Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'child rogue granting to have reflections'.
Other Suggestions:
cold rogues grasping to have reflections
cold rogues grinding to have reflections
could rage granting to have reflection
could role granting to have reflection
chief rogues grasping to have reflections
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rogue Subclass A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Thief subclass. Thief Hunt for Treasure
: Second-Story Work You’ve trained to get into especially hard-to-reach places, granting you these benefits. Climber. You gain a Climb Speed equal to your Speed. Jumper. You can determine your jump
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
frame. 4 A Boromar rogue has kidnapped the child of a strongly anti-Boromar city councilor. 5 A kalashtar psychic serves the clan by detecting thoughts that suggest possibilities for blackmail. What
known as “the Turnkey” always rules in favor of Boromar Clan members. 3 A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
. “Do I feel properly contractually represented?” Well? Do you, punk? A rogue is often the backbone of any successful adventuring party, providing an ample amount of martial prowess, a diverse skill set
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Intelligence
Throne The Everlasting Midspring Ruby Dragon Gold Charisma
Key The Child Late spring Opal Cat Silver Wisdom
Flames The Lovers Early summer Moonstone Unicorn
Pink Charisma
Knight The Dragon Slayer Midsummer Diamond Griffon Blue Strength
Euryale The Gardener Late summer Emerald Basilisk Green Wisdom
Rogue Night’s Edge Early
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hope to see an heir born under the Throne, as individuals born to this sign often end up adopting leadership roles. But leadership takes many forms—a child born under the Throne might head a large
family, run a professional guild, or rise to prominence in a temple. Key The Child; Prominent in Late Spring Many artists’ interpretations of this constellation show a child holding a silver Key in one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process. 7 Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang Tsien Chiang When Tsien Chiang was a child, her home was destroyed by a colonizing force, forcing her to flee into frozen mountains where she expected to die. Fortunately, a gold dragon
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
!
Mastermind Features Rogue Level Feature 3rd Master of Intrigue, Master of Tactics 9th Insightful Manipulator 13th Misdirection 17th Soul of Deceit Master of Intrigue When you choose this
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
seeking love might fixate on a young beauty. A child might become an object of fascination for a vampire obsessed with youth and potential. Others surround themselves with art, books, or sinister items
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
responsible. Perhaps your character was imprisoned for years by the Donjon or Void card, and now everyone they knew has died. Maybe your character drew the Rogue card, and the person closest to them—a spouse
, child, or parent—turned against them. A devil unleashed by the Flames card might have destroyed their life. The Ruin or Talons card might have stolen the character’s material goods or saddled them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
their services in a time of great need. Trust them.” Rogue “A foe is hunting you. They seek vengeance and shall arrive soon.” Ruin “You will soon lose something you hold dear.” Sage “Give advice freely
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
2 Hit Points. (This is included above.) Rogue Class Features Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you
Object. Take the Utilize action, or take the Magic action to use a magic item that requires that action. Level 3: Second-Story Work You’ve trained to get into especially hard-to-reach places, granting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Circumstance
1 You were born amid a great storm that destroyed most of your village.
2 One of your parents was struck by lightning.
3 As a child, you were favored by an oracle of
+ Keranos trait The energy of the storm fills your being, granting you advantage on initiative rolls. Champion of Storms Piety 50+ Keranos trait You can increase your Intelligence or Wisdom score by 2 and also increase your maximum for that score by 2.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
nonviolent but unsettling ghost—perhaps a pet, an accident-prone child, or a dismembered big toe—appears and follows one random creature for 24 hours before vanishing. The ghost vanishes if reduced to 0
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stares of other passengers. 79–80 A disheveled old human loudly proclaims that the end of the world is nigh, according to the dragons. 81–82 A human child is apparently traveling with no parent or
–88 A rogue tries to swindle other passengers by using marked cards. 89–90 A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation. 91–92 A group of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
F). 8 of Coins—Tax Collector The Vistani have what you seek. A missing child holds the key to the treasure’s release.
The treasure is hidden in the Vistani treasure wagon (chapter 5, area N9i). “A
missing child” refers to Arabelle (see chapter 2, area L). 9 of Coins—Miser Look for a fortress inside a fortress, in a place hidden behind fire.
The treasure lies in Castle Ravenloft’s treasury
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
skulls as a child. Nobody ever told you there was a career in that sort of thing.
4 You watched someone close to you die, and were overcome by the feeling that you should be making money off it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
both.
8 As a child, you had a sibling make you choose which of your toys lived or died. You were never the same.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the kitchen. Child Worker. Mishka (a 9-year-old female human) serves Granny Nightshade as a scullery maid. Mishka has managed to escape from Loomlurch twice, only to be tracked down by Cradlefall and
Malevolence. Elkhorn’s companions included Strongheart the paladin, Mercion the cleric, Molliver the rogue, and Ringlerun the wizard. Their group is known as Valor’s Call. The League of Malevolence is a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the next dawn. Fates. As a bonus action, you can brandish this card at one willing creature you can see within 30 feet of yourself, granting the creature a brief glimpse of the future. Until the start
being disabled. Once this property is used, it can’t be used again until the next dawn. Rogue. When you hit a target with a weapon attack while holding this card, you can deal an extra 6d6 force damage to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cartographer’s map case noting a relevant shortcut . Your travel time is reduced by half while you follow that route. If you succeed at the check by 5 or more, the map includes notes on the terrain, granting you
as a child was “the cartography kid.”
6 Contrary to popular opinion, the destination is much, much more important than the journey.
7 A good map is like an adventure without the bugs. And
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
pixie, dangling on the end of a delicate silver chain (75 gp) An untuned lyre of exquisite quality (250 gp) A quiver of Ehlonna Evil Kite Feenia, an unhappy goblin child (neutral) in overalls, flies a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
this establishment, a retired rogue, knows a great deal about the Hool Marshes. Winston (N male halfling bandit) spent years as an outlaw lurking in the marshes before a raid on an army payroll caravan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
gown for Iggwilv; and more. The following clues can help the characters identify some of Zybilna’s former personas: The name “Natasha” is stitched into the collar of a cape sized for a child. Characters