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Returning 35 results for 'choice while reveals'.
Other Suggestions:
choice while reverts
Magic Items
Dungeon Masterâs Guide
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DMâs choice becomes Hostile toward you. You donât know the identity of this NPC
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and hippopotamus parts. Despite its ungainly physiology, a catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit
attack, a catoblepas reveals the extent of its horrific nature. The creatureâs serpentine neck has trouble lifting its head, but one glare from its bloodshot eyes can rot flesh. At the end of its
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
foesâ greatest fears. However, all dream eaters share one thing: a gaping, always-smiling mouth, which it reveals before engulfing its prey in a phantasmagorical nightmare.
The key to defeating a
start of its turn by making a DC 16 Wisdom saving throw. On a successful save, the target escapes; the target is no longer engulfed, and it enters a space of its choice within 5 feet of the dream
Equipment
, and similar misdeeds.
If you study the book for 1 uninterrupted hour, you find a piece of secret information about an important public figure of your choice. You only find information if the GM
determines that person has a hidden secret. If you reveal you know the secret to the figure, you gain a +5 bonus on Charisma checks to influence them for 24 hours. After the book reveals ten secrets in this way, it holds no more secrets of use.
Ancient Brass Dragon
Legacy
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Monsters
Basic Rules (2014)
"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1
reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1
illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.
Whenever a creature with an
Monsters
Infernal Machine Rebuild
.
If the target fails the save, it suffers one of the following effects of the ettinâs choice or at random:
Beguiling Gaze. The target is stunned until the start of the ettinâs next turn
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
your declared draws.
Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws.
Key. A
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
.
2
When faced with a choice between money and my friends, I usually choose the money.
3
If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it
.
4
I have a âtellâ that reveals when Iâm lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. Iâm okay with that.
Backgrounds
Sword Coast Adventurer's Guide
Flaw
1
When I see something valuable, I canât think about anything but how to steal it.
2
When faced with a choice between money and my friends, I usually choose the money.
3
If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.
4
I have a âtellâ that reveals when Iâm lying.
5
I turn tail and run when
Backgrounds
Baldurâs Gate: Descent into Avernus
.
d6
Flaw
1
When I see something valuable, I canât think about anything but how to steal it.
2
When faced with a choice between money and my friends, I usually choose
the money.
3
If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.
4
I have a âtellâ that reveals when Iâm lying.
5
I turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inhabitants surrender a particular volume from their library. 3 Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses
use, and any who come near are attacked. The sounds of torture ring out from within the building. 6 Investigating disappearances among an elf community reveals that the Order of the Emerald Claw has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
objects (250 gp each)
12â14 1d4 pieces of jewelry (100 gp each)
15 A driftglobe (or another common magic item of your choice)
16â20 A frieze that reveals one piece of Ythryn lore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the original creatureâs size.) They canât create undead shadows. Three other mirrors (your choice) are empty frames containing illusory glass that has no substance. These false mirrors conceal small
shelves that are carved into the walls behind them. Casting dispel magic on one of these mirrors ends the illusion and reveals the hidden shelf beyond. Treasure Two of the shelves are bare. The third holds a bronze mask molded to resemble Halasterâs visage (50 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter Chains Eight encounters comprise the charactersâ hunt for the Stone of Golorr and the Vault of Dragons. They form a chain, and their order is determined by your choice of villain and season
track: A friendly faction that has information about the whereabouts of the Stone of Golorr whereabouts can bring that knowledge to the characters. A treacherous underling of the villain reveals the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Dragon Dilemma Once Fill believes he can trust the charactersâor feels he has no other choiceâhe reveals the following information: Past Life. Fill used to be a brigand. His last heist nearly cost
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
one skill of your choice for the duration of the adventure. Otherwise, this card has no effect. Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed
card beyond your declared draws. Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws. Key. A common
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
that opposes a deity or another powerful cosmic force. Comet You were born under a sign associated with cataclysm, and every attempt to glimpse your future reveals ill omens. Donjon A religious
secretive figures. They usually keep hidden, but youâve seen they wear an unknown symbol. Fates You made a choice in your past that haunts you. Whatever the consequences, itâs not clear you made the right
