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                        Returning 13 results for 'choose combatants'.
                    
                
                        
                            
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                                        choose combatant
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    , except the damage he takes from sunlight.
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Misty Escape. When Strahd drops to 0 hit points outside his
                                                
                                            
                                                
                                                     the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     challenge the monarch for the right to rule. The grounds are 20 feet in diameter. Combatants are shackled by one wrist or ankle to a 10-foot length of chain attached to the tree. Each chain has AC 19
                                                
                                            
                                                
                                                     combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Constitution Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons
                                                
                                            
                                                
                                                     Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Fighter  Core Fighter Traits   Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and Constitution Skill Proficiencies Choose 2: Acrobatics
                                                
                                            
                                                
                                                     Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
 The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
                                                
                                            
                                                
                                                     fights for her pride. Getting Involved If the characters choose to join the fray, have everyone roll initiative. But the fight is almost over by the time they push through the rowdy spectators
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
                                                
                                            
                                                
                                                     Perception 13
 Languages Abyssal, Common
 CR 17 (XP 18,000; PB +6)
 Traits
 Legendary Resistance (3/Day). If the death knight fails a saving throw, it can choose to succeed instead.
 Magic Resistance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Making an Attack  Whether you’re striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
   Choose a target. Pick a
                                                
                                            
                                                
                                                     chapter.
 If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC.
 Unseen Attackers and Targets Combatants often try to escape their foes’ notice by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     discretion), you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. While staying at a safe house, you can choose to keep your presence (and that of your
                                                
                                            
                                                
                                                     often. You can roll on the following table to determine your claim or choose one that best fits your character.  d6 Accomplishment   1 Spirit of the Whale. You smuggled stolen dwarven spirits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     combatants enter a fight not knowing whether their boots have come untied. 
   6  You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
                                                
                                            
                                                
                                                     you’ll take that risk. If you had to choose between entering a battle without your favorite combat gear or without the party’s bard, Singy McLuteface can sit this one out. You and your equipment have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    , initiative is rolled as normal. Then, the first round of combat starts, and the unsurprised combatants act in initiative order. A surprised creature can’t move or take an action or a reaction until its
                                                
                                            
                                                
                                                     sides. What happens with surprise when a third group of combatants sneaks up, hidden from the melee, and ambushes? The surprise rule is relevant only when a combat is starting. Any ambushes during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , monster ability, or other feature must be translated onto squares or hexes to determine which potential targets are in the area and which aren’t. Choose an intersection of squares or hexes as the point
                                                
                                            
                                                
                                                     or other effect on a grid, choose a corner of the attacker’s space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the most advantageous position. Strahd knows when he’s in over his head. If he begins taking more damage than he can regenerate, he moves beyond the reach of melee combatants and spellcasters, or he
                                                
                                            
                                                
                                                     damage he takes from sunlight.
 Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
 Misty Escape. When Strahd drops to 0 hit points outside his coffin, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
 Medium humanoid (human), chaotic
                                                
                                            
                                                
                                                     a saving throw, she can choose to succeed instead.
 Spellcasting. Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer
                                                
                                            
                                        






