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Returning 35 results for 'child into carved been some never'.
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cold into called been some never
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with terror, so folk never venture out at night, strangers are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.”
When an annis feels
especially cruel, the hag adopts the appearance of a kindly elder, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the
Monsters
Curse of Strahd
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
her beloved boy, who, in her mind, is eternally blessed. Despite the horrors Strahd has wrought, Lysaga still envisions him as the perfect child she delivered into the world. Strahd is the only thing in
Magic Items
Baldur’s Gate: Descent into Avernus
infernal iron, though some are carved from bone or horn. Infernal puzzle boxes are used to safeguard diabolical contracts signed between devils and mortals, even after the terms of these contracts are
. The trick to solving the puzzle is always mundane, never magical. Once a creature figures out the trick or sequence of steps needed to open a particular infernal puzzle box, that creature can open
Aberrant Mind
Legacy
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Classes
Tasha’s Cauldron of Everything
.
3
You once suffered the dominating powers of an aboleth, leaving a psychic splinter in your mind.
4
You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And
now its psionic power is yours. When you use it, your flesh shines with a strange mucus.
5
As a child, you had an imaginary friend that looked like a flumph or a strange platypus-like creature
Backgrounds
Guildmasters’ Guide to Ravnica
, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
Backgrounds
The Wild Beyond the Witchlight
You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and
Backgrounds
Guildmasters’ Guide to Ravnica
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors I’m forced to deal with every day
Backgrounds
Tomb of Annihilation
.
d8
Personality Trait
1
I love a good puzzle or mystery.
2
I’m a pack rat who never throws anything away.
3
Fame is more important to me than money.
4
I have
me nervous.
7
I might fail, but I will never give up.
8
You might think I’m a scholar, but I love a good brawl. These fists were made for punching.
d6
Ideal
1
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Backgrounds
Baldur’s Gate: Descent into Avernus
value.
d6
Ideal
1
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
2
Fairness. I never target people who can’t afford to lose a few coins
. (Lawful)
3
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
ranks hoping to find out what happened to them.
7
You’ve always wanted to be a member of the Guild. As a child, you looked up to the Guild members’ swagger, their flashy dress, and
Backgrounds
Baldur’s Gate: Descent into Avernus
Origins table for an event that started you down your heroic path..
d10
Origin
1
You helped get healing for a sick child. Now the sick come to you, knowing you’ll help them
them so that I will never forget my roots.
5
I protect those who cannot protect themselves.
6
I wish my childhood sweetheart had come with me to pursue my destiny.
d6
Flaw
Backgrounds
Sword Coast Adventurer's Guide
granted will be to you new wonders that you’ve never laid eyes on before. By the same token, you’re a person of interest, for good or ill, to those around you almost anywhere you go.
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
almost never show them to anyone else.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the sun and have no desire to get wet, beyond enjoying a bit of
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t find a way through.
Treasury. The dragon stores the finest
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t
Monsters
Fizban's Treasury of Dragons
adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon’s child
mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
Legend Lore
Legacy
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Spells
Basic Rules (2014)
stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more
spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."
races
cannot naturally reproduce or create anything truly living. Dhampir are thus most often the result of some form of necromantic accident—a dying child revived by fell magic, an apothecary mixing
them. Yet commoners who care for a dhampir as family can never truly understand their struggle against the monster within.
Other dhampir decide to indulge their bloodlust. They may even vie for
Elf
Legacy
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
Ideal
1
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
2
Fairness. I never target people who can’t afford to lose a few coins. (Lawful)
3
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Cure To reverse Quill’s corruption, the Harpers crafted a dagger infused with several forms of purifying magic. The magic dagger is carved from a single piece of amethyst, with leather wrapped
a child. To activate the spells imbued within the dagger, the weapon must pierce the flesh of the intended target. After the purifying magic is released, the dagger loses its magical properties.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Cure To reverse Quill’s corruption, the Harpers crafted a dagger infused with several forms of purifying magic. The magic dagger is carved from a single piece of amethyst, with leather wrapped
a child. To activate the spells imbued within the dagger, the weapon must pierce the flesh of the intended target. After the purifying magic is released, the dagger loses its magical properties.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gailby Smallstone Lawful good human child (age 8) Gailby is an energetic kid who lives with her father, Ebder Smallstone, in the Firefly Cellar. She loves to draw and insists on sharing her drawings
. “I’ll never be bored as long as I have my imagination.” Bond. “I love discovering things on my own, especially things that are off limits.” Flaw. “I’ll say anything to avoid getting in trouble.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gailby Smallstone Lawful good human child (age 8) Gailby is an energetic kid who lives with her father, Ebder Smallstone, in the Firefly Cellar. She loves to draw and insists on sharing her drawings
. “I’ll never be bored as long as I have my imagination.” Bond. “I love discovering things on my own, especially things that are off limits.” Flaw. “I’ll say anything to avoid getting in trouble.”
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
? Or privateers?
2 Your family works the docks in Sharn. You know everything there is to know about ships, and you know half of the captains who pass through the port, but you’ve never had the
chance to take to the open sea.
3 When you were a child, you served as a deckhand on a ship that explored the coast of Xen’drik. You saw many wondrous things… including a secret location you’ve
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
? Or privateers?
2 Your family works the docks in Sharn. You know everything there is to know about ships, and you know half of the captains who pass through the port, but you’ve never had the
chance to take to the open sea.
3 When you were a child, you served as a deckhand on a ship that explored the coast of Xen’drik. You saw many wondrous things… including a secret location you’ve
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest. A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna. Firbolgs can live up to 500 years. As a child, I learned that playing hide-and-seek with disappearing firbolgs is fun but futile.
TASHA
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest. A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna. Firbolgs can live up to 500 years. As a child, I learned that playing hide-and-seek with disappearing firbolgs is fun but futile.
TASHA
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are cursed by fleeting memories of their lost children. They know that they were parents in life and that they will never again experience the love of their child. Though their plight is heartbreaking
. There’s no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by her mother, she was never allowed to leave home as a child. She finally slipped away and made her way to the castle, drawn by its majesty. Gertruda is innocent, and years spent as a shut-in have
. Carved into the headboard with great skill is a large “Z.” Lying amid the velvet and satin sheets and bedclothes is a young woman in a nightgown. One of her dainty slippers has fallen to the floor at the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by her mother, she was never allowed to leave home as a child. She finally slipped away and made her way to the castle, drawn by its majesty. Gertruda is innocent, and years spent as a shut-in have
. Carved into the headboard with great skill is a large “Z.” Lying amid the velvet and satin sheets and bedclothes is a young woman in a nightgown. One of her dainty slippers has fallen to the floor at the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are cursed by fleeting memories of their lost children. They know that they were parents in life and that they will never again experience the love of their child. Though their plight is heartbreaking
. There’s no rhyme or reason to what the Gray Merchants seek, and the merchants themselves never speak. They conduct business through gestures, making their unusual trades and plodding off into the shadows
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
provoke fear and distrust in nearby villages and settlements. To an annis hag, nothing is sweeter than making a once-vibrant community paralyzed with terror, so folk never venture out at night, strangers
, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the hag. Over time, “Granny” or “Grampy” convinces the child that it’s