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Returning 6 results for 'choose caged'.
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Monsters
The Book of Many Things
can choose to succeed instead.
Magic Resistance. Aurnozci has advantage on saving throws against spells and other magical effects.Multiattack. Aurnozci makes one Bite attack and two Tail attacks
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Navigating Hither Using the map of Hither as a reference, describe nearby landmarks that the characters can see and allow the players to choose their own destinations. Named locations on the map are
. Inside the balloon’s basket is a caged faerie dragon knight named Sir Talavar, who begs for the characters’ aid. To free Sir Talavar from his magic cage, the characters might have to travel to Telemy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
When the characters visit Viktal, roll or choose options from the Sights in Viktal table to set the tone of the village’s strangeness.
A visitor enjoys the hospitality
of Viktal during the Tithe
hexbloods (see chapter 1). Evasive locals refuse to say why.
3 Villagers harvest wings and chrysalises from caged moths, which are powdered and used to make “shift spice”—a pervasive ingredient in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Once a character is targeted by the cult of Aurnozci, fiendish assassins assail the party. If the Caged Worm and its followers are the primary antagonists in your campaign, these attacks could happen as
it enters the ashes’ space for the first time on a turn or starts its turn there.
Roleplaying Aurnozci Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
1.8. L1. Exterior The characters approach the lodge from the east and have three entrances to choose from. These entrances lead to areas L2, L3, and L4, respectively. If the winter wolves are present
tools used for flensing, as well as a scrimshaw goat small enough to fit in a character’s hand. The scrimshaw goat is worth 25 gp. L3. Caged Townsfolk A huge, slatted animal cage, with a locked gate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
primordial wins, the character wins 2 chips. If they choose the wrong primordial, the character loses their chip. If a character places a bet, Amber accepts it and invites them to pass through the portal to
House of Liars
P6b: Resplendent Cage A circular mosaic of tiles on this alcove’s floor depicts tormented faces caged beneath a lattice of razorvines.
Shemeshka uses this magical mosaic to lock






