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                        Returning 35 results for 'chivalry watch rolling'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
                                                
                                            
                                                
                                                     retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love, you might include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , the grungs spotted the characters earlier in the day and have shadowed them unseen. Each character standing watch must succeed on a DC 14 Wisdom (Perception) check, made with disadvantage because of
                                                
                                            
                                                
                                                     the noise of the jungle at night. On a success, a character detects the encroaching grungs and can rouse the rest of the party. If no one on watch succeeds on the check, all the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
                                                
                                            
                                                
                                                     Thayan agent working for Szass Tam, the most powerful lich in Thay. Danae was planted in Icewind Dale years ago to watch for enemies of Szass Tam who might seek refuge in Ten-Towns. No one else in Ten-Towns knows her secret, and those she has marked as enemies in the past have quietly vanished.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Short Rest A Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Short Rest, you must have at
                                                
                                            
                                                
                                                     Short Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage An interrupted Short Rest confers no benefits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
                                                
                                            
                                                
                                                    . Interrupting the Rest. A Long Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage 1 hour of walking or other physical exertion If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     activity, such as reading, talking, eating, or standing watch. During sleep, you have the Unconscious condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one
                                                
                                            
                                                
                                                    . Interrupting the Rest. A Long Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage 1 hour of walking or other physical exertion If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Short Rest A Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Short Rest, you must have at
                                                
                                            
                                                
                                                     Short Rest is stopped by the following interruptions: Rolling Initiative Casting a spell other than a cantrip Taking any damage An interrupted Short Rest confers no benefits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details    d6
                                                
                                            
                                                
                                                    . Fate gave you the opportunity. You’re a hero, but no one cheered. 
    Roles in the Murder Each character plays a role in the murder, determined by rolling on the Murder: Character Roles table or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table.  Murder Details  d6
                                                
                                            
                                                
                                                     a hero, but no one cheered.  Beth Trott  Roles in the Murder Each character plays a role in the murder, determined by rolling on the Murder: Character Roles table or choosing an appropriate entry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
                                                
                                            
                                                
                                                    . Rumors When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     way to learn the basics of D&D is to watch people play it. The Internet offers videos of D&D play that show off the tremendous range of possibilities the game offers. As you watch, pay attention to the
                                                
                                            
                                                
                                                     polyhedral dice (shown in chapter 1). You can find dice like these in game stores and from online retailers. Dice-rolling apps are also available. Character Sheet. To keep track of important
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     characters are on watch. This information is important if the party encounters something dangerous. The Triboar Trail is not safe. As the adventurers travel throughout this area, they might stumble across
                                                
                                            
                                                
                                                     hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     new Sembian-sponsored merchant coster called the Rolling Wheel. Shopkeepers affiliated with the Black Network approach the characters. They are prepared to do so several times, with each potential
                                                
                                            
                                                
                                                     wherever reasonably level ground and a water source can be found together. Haeler doesn’t post sentinels outside the camp. Instead, he rings the wagons and has the thugs watch from within them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     hours of travel; an encounter occurs on a roll of 17–20. Determine the encounter by rolling on the table below.  Serpent Hills Encounters   d8 Encounter   1 Humanoids (1d6) 2 Herd mammals (5d6) 3 Hill
                                                
                                            
                                                
                                                     monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals. Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     6 hours of travel; an encounter occurs on a roll of 17–20. Determine the encounter by rolling on the table below. Serpent Hills Encounters  d8 Encounter   1 Humanoids (1d6) 2 Herd mammals (5d6) 3 Hill
                                                
                                            
                                                
                                                     monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     highlight performers. Spectators watch the acts from rows of tiered wooden seats encircling the ring. You can randomly determine an act by rolling on the Big Top Acts table, or you can create new acts using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     minutes studying the flowers can make a DC 20 Intelligence (Nature) check; on a successful check, the creature can choose which flower it plucks from the table instead of rolling randomly. A serene
                                                
                                            
                                                
                                                     orchard. The gardens’ produce is nonmagical and tastes excellent, and Euryale uses it for cooking. Four couatls watch over the food gardens; they often adopt the shape of friendly mastiffs. Guesthouse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     adventurers find a humanoid corpse. Draft. The characters are drafted by a member of the city or town watch, who needs their help to deal with an immediate problem. As a twist, the member of the watch might
                                                
                                            
                                                
                                                     trinket. You can determine the trinket by rolling on the Trinkets table in the Player’s Handbook. Guard Harassment. The adventurers are cornered by 1d4 + 1 guards eager to throw their weight around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
                                                
