glyph of warding, jump, and rope trick. 7c
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
skeletons, many still wearing rusted armor or tattered robes.
Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
assembly has AC 19, 5 hit points, and immunity to poison and psychic damage. The rod is protected with a Glyph of Warding; if anyone comes within 5 feet of the rod or anything touches it, explosive
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
skeletons, many still wearing rusted armor or tattered robes.
Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
assembly has AC 19, 5 hit points, and immunity to poison and psychic damage. The rod is protected with a Glyph of Warding; if anyone comes within 5 feet of the rod or anything touches it, explosive
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure” section). The chests contain spare robes and various personal belongings but nothing of value. Secret Door. A secret door in the south wall leads to Auriga’s quarters (area B20). B20: Chief
characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpse’s stiff, wrinkled hand
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure” section). The chests contain spare robes and various personal belongings but nothing of value. Secret Door. A secret door in the south wall leads to Auriga’s quarters (area B20). B20: Chief
characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpse’s stiff, wrinkled hand
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Most of her body is hidden under billowy robes and tightly wrapped black bandages. Jessamine trades in plants, herbs, poison, and sanctioned assassination. Murder is illegal in Port Nyanzaru, as it is
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazon’s loyalty is beyond reproach. Because of his dealings with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Most of her body is hidden under billowy robes and tightly wrapped black bandages. Jessamine trades in plants, herbs, poison, and sanctioned assassination. Murder is illegal in Port Nyanzaru, as it is
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazon’s loyalty is beyond reproach. Because of his dealings with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, a table, two chairs, and a small cabinet. The cloud giant who is the current guest has just agreed to join the jarl as his chief henchman. Treasure. The chest holds 2,200 gp, and the giant wears a
touched, the dragon skull screams “Alarm! Robbers!” in Giant until the skull is smashed to pieces, which continue to quietly whimper for some time thereafter. 21. Jarl Grugnur’s Private Cavern The chief
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, a table, two chairs, and a small cabinet. The cloud giant who is the current guest has just agreed to join the jarl as his chief henchman. Treasure. The chest holds 2,200 gp, and the giant wears a
touched, the dragon skull screams “Alarm! Robbers!” in Giant until the skull is smashed to pieces, which continue to quietly whimper for some time thereafter. 21. Jarl Grugnur’s Private Cavern The chief
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his
place has two cots, two heaps of skins, a trunk, a chain, a table, and two chests. Treasure. Ordinary hill giants carry 100 gp each but have no other treasure. The chief, if present, will have brought
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his
place has two cots, two heaps of skins, a trunk, a chain, a table, and two chests. Treasure. Ordinary hill giants carry 100 gp each but have no other treasure. The chief, if present, will have brought
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shield and broken sword), two lizardfolk, an ogre, and a male halfling in the robes of a cleric of Sune, and a female half-elf fighter in battered plate armor. Treasure The harpies have collected loot
-eyed creature cowers next to the brazier.
The minotaur is Zegdar, chief of the Emberhorn tribe. He has 117 hit points, wears a chain mail hauberk (AC 16), has an Intelligence score of 11, speaks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shield and broken sword), two lizardfolk, an ogre, and a male halfling in the robes of a cleric of Sune, and a female half-elf fighter in battered plate armor. Treasure The harpies have collected loot
-eyed creature cowers next to the brazier.
The minotaur is Zegdar, chief of the Emberhorn tribe. He has 117 hit points, wears a chain mail hauberk (AC 16), has an Intelligence score of 11, speaks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Wizard robes for black ones. Kaevja Cynavern is a female Mulan human mage, with these changes: Kaevja is lawful evil. She knows Common, Draconic, Dwarvish, and Elvish. She has the sending spell prepared
human in elegant robes. Long black hair partially conceals his angelic face as he attaches a metal appendage to the withered stump of hisleft arm. The only other piece of furniture is a table with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Wizard robes for black ones. Kaevja Cynavern is a female Mulan human mage, with these changes: Kaevja is lawful evil. She knows Common, Draconic, Dwarvish, and Elvish. She has the sending spell prepared
human in elegant robes. Long black hair partially conceals his angelic face as he attaches a metal appendage to the withered stump of hisleft arm. The only other piece of furniture is a table with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
either direction. For 2,000 GP, the chief priest will cast the Teleportation Circle spell to open a connection to another permanent circle on the Material Plane.
Temple of the Radiant Sun This copper
morning rites, as well as all-day observances every Godsday. Sarana, the temple’s Archpriest (Neutral Good), is a middle-aged, human woman wearing a sun-shaped headdress and yellow-and-gold robes. She is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
either direction. For 2,000 GP, the chief priest will cast the Teleportation Circle spell to open a connection to another permanent circle on the Material Plane.
Temple of the Radiant Sun This copper
morning rites, as well as all-day observances every Godsday. Sarana, the temple’s Archpriest (Neutral Good), is a middle-aged, human woman wearing a sun-shaped headdress and yellow-and-gold robes. She is