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Returning 32 results for 'chivalry whether ride'.
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chivalry whether race
cavalry whether race
cavalry whether rites
cavalry whether rage
cavalry whether rule
Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slot’s
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
unexplained phenomenon.
In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds through the remotest parts of the wilds. They are sometimes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Q’barran bandits. The Valenar elves ride through the Plains in search of adventure. Monsters emerge from the Mournland. Dragonmarked houses seek to expand their role at Gatherhold and to explore
outsiders from the Plains and to maintain the ancient traditions. The halflings must decide whether the tribes will choose the path of peace or return to war.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
sighted leaving. The Vistani, worried that the characters might be more than a match for them, send one emissary on horseback to race ahead of the characters and inform Strahd. If Arrigal is alive, he makes the ride himself. Otherwise, the rider is a young Vistana bandit named Alexei (see area N9c).
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
deathless riders serve a warlock-queen, known simply as the Shadow Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the
result of imagination trying to account for a terrifying and unexplained phenomenon. In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Worst Whether the characters drive off the Dragon Army soldiers or make other plans within town, Mayor Raven eventually seeks the characters’ council in determining how best to
shares the information in the “Becklin’s Fear” section. The mayor doesn’t like it but grudgingly accepts it’s the only option. If not deterred, Cudgel and Jeyev either ride or sneak out of Vogler to rally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
whether they know characters who practice magic. Citizens of an isolated hamlet might not have seen true magic used for generations and speak in whispers of the strange powers of the old hermit living
magic items and services to anyone who can afford them. People purchase tickets to ride airships and trains propelled by elemental magic. Consider these questions when fitting magic into your world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Financier. Whether they’re hunting for grants or seeking donations from wealthy philanthropists, the Financier seeks the funds to pay for academic expeditions. Such characters might know their ways around
skills. Bards and rogues make natural academic Financiers, as do those with the charlatan and noble backgrounds. Research Assistant. Whether their seeking to graduate, get published, or make their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Cotton Candy
4 Dimple
d8 Name
5 Jellybean Starfish
6 Panache
7 Puddlemud
8 Toadhop
Whether or not the characters agree to adopt their pixie names
friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
allegedly collected from “those who were there”: survivors, traveling merchants, and (in secondhand accounts) residents of nearby settlements. It is unclear whether it is a fictional tale, folklore, or
merchants who came to the village for a week or two, sold and traded their wares, then left again. The nearest civilized settlement was three days’ ride on horseback down the mountainside. The inhabitants
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
. Whether they lair in cavern complexes, dungeons, ruins, or forests, they protect their strongholds with ditches, fences, gates, guard towers, pit traps, and crude catapults or ballistae. Legion of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
normal, fast, or slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
normal, fast, or slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less
short spans of time (up to an hour), many animals move much faster than humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Consider increasing the base number of charges in such a wand, to a maximum of 25 charges. These charges are never regained once they’re expended.
Weapons Whether crafted for some fell purpose or forged
to serve the highest ideals of chivalry, magic weapons are coveted by many adventurers. Some magic weapons specify the type of weapon they are in their descriptions, such as a longsword or longbow. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
again. A character can force open a barred door by using an action and succeeding on a DC 25 Strength check. Strahd visits the dungeon occasionally to see whether any characters have become trapped here
pouches, one containing five gemstones (50 gp each) and the other containing a potion of heroism. K74d. Empty Cell This cell contains nothing of interest. K74e. End of the Ride This cell is linked to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
aren’t welcome there.) To gain Bonesnapper’s trust, a character must succeed on a DC 16 Wisdom (Animal Handling) check. The griffon won’t allow any character who fails the check to ride it. Nim’s errant
Jarlaxle’s curiosity. He doesn’t know much about them (yet) and wants to determine whether they pose a threat (they don’t). To win them over, he shares the following information over dinner and wine: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
must face the awful decision of whether the child should be punished or exiled. Tribe Mother. Much in the way that they befriend children in order to corrupt them, annis hags have a tendency for
flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
goblins and worg-riding hobgoblins also make up a significant portion of the force. Hobgoblins might ride horses or other mounts they could obtain, such as hippogriffs, axe beaks, or giant vultures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the dining hall celebration that will call Tannus to battle, to see once and for all whether his friend has changed. Gorat does not do this out of malice, but out of love. He wants to ensure that his
invited to join the festivities or ride in the caravan when the group departs. At opportune moments, an NPC might befriend a character and ask them for help with their secret goal. And, of course, if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the advancing fire giants. The orogs spread through town, attacking civilians who cross their path and drawing attention away from the fire giants. The orcs ride their axe beaks into town after the
, because the local militia has been assembled and placed on alert. Whether or not the characters thwart the fire giants, they gain special quests and rewards based on which NPCs survived the initial battle.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
matches take place in one of Sharn’s two aerial arenas, in Cornerstone and Hareth’s Folly. Skyblades jousters typically ride hippogriffs and carry blunted lances that deal nonlethal damage. Informal
, with competitors weaving between towers and around bridges. The rules for an informal match are set before the start, establishing (among other things) whether magic can be used and mounts can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide whether other gods exist. Even if they don’t, other religions can exist side by side with the monotheistic religion. If these religions have clerics with spellcasting ability, their spells might be
prayers and sacrifices to the same god regardless of what aspect of life is in need of divine assistance. Whether marching into war, setting off on a journey, or hoping to win someone’s affections, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. You can’t tell whether it’s a man or a woman. It stops, sniffs the air, and laughs like a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the “Random Wilderness Encounters” section in chapter 3 to stage encounters along the way. Augrek
suggests that they visit Dasharra Keldabar, a griffon rider and trainer living in the village of Fireshear, and use the gemstones to pay her to train them to ride griffons. (The gemstones aren’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
means the beginning of a safe haven, with a need to set fewer guards at night. Many adventurers find good cause to visit Elturgard, whether pursuing personal goals or seeking sanctuary from the dangers
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
horses are hardworking and love apples. The carriage has AC 11 and 75 hit points, and moves at the speed of its draft horses (40 feet). Four passengers can ride inside, two up front with one steering
final approval over such improvements, and is the arbiter as to whether cosmetic improvements might provide any actual benefits during play. When allowed, such benefits should be situational and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
until after it rolls the d20 before deciding to use the runestone die, but must decide before the DM says whether the roll succeeds or fails. Once the runestone die is rolled, it is lost, and the
members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the middle of the southwest room. The southeast room contains two firenewt warlocks of Imix arguing quietly over whether to denounce the warlock in area 4 for heresy against Imix. See appendix D for
, and straining at their tethers. Beginning on the following round, 1d3 giant striders break loose each round and attack or join in an ongoing battle. They don’t attack firenewts, and a firenewt can hop onto a giant strider and ride it as a mount using the standard rules for mounted combat.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She lives north of town, in a mostly underground hovel on a ridge that overlooks the sea. Locals know that Dasharra raises griffons, trains them as mounts, and teaches people how to ride them. The
saddles and reins sized for both Small and Medium riders. Dasharra’s “alpha griffon,” Screecher, allows no one but her to ride it. Dasharra’s other griffons are trained to follow Screecher wherever






