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                        Returning 24 results for 'chivalry wander rolling'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
                                                
                                            
                                                
                                                     horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
                                                
                                            
                                                
                                                     between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
                                                
                                            
                                                
                                                     and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
                                                
                                            
                                                
                                                     horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
                                                
                                            
                                                
                                                     unexpected a horrorâs parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     determine by rolling on the tables in the âArtifactsâ section of the Dungeon Masterâs Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
                                                
                                            
                                                
                                                     creatures of the night. âWe may wander amid the shadows,â Mother Luba said. âBut we must ever serve as a light to our fellow travelers.â
Some years ago, Mother Luba disappeared into
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqaâmighty beings of air&mdash
                                                
                                            
                                                
                                                     regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While theyâre usually found in the Feywild, satyrs do wander to other planes of
                                                
                                            
                                                
                                                    , such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     rolling on the Stop for Directions table. After four successful checks, the characters locate the Red Belvedere.  Stop for Directions   d6 Source of Help   1â3 An iron signpost in the middle of
                                                
                                            
                                                
                                                     ghost doomed to wander the battlefields of Avernus points the way to the Red Belvedere. 6 An indifferent bearded devil hitchhiker offers directions, preferably in exchange for food, drink, or a free ride.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
                                                
                                            
                                                
                                                     haunts the living. Isolated spirits wander the moors and ignore the living, or melt slowly into the Mists until at last they forget their identities. An unlucky few become trapped in the magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     your choice Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the Feywild Trinkets table), and a
                                                
                                            
                                                
                                                     a 5-foot radius and dim light for an additional 5 feet  Feature: Carnival Fixture The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors   1d6
   Rumor
    1 âThree
                                                
                                            
                                                
                                                     âThat dragon cursed these woods when she died. We need to leave before the curse kills us all!â [False; there is no curse on the forest.] 3 âDonât wander the forest alone! Evil trees grow there now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . The familiar sounds of a harbor â creaking ropes, slapping waves, heavy barrels rolling across cobblestones â mingle with voices shouting and cursing in an unfamiliar language filled with clicks
                                                
                                            
                                                
                                                     deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru pay little attention to any but the heaviest deluge. Tabaxi minstrels wander the streets, performing for anyone who tosses them a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     ever-shifting halls of the casinoâs Stygian Maze. Kaylan now presides over the maze, gleefully watching patrons wander the confounding passages in search of riches. Kaylan has a special Sword of Life
                                                
                                            
                                                
                                                     green abishai (see appendix A), is the master of the casinoâs games of chance. His nickname âSnake Eyesâ comes from his penchant for rolling ones in Triple Hydra (see the âViridian Denâ section for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the âArtifactsâ section of the Dungeon Masterâs Guide: 2 minor detrimental properties 2 minor
                                                
                                            
                                                
                                                     friends, until Madam Eva began bargaining with the creatures of the night. âWe may wander amid the shadows,â Mother Luba said. âBut we must ever serve as a light to our fellow travelers.â
 Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     bloodthirsty minotaurs, they know there are those who forsake Mogisâs depravities. The people of Meletis, Setessa, and lands beyond are also generally open-minded and curious about minotaurs who wander
                                                
                                            
                                                
                                                     average over 6 feet in height, and they have stocky builds. Your size is Medium. Hereâs how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Customizing a Horror An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from
                                                
                                            
                                                
                                                     Horrors Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     before it touches the ground, doing so with a successful DC 10 Dexterity check. Any creature that catches a seed before it touches the ground receives a gift, determined by rolling a d8 and consulting
                                                
                                            
                                                
                                                    : âHither, thither, here and there; wander yonder, show me where.â Using the incantation, the characters can travel to Prismeer (see âThrough the Looking Glassâ below). If they are being chased
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
                                                
                                            
                                                
                                                     oversized elf heads with fangs, or any other horrific form you can imagine.  Personality If you havenât already settled on a personality for your archfey, you can determine it randomly by rolling on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     on a successful one. Whether the save succeeds or fails, a creature subjected to the hour-long probe also gains a randomly determined form of long-term madness, determined by rolling on the Long-Term
                                                
                                            
                                                
                                                     the benefit of a special charm (see âSupernatural Giftsâ in the Dungeon Masterâs Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     encounter on the trail. Alternatively, you can forgo rolling and simply choose an encounter from the table.
   Theater of the Mind. While the âBandit Ambushâ encounter later in this region uses a map
                                                
                                            
                                                
                                                     Come, Easy Go. Mallyn doesnât get attached to possessions or acquaintances.
 Inquisitive. Mallyn eagerly asks strangers lots of questions.
  Rumors
 âDonât wander into the fens unless youâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
                                                
                                            
                                                
                                                     item, determined by rolling on Magic Item Table B in chapter 7 of the Dungeon Masterâs Guide. 7. Crop Fields Cut into the sloping mountainside are several tiers of tilled earth where the yakfolk grow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     addition, the creature has disadvantage when rolling initiative and canât maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
                                                
                                            
                                                
                                                     map, the ceiling stays level. Creatures. Four gricks climb and wander on the top two steps, while two gibbering mouthers lurk on the third. One grell starts out flying above area 45. Six prisoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
                                                
                                            
                                                
                                                     killed. The area is a 20-foot-diameter oval chamber with walls of glazed ice. Scattered on the floor are three 500 gp gemstones, fifteen 100 gp gemstones, and one magic item determined by rolling on Magic
                                                
                                            
                                        