                                            
                                                
                                                     realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees shroud all light and seem to watch the adventurers as they pass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to as one. The Watch doesn’t patrol this area, however, and many crimes go uninvestigated. The City Guard oversees the Field Ward from the walls around it, but its members get involved only when folk
                                                
                                            
                                                
                                                     or gain by doing so will also readily set you on the right course if you’re simply polite.
 Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
                                                
                                            
                                                
                                                     day by rolling a d20 (if the characters do not already attract monsters by stumbling across shriekers). On an 18 or higher, the characters have an encounter at some point during the day or night (equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     rare spell components that he imagined Yantha needing to make Krimgol go away. A gargoyle assigned to watch for thieves spotted the gem and wrested it from Flink, who hid for fear of incurring Yantha’s
                                                
                                            
                                                
                                                     creature that touches the gem must succeed on a DC 23 Charisma saving throw or succumb to a form of indefinite madness, as determined by rolling on the Madness of Fraz-Urb’luu table in appendix D. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     During this battle, roll on the Gate to Acheron Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character tries to leave the mapped battlefield. Gate
                                                
                                            
                                                
                                                     watch for something unusual. If they do, the character makes a DC 12 Wisdom (Perception) check. If the check is successful, the character notices “Sergeant Luggik” stage fighting with a foe who clearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch over the approach. They look like
                                                
                                            
                                                
                                                     decorations?
 DM: Make an Intelligence check.
 Phillip: Does my Investigation skill apply?
 DM: Sure!
 Phillip (rolling a d20): Ugh. Seven.
 DM: They look like decorations to you. And Amy, Riva is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ): After passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch over the approach. They look like
                                                
                                            
                                                
                                                     not decorations?
 DM: Make an Intelligence check.
 Phillip: Does my Investigation skill apply?
 DM: Sure!
 Phillip (rolling a d20): Ugh. Seven.
 DM: They look like decorations to you. And Amy, Riva
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     and laughing, the student says: “You here to act? Or maybe just to watch? Or maybe you’re the musical talent? Either way, this is going to be great! I can’t wait to see what you try!”
 The Rose Stage
                                                
                                            
                                                
                                                     nautical scene, rolling fake monsters near the actors when danger threatens and impersonating the monsters’ snarls, handing dueling actors improbable “weapons,” or the like. Responding to the cues in a way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Shreeve was protecting the group by guarding the door.
   3 Worth Rolling with or without Proficiency. You usually have a chance of success on an ability check even if you don’t have proficiency in a
                                                
                                            
                                                
                                                     information.
Amy: I check out the chest!
 Jared: And the rest of you?
 Phillip: Gareth enters and looks at the skeleton.
 Maeve: I keep watch on this side of the fireplace.
 Russell: I’m still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
                                                
                                            
                                                
                                                     and keep to the shadows. Agents of the Lords’ Alliance recently labeled Fenerus as a wanted brigand and notified the Lords of Waterdeep, who sent the City Watch to arrest him. Fenerus had the good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
                                                
                                            
                                                
                                                     mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     allied troops using spears and bows to fend off a horde of ghouls swarming from the darkness. All along the ramparts, burning torches struggle to provide illumination for your forces. As you watch
                                                
                                            
                                                
                                                     docks! The party holds the line. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats. The cultists of Talos surge into the town. Go to Event 5: “Streets of Rage.” Event 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     excellence and courage. Clerics who tap into the magic of the War Domain excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers.  Gods of the War Domain watch over
                                                
                                            
                                                
                                                     warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Other war gods take a more neutral stance, promoting war in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bandits) stand watch on deck while the ship is in port. Use the ship deck plan in appendix C of the Dungeon Master’s Guide to represent the Moon Maiden, if necessary. Treasure. Captain Thunderhale keeps a
                                                
                                            
                                                
                                                     the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     rolling on the Weather table, adjusting for the terrain and season as appropriate. Roll 1d20 three times to determine the temperature, the wind, and the precipitation. Weather has no significant game
                                                
                                            
                                                
                                                     realistic and memorable landscape is enough. Use the landscape to set the mood and tone for your adventure. In one forest, close-set trees might shroud all light and seem to watch the adventurers as they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
                                                
                                            
                                                
                                                     this stone-tiled courtyard, which contains a few puddles of rainwater here and there. The cloud giants standing watch atop the rampart can see and hear anyone entering the courtyard who isn’t trying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     chest while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to
                                                
                                            
                                                
                                                    . You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
                                                
                                            
                                        





