Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 8 results for 'choose combatant'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        choose combatants
                                    
                                
                                    
                                        choose combating
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     instructed to choose a feat from a specific category, such as the Origin category, that category must appear under the feat’s name. If you’re instructed to choose a feat and no category is specified
                                                
                                            
                                                
                                                    , you can choose from any category. Prerequisite. To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
                                                
                                            
                                                
                                                     you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Making an Attack  Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
   Choose a target. Pick a
                                                
                                            
                                                
                                                     roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20 Sometimes fate blesses or curses a combatant, causing the novice to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     tie is broken. When it’s a side’s turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have
                                                
                                            
                                                
                                                     monster must choose an action. Initiative Modifiers. Modifiers might apply to a creature’s initiative depending on its size and the action it takes. For example, a creature that fights with a light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     companion to build up their ferocity during a fight. However, a too-easy target doesn’t rile up a companion the way being threatened by an enemy combatant in a battle for survival does. As such, the GM
                                                
                                            
                                                
                                                     attacks an ally. On an even number, the companion attacks an enemy. The caregiver’s player determines which specific equidistant ally or enemy the companion engages (and can choose their own character if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , Fiend Patron, and Great Old One Patron subclasses. Archfey Patron Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an
                                                
                                            
                                                
                                                     of once), and you regain all expended uses when you finish a Long Rest.
 In addition, whenever you cast that spell, you can choose one of the following additional effects.
 Refreshing Step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     guarded. Lothar is a capable combatant in his own right and can animate a host of skulls in his collection as flameskulls. To combat larger threats, the Master of Bones relies on a ghoul-shaped stone
                                                
                                            
                                                
                                                     who wish to unite their fractured people. CoupleOfKooks  “There is no nobler act than creation. Anyone can break something, and many do. It is easy to destroy. But when you choose to turn something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence
                                                
                                            
                                                
                                                     throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
 Bite. Melee Weapon
                                                
                                            
                                        