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
is released. The spirit leaves to pursue its own goals, and the diamond is left behind as a reward. The diamond is worth 5,000 gp. Gemstones An inventory of the room reveals the following gemstones
choice, such as a ghost, specter, or skeleton. When this creature is reduced to 0 hit points, its form dissipates, leaving no trace of itself behind. Named Spirits Characters hear each spirit whisper its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
betrayed Wongo to the god Ubtao (see âLegend of the Nine Godsâ). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
is your choice?â If a character takes the puzzle cube, the masks on the walls deliver their curses (see area 12C). If no character takes the cube immediately, the portcullises slam shut over the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Uncertain Origins As with all stories of the ancient past, tales of the origins of the dragonborn are hazy and sometimes contradictory. Each reveals something about the dragonborn in its telling
Bahamut or Tiamat â and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of oneâs particular draconic ancestry, makes a personal choice in matters of ethics and morality.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
cult isnât a choice, itâs something you fall into due to madness. New cults can spring up anywhere, as seeds of madness take root and spread. Cults of the Dragon Below often appear as antagonists
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is in combat identifies a number of silver wires connecting the rangerâs cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a trollâs still-beating heart
character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Troglodyte Caverns Have one character (groupâs choice) make a DC 12 ability check â Intelligence (Nature) if theyâre searching for the troglodyte caves, Wisdom (Survival) if theyâre searching for the
Wisdom (Survival) check reveals that the caveâs mouth has recently been visited by about 25 troglodytes, the thessalhydra, and an owlbear. Area 2: Empty Cave. Nothing of interest here. The floor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
obscured, as the dream eater twists its hazy form into surreal illusions of its foesâ greatest fears. However, all dream eaters share one thing: a gaping, always-smiling mouth, which it reveals before
longer engulfed, and it enters a space of its choice within 5 feet of the dream eater. A creature within 15 feet of the dream eater also can use its action to attempt to free an engulfed target. Doing so
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
catoblepas resembles a natural animal in its behavior, ambling through its marshy home, munching choice vegetation, eating the occasional bit of carrion, and wallowing in mire. A catoblepas might be
death mixed with swamp gas and skunk musk, gives it away as being much more ghastly than its appearance suggests. When it is on the attack, a catoblepas reveals the extent of its horrific nature. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
prisoner, but the kobold reveals its secrets anyway while shrieking at the top of its lungs, alerting other nearby monsters. By putting the choice of success at a cost in the playersâ hands, and even
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
NPC of the DMâs choice becomes Hostile toward you. You donât know the identity of this NPC until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the
dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
+ 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Rogue An NPC of the DMâs choice becomes Hostile toward you. You donât know the identity of this NPC until they
or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you. Ruin All forms of wealth that you carry or own, other than magic items, are
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
wish spell 1d3 times. Rogue. A nonplayer character of the DMâs choice becomes hostile toward you. The identity of your new enemy isnât known until the NPC or someone else reveals it. Nothing less than
black robe and carrying a spectral scythe. It appears in a space of the DMâs choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
him or her to you. You control this character. Moon. You are granted the ability to cast the wish spell 1d3 times. Rogue. A nonplayer character of the DMâs choice becomes hostile toward you. The
identity of your new enemy isnât known until the NPC or someone else reveals it. Nothing less than a wish spell or divine intervention can end the NPCâs hostility toward you. A QUESTION OF ENMITY
Two of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The result reveals the percentage of the shipâs crew and passengers infected with a disease of your choice from âSample Diseasesâ in chapter 8, âRunning the Game,â of the Dungeon Masterâs Guide. This
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
will never happen again. d6 Flaw 1 When I see something valuable, I canât think about anything but how to steal it. 2 When faced with a choice between money and my friends, I usually choose the
money. 3 If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it. 4 I have a âtellâ that reveals when Iâm lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
overhead.
A detect magic spell or similar magic reveals an aura of necromancy around the ring of thrones and extending 10 feet beyond the outer edge of the ring. While in this area, creatures that do
stalkers to carry on the fight. Each creature summoned in this manner appears in an unoccupied space of Reggaryarvaâs choice within the circle of thrones. If the characters defeat the frost giant skeleton






