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                        Returning 7 results for 'chivalry walk relying'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     they hold in their hands. They have no use for the invisible world, instead relying on their senses to hunt and survive like the wild beasts they emulate. Both of these attitudes can give rise to
                                                
                                            
                                                
                                                     trouble. Never sleep with a magic object within ten feet of you. 5 When you walk through a graveyard, be sure to wear silver, or a ghost might jump into your body. 6 If an elf looks you in the eyes, she’s trying to read your thoughts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     those actions.
 Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door
                                                
                                            
                                                
                                                     relying on the roll of a die to determine the results of an action.
 The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point, which brings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
                                                
                                            
                                                
                                                     light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
 Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     resolve those actions.
 Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
                                                
                                            
                                                
                                                    , often relying on the roll of a die to determine the results of an action.
 3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Tide knights disdain heavy armor, relying on the speed and ferocity of their attacks to carry them to victory. Dark Tide Knight
 Medium humanoid (human), lawful evil
 Armor Class 13
 Hit Points 58
                                                
                                            
                                                
                                                     water, ice storm
 5th level (1 slot): scrying
 Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
 Watery Fall. When Gar drops to 0 hit points, his body collapses into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     holding an assortment of bottles, and an enormous walk-in closet containing dozens of long, elegant robes.
 Hashutu is the most self-indulgent of the mind flayer fanatics. He keeps dozens of bottles
                                                
                                            
                                                
                                                     flayer empire, its mind flayer denizens shared knowledge and plans with their minions in this lecture hall (they only rarely shared knowledge with each other here, relying instead on the elder brain to
                                                
                                            
                                        





