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Returning 21 results for 'chirping wearing regaining'.
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charming wearing remaining
Magic Items
Candlekeep Mysteries
while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of
regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn.
Monsters
Van Richten’s Guide to Ravenloft
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Poisonous Touch (Humanoid Form Only). Melee Weapon Attack: +8
the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form melds into the spider form. It can’t activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its Humanoid form if it dies.
Monsters
Vecna: Eve of Ruin
, regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the
;s control.
Change Shape. Strahd transforms into a new form or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he
Monsters
Waterdeep: Dungeon of the Mad Mage
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the mummy lord magically increases in size, along with anything it is wearing or carrying. While enlarged, the mummy lord is Large, doubles
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form
much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual Nature
on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual Nature
on a failed save, or half as much damage on a successful one. The jiangshi regains hit points equal to the amount of necrotic damage dealt. After regaining hit points from this action, the jiangshi
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while
, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each) Eight bottles of exquisite elven wine (100 gp each) The shriveled hand of an elf wearing a ring of shooting stars on its third finger and clutching several rolled-up sheets of blank parchment
placed on the floor, the wound-up bird walks counterclockwise in a 5-foot-diameter circle, completing one circle every 10 seconds. After walking for 30 seconds, the bird stops moving and chirping until it is wound up again.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each) Eight bottles of exquisite elven wine (100 gp each) The shriveled hand of an elf wearing a ring of shooting stars on its third finger and clutching several rolled-up sheets of blank parchment
placed on the floor, the wound-up bird walks counterclockwise in a 5-foot-diameter circle, completing one circle every 10 seconds. After walking for 30 seconds, the bird stops moving and chirping until it is wound up again.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It
as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, other than its size, are the same in each form. It can speak and cast spells while in giant spider form. Any equipment it is wearing or carrying in humanoid form melds into the giant spider form. It
as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. (This is included above.) Shield Master General Feat (Prerequisite: Level 4+, Shield Training) You
use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. (This is included above.) Shield Master General Feat (Prerequisite: Level 4+, Shield Training) You
use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
within his lair, regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t
. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. When transforming into a new form, Strahd chooses one of the following options
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
within his lair, regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t
. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. When transforming into a new form, Strahd chooses one of the following options
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clouds of frost into the frigid air.
Four Winter Wolves skulk here along with their handler, a Troll named Shabblejaw wearing heavy furs. The wolves keep watch from the ledge, but Shabblejaw remains out
, regaining all uses at the next dawn. The light fades from the crystal after it has expended its healing energy for the day. Rickety Tripod. Shabblejaw’s tripod is 20 feet tall. A creature must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clouds of frost into the frigid air.
Four Winter Wolves skulk here along with their handler, a Troll named Shabblejaw wearing heavy furs. The wolves keep watch from the ledge, but Shabblejaw remains out
, regaining all uses at the next dawn. The light fades from the crystal after it has expended its healing energy for the day. Rickety Tripod. Shabblejaw’s tripod is 20 feet tall. A creature must succeed on a DC
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
following effects: Mimic basic sounds heard on a daily basis, such as a bird chirping, footsteps, or a slamming door. Automatically play a basic beat at the tempo of your choice. Record anything
everything nonmagical it is wearing and carrying are incinerated. The target can be revived only by a True Resurrection or a Wish spell. After 10 minutes, you rise from the ashes where you originally cast